I'm sorry, I forgot to include the Subject 

Thanks, Chris. I tried a number of variations of your suggestion to no avail!

I tried these code snippets:

                put the engine folder & "/assets/mySnd.caf" into tSoundFile
    or  put specialFolderPath("engine") & "/mySnd.caf" into tSoundFile

     mobilePlaySoundOnChannel tSoundFile, "current", "now"

I tried these for both wav and caf file formats, again all to no avail.

I copied sound files directly into the "non-stack files in the application" of 
the Standalone Application Settings. I'm sure I'm doing something stupid 
(again), but I can't figure it out. I would greatly appreciate any more help 
you might provide.

BTW, you suggest verifying "that it's copying correctly in the app bundle". How 
do I do that?

Thanks,
Roger




On Jun 20, 2012, at 10:00 AM, use-livecode-requ...@lists.runrev.com wrote:

> Message: 9
> Date: Wed, 20 Jun 2012 08:38:58 -0600
> From: Chris Sheffield <cmsheffi...@me.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Re: Playing Sounds in iOS
> Message-ID: <40ffff72-d477-42c7-bc36-0dc45ee0b...@me.com>
> Content-Type: text/plain; CHARSET=US-ASCII
> 
> Roger,
> 
> When using mobilePlaySoundOnChannel, I've always had to build the full path 
> to the file for it to work correctly. So if you've verified that it's copying 
> correctly into the app bundle and, assuming it's not in a sub folder of the 
> bundle, try something like this:
> 
> if the environment is "mobile" then
> put specialFolderPath("engine") & "/mySnd.wav" into tPath
> mobilePlaySoundOnChannel tPath, "current", "now"
> else
> play "mySnd.wav"
> end if
> 
> Hopefully that'll work for you. If you have the sound file in a sub folder in 
> the bundle, simply make sure to include that in the path.
> 
> Chris Sheffield
> 
> 
> On Jun 20, 2012, at 7:46 AM, Roger Guay <i...@mac.com> wrote:
> 
>> Hi all,
>> 
>> I'm trying to play a sound in iOS.
>> 
>> My code:                     if the environment is "mobile" then 
>> mobilePlaySoundOnChannel  "mySnd.wav", "current", "now"
>>                              else play "mySnd.wav"
>> 
>> I've imported mySnd.wav to the stack and I've copied it to the "Non-stack 
>> files in the application" of the Standalone Application Settings.
>> 
>> it works in the IDE but not in the simulator nor my iPad. 
>> 
>> Any help please?
>> 
>> Thanks!
>> Roger 
> 


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