Glad it's working for you now.

Chris

On Jun 21, 2012, at 2:57 PM, Roger Guay <i...@mac.com> wrote:

> Thanks, Chris.
> 
> Au contraire, your posts are very clear and not the least confusing. 
> 
> Interesting though that the answer command that you suggested is still 
> returning false. 
> 
> I'm finding that paying attention to the case sensitivity solved my and .wav 
> files work in the IDE, the simulator and my iPad
> 
> Thanks to all who responded to my problem. I don't ordinarilly even think 
> about case sensitivity!!
> 
> Cheers,
> Roger
> 
> 
> On Jun 21, 2012, at 12:57 PM, use-livecode-requ...@lists.runrev.com wrote:
> 
>> Message: 23
>> Date: Thu, 21 Jun 2012 13:48:08 -0600
>> From: Chris Sheffield <cmsheffi...@me.com>
>> To: How to use LiveCode <use-livecode@lists.runrev.com>
>> Subject: Re: Playing Sounds in iOS
>> Message-ID: <93e8fdec-befe-4cef-bbf5-058025dcd...@me.com>
>> Content-Type: text/plain; CHARSET=US-ASCII
>> 
>> Roger,
>> 
>> Try this. Open the Standalone Application Settings dialog. Click on Copy 
>> Files. Look at your list of files and/or folders. Did you add files 
>> individually? Did you add an entire folder of files? Check the paths of 
>> these files/folders? Do these paths contain any subfolders relative to your 
>> stack file? For example, if you added an entire folder containing sound 
>> files, it might be listed as "[some folder]/*". If you added individual 
>> files, they might be listed as "[some folder]/mySound.wav". If that's the 
>> case, you have to include those folder names in your code when creating the 
>> path to the files. Using "the engine folder" will not automatically add 
>> those sub folder names. So that's the first thing to check.
>> 
>> If that all looks good, make a slight mod to the answer command so that it's 
>> "answer tSoundFile". This way you can verify the path is what you expect it 
>> to be. In the simulator, that path will be fairly long most likely. If that 
>> path looks okay, then it may just be that the files are not compatible. Do 
>> they play okay on your computer? Verify that it's a supported file type on 
>> iOS using the list Jacque provided.
>> 
>> Hopefully I'm being helpful and not just causing more confusion. Sometimes 
>> I'm not very good at explaining things. Let me know if you still have 
>> questions. Also, like Devin said, the iOS file system is case sensitive, 
>> where the Mac OS file system may or may not be. So make sure file and folder 
>> names in your code match case exactly as it is on disk. I've gotten bit by 
>> that a few times.
>> 
>> Chris
> 
> 
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