Glad it's working for you now. Chris
On Jun 21, 2012, at 2:57 PM, Roger Guay <i...@mac.com> wrote: > Thanks, Chris. > > Au contraire, your posts are very clear and not the least confusing. > > Interesting though that the answer command that you suggested is still > returning false. > > I'm finding that paying attention to the case sensitivity solved my and .wav > files work in the IDE, the simulator and my iPad > > Thanks to all who responded to my problem. I don't ordinarilly even think > about case sensitivity!! > > Cheers, > Roger > > > On Jun 21, 2012, at 12:57 PM, use-livecode-requ...@lists.runrev.com wrote: > >> Message: 23 >> Date: Thu, 21 Jun 2012 13:48:08 -0600 >> From: Chris Sheffield <cmsheffi...@me.com> >> To: How to use LiveCode <use-livecode@lists.runrev.com> >> Subject: Re: Playing Sounds in iOS >> Message-ID: <93e8fdec-befe-4cef-bbf5-058025dcd...@me.com> >> Content-Type: text/plain; CHARSET=US-ASCII >> >> Roger, >> >> Try this. Open the Standalone Application Settings dialog. Click on Copy >> Files. Look at your list of files and/or folders. Did you add files >> individually? Did you add an entire folder of files? Check the paths of >> these files/folders? Do these paths contain any subfolders relative to your >> stack file? For example, if you added an entire folder containing sound >> files, it might be listed as "[some folder]/*". If you added individual >> files, they might be listed as "[some folder]/mySound.wav". If that's the >> case, you have to include those folder names in your code when creating the >> path to the files. Using "the engine folder" will not automatically add >> those sub folder names. So that's the first thing to check. >> >> If that all looks good, make a slight mod to the answer command so that it's >> "answer tSoundFile". This way you can verify the path is what you expect it >> to be. In the simulator, that path will be fairly long most likely. If that >> path looks okay, then it may just be that the files are not compatible. Do >> they play okay on your computer? Verify that it's a supported file type on >> iOS using the list Jacque provided. >> >> Hopefully I'm being helpful and not just causing more confusion. Sometimes >> I'm not very good at explaining things. Let me know if you still have >> questions. Also, like Devin said, the iOS file system is case sensitive, >> where the Mac OS file system may or may not be. So make sure file and folder >> names in your code match case exactly as it is on disk. I've gotten bit by >> that a few times. >> >> Chris > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode