Re: [Unity-design] unity-distilled list proposal

2012-05-03 Thread Jo-Erlend Schinstad
This sounds like a very good idea to me. I've been a little bit worried that too many repetitions and more or less off-topic conversations, might cause some of the busier people to focus less on the list. I've seen that happen on other mailinglists and on irc. One question, though. What exactly do

Re: [Unity-design] unity-distilled list proposal

2012-05-03 Thread Jonathan Meek
I think it's a fabulous idea, but down the line how do we prevent the same "rot" from happening due to new users not knowing what's been discussed? Should we document the major discussions? And why create yet another list and not just do a reformation for this one? Can't the use you propose for th

Re: [Unity-design] Drag and Drop with Unity Launcher

2012-05-03 Thread Mark Shuttleworth
On 03/05/12 09:56, frederik.nn...@gmail.com wrote: > i think this fixes level one of the problem. > level two is that we can't really decide anymore HOW to let the > receiving application open the object i'm dragging "into" it. > > this thread contains much of what i'm whining about: > https://list

[Unity-design] unity-distilled list proposal

2012-05-03 Thread Mark Shuttleworth
Hi folks We've done rather well to attract a lot of comments and discussion on the unity-design list, which is great. And there are lots of interesting ideas and suggestions and proposals and mockups, which is even better. There are, however, quite a lot of repetitive threads. For example, today'

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Evan Huus
On Thu, May 3, 2012 at 11:35 PM, Ryan Gauger wrote: > But I do not see how it is a burden to developers. Why not just leave it > as it was? I just don't understand the burden part. Someone please explain > it to me. Thanks!!! > >From a developer's perspective... Every additional line of code, e

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Ryan Gauger
But I do not see how it is a burden to developers. Why not just leave it as it was? I just don't understand the burden part. Someone please explain it to me. Thanks!!! In Christ, Ryan Sent from my iPod On May 3, 2012, at 3:00 PM, Conscious User wrote: > Em 03-05-2012 13:46, Ryan Gauger escre

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
Am 04.05.2012 00:55 schrieb "Conscious User" : > > You have been told more than once that part of the problem is > the burden on developers, yet you never addressed that. > > If you insist on ignoring this argument, you give the impression > that you don't care how burdened the developers are, whic

[Unity-design] unity api police

2012-05-03 Thread Pedro Bessa
Hi, I said: make the Unity API be like the Firefox's XML DOM API. You said: the Unity API will get better in the future. From 11.10 to 12.04, I heard no changes. Changing the Firefox platform source code is hard. Changing the Ubuntu platform source code is hard. Changing Firefox by creating ad

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Conscious User
Em 03-05-2012 13:46, Ryan Gauger escreveu: No, I think the vast majority of users upgrade every release, not just Long-Term Support releases. I would rather have a simple option in CCSM than have to get special packages from the web, then from there unpack them... Again, I think an option would

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
If a large amount of user want something like dodge back, is it not the case that using third party PPA's, hacks and patches could result in a much more unstable system than if dodge was still there? I think PPA's are a good idea for those who want a newer version of a particular app but actually

[Unity-design] there's a bug I want to patch a lot

2012-05-03 Thread Pedro Bessa
Hi, If I patch Unity to have no System Setting app icon clutter and return System Settings for Wallpaper, Shutdown etc, will you take a look or definitely reject? Best regards, Pedro Bessz -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubs

Re: [Unity-design] Drag and Drop with Unity Launcher

2012-05-03 Thread frederik.nn...@gmail.com
i think this fixes level one of the problem. level two is that we can't really decide anymore HOW to let the receiving application open the object i'm dragging "into" it. this thread contains much of what i'm whining about: https://lists.launchpad.net/unity-design/msg07341.html Unity broke that p

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Ryan Gauger
On 05/03/2012 09:38 AM, Benjamin Tegge wrote: That depends on what you mean by not respecting the needs of longtime users. The vast majority is supposed to be upgrading from 10.04 to 12.04, they never had that feature. You probably mean advanced users that have seen Unity evolve and that have

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Daniel Hollocher
On Thu, May 3, 2012 at 10:11 AM, Benjamin Tegge wrote: > Please consider this code path to be community supported as of now. There is > an answered question on askubuntu.com that leads to a posting in the Ubuntu > forums which even links to a PPA for easy installation. I currently don't > have tha

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
That depends on what you mean by not respecting the needs of longtime users. The vast majority is supposed to be upgrading from 10.04 to 12.04, they never had that feature. You probably mean advanced users that have seen Unity evolve and that have their own opinions about UI and UX design. Those ar

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
Please consider this code path to be community supported as of now. There is an answered question on askubuntu.com that leads to a posting in the Ubuntu forums which even links to a PPA for easy installation. I currently don't have that link at hand, because I'm at work. I think OMG! Ubuntu! or Web

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Marco Biscaro
Em 03-05-2012 02:49, Ian Santopietro escreveu: Because of the burden of maintaining the code that enables that. There are a bunch of components that do that, and it's better to focus developer time into projects that affect the vast majority of users. Who is "the vast majority of users"? New user

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
I find setting to autohide is terrible with a touchpad and getting to show is unpredictable. So I am left with the launcher always showing. Not so good when working on a small netbook screen, especially on 2D where I can't even resize the launcher. On 2 May 2012 22:33, Ian Santopietro wrote: > "

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
But the much simpler option of hide on maximize has also been rejected without any realistic reason. Mark said it would still cause confusion but not when it is an option that has to be chosen by a user. On 3 May 2012 06:49, Ian Santopietro wrote: > Because of the burden of maintaining the code