On 03/05/12 09:56, frederik.nn...@gmail.com wrote: > i think this fixes level one of the problem. > level two is that we can't really decide anymore HOW to let the > receiving application open the object i'm dragging "into" it. > > this thread contains much of what i'm whining about: > https://lists.launchpad.net/unity-design/msg07341.html > > Unity broke that possibility. The main problem is, that what once used > to be a destination window with all it's "areas", "zones" and perhaps > even "fields" during a drag and drop operation is reduced to a simple > launcher button, which doesn't nearly indicate WHAT it will do upon > release.
You are supposed to be able to get a spread of windows on hover over the launcher icon, move to the right window, then have it zoom in so you can drop on it. Mark
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