> do i understand correctly that the listener will be sitting on this very
> off-center chair for most or all of the performance? i'm asking because
> ambisonics won't perform at its best so far out from the sweet spot.
> you seem to have adjusted the delays already to this position, right?
Yes
On 02/17/2012 12:21 PM, Iain Mott wrote:
Here is an extract from the ambdec config file showing distances and
angles:
/speakers/{
add_spkr 1 1.297 54.0 0.0system:playback_1
add_spkr 2 2.721111.0 0.0system:playback_2
add_spkr 3 3.290156.0
>
> Quite a challenge I'd say, in particular if those voices have to
> come near to the listener. With most the speakers at larger distance
> you'll need a room that is quite 'dead' by itself, and then synthesize
> the interaction of a virtual room and the voice.
>
> Would there be any way to mo
On Thu, Feb 16, 2012 at 09:28:37PM -0200, Iain Mott wrote:
> The material to be projected in the installation with some degree of
> "precision" is voice. Will also be projecting more atmospheric sounds
> that don't require accurate placement. I've uploaded a plan of the
> installation (which also
Fons and Jörn,
If i can stretch your time a little further:
The material to be projected in the installation with some degree of
"precision" is voice. Will also be projecting more atmospheric sounds
that don't require accurate placement. I've uploaded a plan of the
installation (which also functi
On 02/16/2012 09:59 PM, Iain Mott wrote:
On Thu, 2012-02-16 at 20:34 +, Fons Adriaensen wrote:
On Thu, Feb 16, 2012 at 06:22:15PM -0200, Iain Mott wrote:
To clarify, for a 6-speaker 2d array - ambdec can decode at maximum, the
following inputs (3rd order horizontal, 0 order height): W X Y
On Thu, Feb 16, 2012 at 06:59:01PM -0200, Iain Mott wrote:
> On Thu, 2012-02-16 at 20:34 +, Fons Adriaensen wrote:
> > On Thu, Feb 16, 2012 at 06:22:15PM -0200, Iain Mott wrote:
> >
> > > To clarify, for a 6-speaker 2d array - ambdec can decode at maximum, the
> > > following inputs (3rd order
On Thu, 2012-02-16 at 20:34 +, Fons Adriaensen wrote:
> On Thu, Feb 16, 2012 at 06:22:15PM -0200, Iain Mott wrote:
>
> > To clarify, for a 6-speaker 2d array - ambdec can decode at maximum, the
> > following inputs (3rd order horizontal, 0 order height): W X Y U V P Q ?
>
> Yes, but it doesn'
On Thu, Feb 16, 2012 at 06:22:15PM -0200, Iain Mott wrote:
> To clarify, for a 6-speaker 2d array - ambdec can decode at maximum, the
> following inputs (3rd order horizontal, 0 order height): W X Y U V P Q ?
Yes, but it doesn't make sense doing so. With six speakers you can't
reproduce 3rd orde
> > When ambi_encode is set to 4th and 5th order, it has 9 and 11 output
> > channels respectively in 2D. I'm not sure how these should be named.
> > Can ambdec decode higher than 3rd order on the horizontal plane? When I
> > try a "new configuration" in ambdec it seems to offer only as high as
>
On Thu, Feb 16, 2012 at 04:10:17PM -0200, Iain Mott wrote:
> Thanks for the suggestion - actually I was only using 2nd order encoding
> because I'd been unable to get the higher orders to work (using
> ambi_encode from iem-ambi). Looking again i see what i was doing wrong.
> Have got 3rd order run
>
> One more thing: if you can go up to 3rd order or higher you may
> prefer that to VBAP, in particular for moving sources.
>
Thanks for the suggestion - actually I was only using 2nd order encoding
because I'd been unable to get the higher orders to work (using
ambi_encode from iem-ambi). Look
On Thu, Feb 16, 2012 at 08:37:28AM -0200, Iain Mott wrote:
> Thanks a lot Fons. Re. near-field compensation, I'm guessing it wouldn't
> hurt to keep this enabled in ambdec when combining with vector-panning.
> Is this correct?
It never hurts :-)
One more thing: if you can go up to 3rd order or h
Thanks a lot Fons. Re. near-field compensation, I'm guessing it wouldn't
hurt to keep this enabled in ambdec when combining with vector-panning.
Is this correct?
Cheers,
Iain
On Thu, 2012-02-16 at 10:09 +, Fons Adriaensen wrote:
> On Thu, Feb 16, 2012 at 07:35:16AM -0200, Iain Mott wrote:
>
On Thu, Feb 16, 2012 at 07:35:16AM -0200, Iain Mott wrote:
> Does anyone know what equations I need to base these delays and gain
> attenuations on to match the compensation of ambdec?
This is quite simple, linear gain and delays are both is proportional
to the distance of the speaker to the 'sw
Dear list,
I'd like some advice on implementing gain and delay compensation for an
irregular speaker array with a listener in a fixed position. This
probably is a question for Fons Adriaensen if he is here, as it concerns
a hybrid ambisonic/vector-panning system using ambdec:
I am combining in t
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