> > Quite a challenge I'd say, in particular if those voices have to > come near to the listener. With most the speakers at larger distance > you'll need a room that is quite 'dead' by itself, and then synthesize > the interaction of a virtual room and the voice. > > Would there be any way to move the side and back speakers closer ?
The room has the dimensions: 3.73 x 5m. There will be carpet on the floor and we can also put carpet on the ceiling - there will also be a bed with coverings and objects on the walls. I don't think we can bring the rear and side speakers any closer. At the moment the tail reverb level is at a fixed level so that you only become conscious of it when the voice is distant (at the doorway for instance). The early-reflection simulation too only becomes prominent at a distance. So this does add to the sense of proximity/depth. There will rarely, probably never, be a voice placed in front of the listener - most of the talking will be done behind and to the sides. Here is an extract from the ambdec config file showing distances and angles: /speakers/{ add_spkr 1 1.297 54.0 0.0 system:playback_1 add_spkr 2 2.721 111.0 0.0 system:playback_2 add_spkr 3 3.290 156.0 0.0 system:playback_3 add_spkr 4 3.290 -156.0 0.0 system:playback_4 add_spkr 5 2.721 -111.0 0.0 system:playback_5 add_spkr 6 1.297 -54.0 0.0 system:playback_6 /} > As order goes up AMB panning will concentrate more energy in the > nearest speakers and the two systems converge, the main difference > being that AMB will never use just one speaker, and this results in > smoother movement. The difference between the two systems becomes > smaller, and the advantage moves towards AMB. VBAP does have a spread value - which i have set to 10 (out of 100) presently. Does help smooth the movement - but yes, I need to test with full system (it's not been easy to arrange this). Cheers, Iain _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound