On 27/05/21 4:17 am, Chris Angelico wrote:
Worst case, it
is technically available as the ._fullcircle member, but I would
advise against using that if you can help it!
If you're worried about that, you could create your own
turle subclass that tracks the state how you want.
--
Greg
--
https:/
On Wed, May 26, 2021 at 10:59 AM Michael F. Stemper wrote:
> In order to turn the turtle, I need to select a way to represent
> angles. I could use either degrees or radians (or, I suppose,
> grads). However, for my functions to work, I need to set the
> turtle to that mode. This
you, here's what I'd recommend: Propose that the
fullcircle state be added to what pen() returns and can update, and
also possibly propose a context manager, so you can do something like
this:
def f():
with turt.local():
turt.pendown()
...
# once we get here, the turtle's pen state will have been restored
I'm not the person to ask about these, as I don't use the turtle
module, but those would seem fairly plausible enhancements.
ChrisA
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my_turtle only
Oooh, I like this. It's proof against other types of bullets that
might come along.
All of the above ideas have *not* been tested.
My first test found me with two arrows (turtle icons?) upon return.
I immediately realized what caused it, and put
t.hideturtle()
a
On 26/05/2021 11.17, Chris Angelico wrote:
On Thu, May 27, 2021 at 1:59 AM Michael F. Stemper wrote:
What I would like to do is capture the
angle-representation mode on entry and restore it on return.
However, looking through the methods of turtle.Turtle(), I
can't find any means of captu
On Thu, May 27, 2021 at 1:59 AM Michael F. Stemper wrote:
> In order to turn the turtle, I need to select a way to represent
> angles. I could use either degrees or radians (or, I suppose,
> grads). However, for my functions to work, I need to set the
> turtle to that mode. This
I recently discovered the turtle module and have been playing
around with it for the last few days. I've started writing some
functions for turtles, and would like to make them a bit more
robustly than what I currently have.
In particular, I'd like the state of the turtle to be more o
My import function mysteriously stop working. Is there a way to restore it as I
need the second screen to see the turtle move when I command it from python
3.8.5 shell but when I hit enter nothing happens.
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.
First, when running IDLE, select on the menu IDLE and About IDLE. What
is the tk version? It should be 8.6.8.
Second, start Terminal and enter
... $ python3.8 -m turtle
This should start a turtle demo that draws and erases two patterns.
which is importing the python turtle on to my screen
my 11 inch MacBook
> > Air (Mac OS Sierra)version 10.12.6
> > I have followed all the instructions all the way through for installation
> > I even downloaded activetcl and had no issues with instructions until
> > chapter 4 page 45
> > which is importing the python
0.12.6
>> I have followed all the instructions all the way through for installation
>> I even downloaded activetcl and had no issues with instructions until
>> chapter 4 page 45
>> which is importing the python turtle on to my screen.
>> However I have troubleshoote
way through for installation
> I even downloaded activetcl and had no issues with instructions until
> chapter 4 page 45
> which is importing the python turtle on to my screen.
> However I have troubleshooted every possible way to get this right even
> uninstalling and reinstalling Python s
Thank you very much Stefan, I'll have a look at it.
Le 17/09/2019 à 01:37, Stefan Ram a écrit :
tracer( 0 )/update()
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Hi,
I'm novice in Python. I'm trying to draw with turtle but it's really
slow (even with speed("fastest")). Comparing to Scratch, it's really slow.
1/ Are there solutions to get things faster ?
2/ Are there any other tools such as turtle but (reall
On 2019-03-25 22:38, Grant Edwards wrote:
On 2019-03-25, Larry Martell wrote:
On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez wrote:
wait no nevermind im such an idiot
Every programmer I have ever known has said that.
And never saying that is a 100% reliable indicator that you really are
On 2019-03-25, Larry Martell wrote:
> On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez
> wrote:
>> wait no nevermind im such an idiot
>
> Every programmer I have ever known has said that.
And never saying that is a 100% reliable indicator that you really are
one...
--
Grant Edwards
On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez wrote:
> wait no nevermind im such an idiot
Every programmer I have ever known has said that.
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On Wednesday, March 20, 2019, at 7:34:53 PM UTC-4, CrazyVideoGamez wrote:
> So, I typed in code:
> from turtle import *
> forward(100)
> right(120)
> clear()
> It didn't work! It kept on saying that there was an indent and the first line
> was wrong. Help!
wait no
On Wednesday, March 20, 2019 at 8:29:42 PM UTC-4, MRAB wrote:
> On 2019-03-21 00:12, DL Neil wrote:
> > Jason,
> >
> > On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote:
> >> So, I typed in code:
> >> from turtle import *
> >> forward(100)
>
On 2019-03-21 00:44:46 -0400, Terry Reedy wrote:
> On 3/20/2019 7:34 PM, jasonanyil...@gmail.com wrote:
> > So, I typed in code:
> > from turtle import *
> > forward(100)
> > right(120)
> > clear()
> > It didn't work! It kept on saying that there was
If you run on linux system? May be you are already installed for python
3, but not for python (python 2.7) or vice_versa .
Checks this.
(The code work fine, openSuSE Leap 15)
El 20/03/19 a las 19:34, jasonanyil...@gmail.com escribió:
So, I typed in code:
from turtle import *
forward(100
On 3/20/2019 7:34 PM, jasonanyil...@gmail.com wrote:
So, I typed in code:
from turtle import *
forward(100)
right(120)
clear()
It didn't work! It kept on saying that there was an indent and the first line
was wrong. Help!
that suggests that what you typed above is not what you ran. Di
On 2019-03-21 00:12, DL Neil wrote:
Jason,
On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote:
So, I typed in code:
from turtle import *
forward(100)
right(120)
clear()
It didn't work! It kept on saying that there was an indent and the first line
was wrong. Help!
It would be most he
Jason,
On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote:
So, I typed in code:
from turtle import *
forward(100)
right(120)
clear()
It didn't work! It kept on saying that there was an indent and the first line
was wrong. Help!
It would be most helpful if you gave us the exact erro
On Wednesday, March 20, 2019, at 7:34:53 PM UTC-4, CrazyVideoGamez wrote:
> So, I typed in code:
> from turtle import *
> forward(100)
> right(120)
> clear()
> It didn't work! It kept on saying that there was an indent and the first line
> was wrong. Help!
I'm a
So, I typed in code:
from turtle import *
forward(100)
right(120)
clear()
It didn't work! It kept on saying that there was an indent and the first line
was wrong. Help!
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i have add mouse motion event to turtle
i think it's an small but excellent imporovement and made turtle could create
more interesting project for kids
any possiblity add this feature to offical version?is so what a exciting
things!
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https://image.online-convert.com/convert-to-svg
On 15 Jan 2018 02:55, "Niles Rogoff" wrote:
> On Sun, 14 Jan 2018 16:32:53 +0400, Abdur-Rahmaan Janhangeer wrote:
>
> > maybe save to .png then use another tool to svg
>
> PNG is a bitmap format[1], so you can't covert it to an SVG (a vector
> form
Peter Otten <__pete...@web.de> writes:
> Then convert to SVG with an external tool. It looks like ghostscript can do
> that:
>
> $ gs -dBATCH -dNOPAUSE -sDEVICE=svg -sOutputFile=tmp_turtle.svg tmp_turtle.ps
And if not (I at least don't have svg output on three ghostscripts I
tried), pstoedit can
On Sun, 14 Jan 2018 16:32:53 +0400, Abdur-Rahmaan Janhangeer wrote:
> maybe save to .png then use another tool to svg
PNG is a bitmap format[1], so you can't covert it to an SVG (a vector
format) without guessing things like the start/end points of the lines,
their slopes, etc... not to mention
11.01.18 13:03, Steven D'Aprano пише:
I'd like to draw something with turtle, then generate a SVG file from it.
Is this possible?
If not, is there something I can do which lets me plot lines, shapes and
curves and output to SVG?
You can translate the following Tcl/Tk recipe to Pyth
maybe save to .png then use another tool to svg
On 11 Jan 2018 15:06, "Steven D'Aprano" <
steve+comp.lang.pyt...@pearwood.info> wrote:
> I'd like to draw something with turtle, then generate a SVG file from it.
>
> Is this possible?
>
> If not, is th
Steven D'Aprano wrote:
> I'd like to draw something with turtle, then generate a SVG file from it.
>
> Is this possible?
If this is a one-off job consider creating Postscript from the underlying
Canvas:
>>> import turtle
>>> for i in range(12):
... tu
On 2018-01-11 12:03, Steven D'Aprano wrote:
> I'd like to draw something with turtle, then generate a SVG file from it.
>
> Is this possible?
>
> If not, is there something I can do which lets me plot lines, shapes and
> curves and output to SVG?
>
> Ideally,
Steven D'Aprano writes:
> Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG
> library fit a bezier curve to it.
Uhm, dunno if it is a good approach, it really depends on the kind of
"figures" you are going to draw.
Anyway, in the past I used http://pyx.sourceforge.net/ t
I'd like to draw something with turtle, then generate a SVG file from it.
Is this possible?
If not, is there something I can do which lets me plot lines, shapes and
curves and output to SVG?
Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG
library fit a bezie
On 08/25/2017 06:10 AM, Stefan Ram wrote:
> Do I miss any means to make the turtle graphics window
> behave more normally and at the same time be able to draw
> graphics interactivley from the console, watching the result
> of one move command and then interacticely typing in m
Harshika Varadhan via Python-list wrote:
> Thank you for your response. I apologize for that, this is my first time
> posting so I wasn't sure how to copy my code! I figured out that using the
> clear() method works for clearing the turtle window after drawing the game
> bo
On 4/22/2017 3:52 AM, Peter Otten wrote:
Harshika Varadhan via Python-list wrote:
Are you running your script from within IDLE? Try starting it from the
command line instead.
Like turtle IDLE itself is a program written in tkinter, and the separation
between editer and user code is not
Thank you for your response. I apologize for that, this is my first time
posting so I wasn't sure how to copy my code!
I figured out that using the clear() method works for clearing the turtle
window after drawing the game board, but now I am trying to figure out how to
make the program w
Harshika Varadhan via Python-list wrote:
> I am creating a game where the user inputs a coordinate to place their
> piece on a chess board. My code then draws the chess board with a turtle
> and fills in the squares in with green where the user can place their next
> piece. After the
Hi everyone,
I am creating a game where the user inputs a coordinate to place their piece on
a chess board. My code then draws the chess board with a turtle and fills in
the squares in with green where the user can place their next piece. After the
user inputs their first coordinate, the turtle
Thanks! This helped me!
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Kasper wrote:
> How can i make the score stop blinking
The following part
> #draws the score on the screen
> mypen.undo()
> mypen.penup()
> mypen.hideturtle()
> mypen.setposition(-290, 310)
> scorestring1 = (name1 + ": %s" + " points ") %score1
> scorestring2 = (nam
e pyth.GIF)
____
#turtle game (take down the yellow astroides 1v1)
import turtle
import math
import random
import os
#asks for players name
print("player 1 uses W,A,S,D and player 2 are using arrow Up, Down, Left,
Right.")
print(&q
On 11/25/2016 10:33 PM, qrious wrote:
Hello All,
I would like to change two graphical icons related to turtle graphics using
Python:
a) One that shows up at the top left corner of the canvas window as in below. I
believe this is coming from tk itself.
https://s22.postimg.org/tkjaxmh41
Hello All,
I would like to change two graphical icons related to turtle graphics using
Python:
a) One that shows up at the top left corner of the canvas window as in below. I
believe this is coming from tk itself.
https://s22.postimg.org/tkjaxmh41/image.png
b) The icon on the desktop as
On Thursday, March 10, 2016 at 12:59:10 PM UTC+5:30, Ben Finney wrote:
> Marko Rauhamaa writes:
>
> > BTW, typing any useful Unicode character is a major unsolved problem.
>
> You typed a good number of Unicode characters in that sentence alone.
> ASCII is a simple subset of Unicode.
>
> I supp
On Thu, Mar 10, 2016 at 5:14 PM, Marko Rauhamaa wrote:
> Chris Angelico :
>
>> A Turkish keyboard should have dotless and dotted, uppercase and
>> lowercase, all easily typed.
>
> BTW, typing any useful Unicode character is a major unsolved problem. I
> have created this text file that contains a
Marko Rauhamaa writes:
> BTW, typing any useful Unicode character is a major unsolved problem.
You typed a good number of Unicode characters in that sentence alone.
ASCII is a simple subset of Unicode.
I suppose you meant to refer to typing some character not mapped to a
single keystroke on a U
lot of unicode
> characters with their code points. Every once in a while I have to
> open the file and copy and paste a character to, say, a Usenet
> posting. Cumbersome but necessary.
C-u M-x python3 -c 'print("\N{TURTLE}", end = "")' RET :)
🐢
Though I only
Chris Angelico :
> A Turkish keyboard should have dotless and dotted, uppercase and
> lowercase, all easily typed.
BTW, typing any useful Unicode character is a major unsolved problem. I
have created this text file that contains a lot of unicode characters
with their code points. Every once in a
On Thu, Mar 10, 2016 at 1:45 PM, Steven D'Aprano wrote:
> On Thu, 10 Mar 2016 05:14 am, MRAB wrote:
>
>> FYI, the uppercase of "ı" is "I" and the lowercase of "İ" is "i".
>
> Very true. Does that tell us anything about the placement and ease of
> getting I on a Turkish keyboard?
>
> I'm just givin
On Thu, 10 Mar 2016 05:14 am, MRAB wrote:
> FYI, the uppercase of "ı" is "I" and the lowercase of "İ" is "i".
Very true. Does that tell us anything about the placement and ease of
getting I on a Turkish keyboard?
I'm just giving the OP the benefit of the doubt. Maybe they have a good
reason for
On 2016-03-09 11:55, Steven D'Aprano wrote:
On Wed, 9 Mar 2016 08:06 pm, Peter Otten wrote:
Ömer sarı wrote:
l would like to ask a question as l m a little bit confused .
In computing details matter, and in communication odd personal habits
distract from the actual message. Please reconside
On 3/9/2016 2:39 AM, Ömer sarı wrote:
import turtle # Allows us to use turtles
wn = turtle.Screen() # Creates a playground for turtles
alex = turtle.Turtle()# Create a turtle, assign to alex
alex.forward(50) # Tell alex to move forward by 50 units
alex.left
lack.
>
> But apart from that, I agree: in the long term, if Ömer is going to be
> programming, he'll need to do something about that keyboard.
>
> Firstly, it says python3 in the title, so use python3
>
I ran the code with python 2.7. However, python3 is most like
On Wed, 9 Mar 2016 08:06 pm, Peter Otten wrote:
> Ömer sarı wrote:
>
>> l would like to ask a question as l m a little bit confused .
>
> In computing details matter, and in communication odd personal habits
> distract from the actual message. Please reconsider your use of an "l" as
> a replacem
uot;. Did Python print a a
"traceback"? This gives detailed information about the error and where in
the code it occurs. You should always provide it (cut and paste, don't
paraphrase).
> import turtle # Allows us to use turtles
> wn = turtle.Screen() # Create
below.
""
import turtle # Allows us to use turtles
wn = turtle.Screen() # Creates a playground for turtles
alex = turtle.Turtle()# Create a turtle, assign to alex
alex.forward(50) # Tell alex to move forward by 50 units
alex.left(90) # Tell alex to tur
Hello,
I'm trying to have a background image for the turtle graphics.
bgpic("filename.gif") works correctly in terminal mode but I'm
getting an error when it is in a python program :
File "VisuProg3.0.564.py", line 2206, in afficheLabyrinthe
bgpic("L
On 14/01/16 22:22, Stallone Carl wrote:
Dear sir/madam
I am currently using python 3.5.0 and I have been trying to write a program
using turtle but is not seem to be working. I have followed all tutarial on
the web and when i compare it with my code my am duing everything the same
way but it
Stallone Carl wrote:
>I am currently using python 3.5.0 and I have been trying to write a program
>using turtle but is not seem to be working. I have followed all tutarial on
>the web and when i compare it with my code my am duing everything the same
>way but it still don't seem
Maybe the tutorial is using Python 2.
Always provide a SSCCE and, when it makes sense, the error message.
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Dear sir/madam
I am currently using python 3.5.0 and I have been trying to write a program
using turtle but is not seem to be working. I have followed all tutarial on
the web and when i compare it with my code my am duing everything the same
way but it still don't seems to be working I
excuse me :) i know this somewhat disscussion was still on the past few years
way back 2010 can i still ask about something? :) what syntax or coding will i
use if i wanted to do multiple strokes of the mouse?
because the [turtle.ondrag(turtle.goto)] that you have suggested have really
helped b
On Mar 7, 2014, at 6:16 PM, Lee Harr wrote:
>> I am completely new to programming so thanks for any help!
>
> Not sure it will help, and hopefully I am not self-promoting too much,
> but this may be of interest to you:
>
> http://pynguin.googlecode.com/
>
> http://code.google.com/p/pynguin/wi
> I am completely new to programming so thanks for any help!
Not sure it will help, and hopefully I am not self-promoting too much,
but this may be of interest to you:
http://pynguin.googlecode.com/
http://code.google.com/p/pynguin/wiki/StartProgramming
I am interested in feedback from new pro
On Feb 21, 2014, at 9:30 PM, Dave Angel wrote:
You’re awesome David! Thanks for taking the time to not only help answer my
question but helping me to understand it as well!!
Scott
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reference
http://docs.python.org/3.3/library/turtle.html#turtle.pencolor
This assumes Python 3.3, but you didn't say. If you're using 2.x, then
change the 3.3 in the link to 2
Notice that I've never actually used the turtle module, and I don't
believe I've even looked at th
On Feb 21, 2014, at 7:13 PM, Dave Angel wrote:
> Scott W Dunning Wrote in message:
>>
>> On Feb 20, 2014, at 11:30 PM, Dave Angel wrote:
>>
>>> Look at turtle.begin_fill and turtle.end_fill
>>>
>>> That's after making sure your star is a closed shape.
>>
>>
>>
>> So, this is what I have
Scott W Dunning Wrote in message:
>
> On Feb 20, 2014, at 11:30 PM, Dave Angel wrote:
>
>> Look at turtle.begin_fill and turtle.end_fill
>>
>> That's after making sure your star is a closed shape.
>
>
>
> So, this is what I have so far and it âworksâ but, it fills in the star
> with b
On Feb 20, 2014, at 11:30 PM, Dave Angel wrote:
> Look at turtle.begin_fill and turtle.end_fill
>
> That's after making sure your star is a closed shape.
So, this is what I have so far and it “works” but, it fills in the star with
black and as you can see below I am trying to fill it in wit
Scott W Dunning Wrote in message:
> Hello,
>
> I am trying to make a function that allows me to color in a star that was
> drawn in Turtle. I just keep having trouble no matter what I do. Iâll
> post the code I have for the star (just in case). The ultimate goal is to
&g
Hello,
I am trying to make a function that allows me to color in a star that was drawn
in Turtle. I just keep having trouble no matter what I do. I’ll post the code
I have for the star (just in case). The ultimate goal is to create a script
that’ll draw the American flag (we’re learning
On Feb 20, 2014, at 9:41 PM, Scott W Dunning wrote:
> Hello,
>
> I am trying to make a function that allows me to color in a star that was
> drawn in Turtle. I just keep having trouble no matter what I do. I’ll post
> the code I have for the star (just in case). The ulti
. Part of the charm is
discovering the patterns that emerge when simple actions are repeated.
The Python version, turtle, is built on top of tkinter and its Canvas
widget. Since I *do* know coordinate geometry and don't care about the
moving animal metaphor, I find it easier to use Canvas dir
On Tuesday, February 11, 2014 5:19:52 AM UTC+2, geni...@gmail.com wrote:
> Going off-topic Which resource do you recommend for learning this
> wonderful language
My advice won't be good as mentioned before i never dealt with it.
You have chance to discover that country yourself or wait for advic
On Tuesday, February 11, 2014 5:06:11 AM UTC+2, geni...@gmail.com wrote:
> A better way to draw stuff on screen
It depends on particular case/figure you wish to draw.
Drawing is separate knowledge field with its own set of algorithms.
Geometry is field of wonders.
i never dealt with this stuff
Going off-topic Which resource do you recommend for learning this wonderful
language
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A better way to draw stuff on screen
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On Tuesday, February 11, 2014 5:01:33 AM UTC+2, geni...@gmail.com wrote:
> Is there a better way of drawing such as another modules
Could you please elaborate with question? What do you mean?
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Is there a better way of drawing such as another modules
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On Tuesday, February 11, 2014 4:51:56 AM UTC+2, geni...@gmail.com wrote:
> so does that mean i have to draw two separate triangles
If you need view of crossing triangles - yes, this is the simplest recipe.
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so does that mean i have to draw two separate triangles
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On Tuesday, February 11, 2014 4:13:16 AM UTC+2, geni...@gmail.com wrote:
> Well how about the star of david what are the angles
hexagon is not constructed similar to your program for pentagon
because crossing path can't jump from one triangle to another.
you have 60 degrees turn after 2 turns edg
Well how about the star of david what are the angles
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On Tuesday, February 11, 2014 2:23:11 AM UTC+2, Asaf Las wrote:
> On Tuesday, February 11, 2014 1:44:28 AM UTC+2, geni...@gmail.com wrote:
> > Hi
> >
> > can anyone help finding the angle to draw different polygons shapes
> > in this example
> > import turtle
On Tuesday, February 11, 2014 1:44:28 AM UTC+2, geni...@gmail.com wrote:
> Hi
>
> can anyone help finding the angle to draw different polygons shapes
> in this example
> import turtle
> wm = turtle.Screen()
> alex = turtle.Turtle()
> for i in range(5):
> alex.le
genius...@gmail.com Wrote in message:
> Hi
> can anyone help finding the angle to draw different polygons shapes
>
> in this example
>
> import turtle
> wm = turtle.Screen()
> alex = turtle.Turtle()
> for i in range(5):
> alex.left(216)
> alex.forward
Hi
can anyone help finding the angle to draw different polygons shapes
in this example
import turtle
wm = turtle.Screen()
alex = turtle.Turtle()
for i in range(5):
alex.left(216)
alex.forward(50)
wm.exitonclick()
Why do we use 216
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dux...@gmail.com wrote:
> Hello
>
> I have some weird results when I run my code which is meant to display a
> canvas and a turtle and some text with the turtles coordinates.
>
> Basically the turtle coordinates do not seem to correspond with the TK
> create_text coordin
Hello
I have some weird results when I run my code which is meant to display a canvas
and a turtle and some text with the turtles coordinates.
Basically the turtle coordinates do not seem to correspond with the TK
create_text coordinates.
t1.goto(100,100)
canvas_id = cv1.create_text(t1.xcor
Hi everyone, I have this program that writes out the name "John" in block
letters. I was just messing around because we were just introduced to turtle a
few weeks ago in class and I'm just getting the hang of it. Before I was using
"goto" a certain angle, but now I
On 13 October 2013 23:18, wrote:
> import turtle
> userTurtle = turtle.Turtle()
> draw = turtle.Turtle()
> scr = turtle.Screen()
>
> def drawMaze():
> draw.pencolor("gold")
[lots of lines]
> print(userTurtle.pos())
>
> scr.onkeypr
On 10/13/2013 04:44 PM, Gary Herron wrote:
On 10/13/2013 03:03 PM, Denis McMahon wrote:
Except perhaps Nikos. Nikos can probably write you extremely elegant one
line python solutions to any coding problem you describe to him. His
solutions might suffer the very minor flaw of not working, but the
e
> maze. The problem is "collision detection" which is an advanced topic
> and I'm only in a beginning programming class. Is there anyway I can
> force the user back to the starting point when the turtle hits the wall?
OK
My first observation is that "maze" coul
Op 14-10-13 15:02, Sam Fourman Jr. schreef:
>
> Who the hell is Nikos? I hear reference to this guy ALL the time, is he
> a troll or a python god?
> this simply isn't clear.. I have only been on this list a few months.
He is the lists help vampire. He comes to the list when his programs
break and
On Tue, Oct 15, 2013 at 12:02 AM, Sam Fourman Jr. wrote:
> Who the hell is Nikos? I hear reference to this guy ALL the time, is he a
> troll or a python god?
> this simply isn't clear.. I have only been on this list a few months.
He's a troll, sometimes goes by the name "Ferrous Cranus", and he
r
On Mon, 14 Oct 2013 13:13:15 +, Neil Cerutti wrote:
> On 2013-10-14, Sam Fourman Jr. wrote:
>> Who the hell is Nikos? I hear reference to this guy ALL the time, is he
>> a troll or a python god? this simply isn't clear..
>> I have only been on this list a few months.
>
> Check the archives f
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