On 1 April 2016 at 13:23, Thibault Raffaillac
wrote:
> There's (hopefully!) no question of throwing it away already. That
> represents too much work, and pretty good design choices IMO. Yet I'm still
> pretty new to Pharo/Smalltalk so simply need time. At the moment I am only
> practicing on a GL
There's (hopefully!) no question of throwing it away already. That represents
too much work, and pretty good design choices IMO. Yet I'm still pretty new to
Pharo/Smalltalk so simply need time. At the moment I am only practicing on a
GLFW binding.
Now, I do believe in OpenGL and hardware renderi
On 25 March 2016 at 12:51, Dimitris Chloupis wrote:
> Better name it "Pharo OpenGL ES" so people don't get confused why some of
> their OpenGL code does not work. You won't finds docs about it , the guy
> that made it rarely frequents this forums anymore and his code is based on
> a api that is n
On 26 March 2016 at 18:44, Thibault Raffaillac wrote:
> Homebrew should place the GLFW folder in /usr/local/include, and cc should
> list it among include directories with -v
>
No. It should put them in `brew --prefix`/include, which only happens to be
/usr/local/include if you followed homebrew
> Strange, I tried "brew install glfw3 ? but it does not work.
> Instead, I had to do "brew install homebrew/versions/glfw3?
Yep good point thank you.
> demo.c:2:10: fatal error: 'GLFW/glfw3.h' file not found
Homebrew should place the GLFW folder in /usr/local/include, and cc should list
it am
Hi Thibault,
Strange, I tried "brew install glfw3 “ but it does not work.
Instead, I had to do "brew install homebrew/versions/glfw3”
When I try to compile your file:
-=-=-=-=-=-=-=-=-=
/tmp> cc demo.c -lglfw3 -framework OpenGL
demo.c:2:10: fatal error: 'GLFW/glfw3.h' file not found
#include
Better name it "Pharo OpenGL ES" so people don't get confused why some of
their OpenGL code does not work. You won't finds docs about it , the guy
that made it rarely frequents this forums anymore and his code is based on
a api that is no longer included and supported by Pharo because it was
doing
> Can you include a proper build script?
Yep sorry, here are the steps I used to make it run on OSX:
$ brew install glfw3
$ cc demo.c -lglfw3 -framework OpenGL
For other systems the doc is hopefully detailed enough
(http://www.glfw.org/docs/latest/build.html).
> Why do you say ?porting NBOpenGL
Hi Thibault,
I put Ronie in copy because he is interested very much on having 3d stuff
working.
Why do you say “porting NBOpenGL”? Is it just a matter of rewriting the native
calls with the new FFI system?
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
problem
> nicely, amazing documentation). I will work to bind it with FFI.
> _ Anybody else working on porting NBOpenGL? I am rather slow, so if we can
> sync work would be perfect :)
>
> Cheers,
> Thibault
>
> > --
> >
> > Message: 2
> > Date: Sat, 12 Mar 2016
ould be perfect :)
Cheers,
Thibault
> --
>
> Message: 2
> Date: Sat, 12 Mar 2016 09:06:36 +0100
> From: stepharo
> To: pharo-users@lists.pharo.org
> Subject: Re: [Pharo-users] OpenGL project
> Message-ID: <56e3ce0c.1010...@free.fr>
&
Check bloc under Moose in the CI
there is a little class with the binding.
Stef
Le 11/3/16 13:22, Thibault Raffaillac a écrit :
Hi,
I would like to do a bit of OpenGL in Pharo, but it does not seem to work at
the moment.
Tried NBOpenGL with a spur image (50560):
_ fails at installation from
Hi Thibault,
This is great you are trying to revive the open gl binding. This is very
important. Unfortunately we do not have the man power and the knowledge to do
it ourselves. So your help is highly welcome!
Execute the following:
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; packa
yeap NBOpenGL relied on NativeBoost and our new FFI is UFFI so that means
that NBOpenGL does no longer work and there are no plans to make it work at
least for now. The problem is that Nativeboost was doing machine code stuff
that were difficult to maintain and so it does low level stuff with
NBOpe
Hi,
I would like to do a bit of OpenGL in Pharo, but it does not seem to work at
the moment.
Tried NBOpenGL with a spur image (50560):
_ fails at installation from configuration browser (need to click again on
installing to get all classes)
_ demo "GLTTRenderingDemo new openInWorld" fails at NB
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