> Can you include a proper build script?

Yep sorry, here are the steps I used to make it run on OSX:
$ brew install glfw3
$ cc demo.c -lglfw3 -framework OpenGL

For other systems the doc is hopefully detailed enough 
(http://www.glfw.org/docs/latest/build.html).

> Why do you say ?porting NBOpenGL?? Is it just a matter of rewriting the
> native calls with the new FFI system?
NBOpenGL functions were generated automatically from NBGLGenerator, so I need 
to get used to the tool beforehand. It looks like a lot of work was put into 
this, can I find a paper about it?
Also, IMO this all looks too complex. My point in limiting to ES 2 is not just 
removing functions, I want to make it look simple like the C demo!

Thibault

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