Hi Thibault,

This is great you are trying to revive the open gl binding. This is very 
important. Unfortunately we do not have the man power and the knowledge to do 
it ourselves. So your help is highly welcome!

Execute the following:
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 
'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) 
loadBleedingEdge.

And look at the class RWRoassal3dExample. It contains many examples. Here is 
one:
        v := RWView new.
        v add: RWCone element.
        v camera position: (WDVector3 newX: 0.0 y: 0.0 z: 3.0). 
        v  @ RWMouseKeyControl.
        v




Let us know how it goes!

Cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



> On Mar 11, 2016, at 9:22 AM, Thibault Raffaillac 
> <thibault.raffail...@inria.fr> wrote:
> 
> Hi,
> 
> I would like to do a bit of OpenGL in Pharo, but it does not seem to work at 
> the moment.
> 
> Tried NBOpenGL with a spur image (50560):
> _ fails at installation from configuration browser (need to click again on 
> installing to get all classes)
> _ demo "GLTTRenderingDemo new openInWorld" fails at NBGLContextDriver with 
> error "No suitable implementation found for initializing OpenGL context for 
> your platform" (running on a Mac)
> 
> Tried with a pre-spur image (50496):
> _ same weirdness at installation
> _ demo fails at NBGLCurveRenderer with "MessageNotUnderstood: receiver of on: 
> is nil"
> 
> Is there a working demo available out there? I have worked a lot with OpenGL 
> ES 2.0 and could definitely provide work on the topic.
> 
> Cheers,
> Thibault
> 

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