Hi Thibault, Strange, I tried "brew install glfw3 “ but it does not work. Instead, I had to do "brew install homebrew/versions/glfw3”
When I try to compile your file: -=-=-=-=-=-=-=-=-= /tmp> cc demo.c -lglfw3 -framework OpenGL demo.c:2:10: fatal error: 'GLFW/glfw3.h' file not found #include <GLFW/glfw3.h> ^ 1 error generated. -=-=-=-=-=-=-=-=-= Cheers, Alexandre > On Mar 25, 2016, at 6:37 AM, Thibault Raffaillac > <thibault.raffail...@inria.fr> wrote: > >> Can you include a proper build script? > > Yep sorry, here are the steps I used to make it run on OSX: > $ brew install glfw3 > $ cc demo.c -lglfw3 -framework OpenGL > > For other systems the doc is hopefully detailed enough > (http://www.glfw.org/docs/latest/build.html). > >> Why do you say ?porting NBOpenGL?? Is it just a matter of rewriting the >> native calls with the new FFI system? > NBOpenGL functions were generated automatically from NBGLGenerator, so I need > to get used to the tool beforehand. It looks like a lot of work was put into > this, can I find a paper about it? > Also, IMO this all looks too complex. My point in limiting to ES 2 is not > just removing functions, I want to make it look simple like the C demo! > > Thibault > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.