> Strange, I tried "brew install glfw3 ? but it does not work. > Instead, I had to do "brew install homebrew/versions/glfw3?
Yep good point thank you. > demo.c:2:10: fatal error: 'GLFW/glfw3.h' file not found Homebrew should place the GLFW folder in /usr/local/include, and cc should list it among include directories with -v Cheers, Thibault > > Cheers, > Alexandre > > > On Mar 25, 2016, at 6:37 AM, Thibault Raffaillac > > <thibault.raffail...@inria.fr> wrote: > > > >> Can you include a proper build script? > > > > Yep sorry, here are the steps I used to make it run on OSX: > > $ brew install glfw3 > > $ cc demo.c -lglfw3 -framework OpenGL > > > > For other systems the doc is hopefully detailed enough > > (http://www.glfw.org/docs/latest/build.html). > > > >> Why do you say ?porting NBOpenGL?? Is it just a matter of rewriting the > >> native calls with the new FFI system? > > NBOpenGL functions were generated automatically from NBGLGenerator, so I > > need to get used to the tool beforehand. It looks like a lot of work was > > put into this, can I find a paper about it? > > Also, IMO this all looks too complex. My point in limiting to ES 2 is not > > just removing functions, I want to make it look simple like the C demo! > > > > Thibault > > > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Pharo-users mailing list > Pharo-users@lists.pharo.org > http://lists.pharo.org/mailman/listinfo/pharo-users_lists.pharo.org > > > ------------------------------ > > End of Pharo-users Digest, Vol 35, Issue 121 > ******************************************** >