> Strange, I tried "brew install glfw3 ? but it does not work.
> Instead, I had to do "brew install homebrew/versions/glfw3?

Yep good point thank you.
 
> demo.c:2:10: fatal error: 'GLFW/glfw3.h' file not found

Homebrew should place the GLFW folder in /usr/local/include, and cc should list 
it among include directories with -v

Cheers, 
Thibault

> 
> Cheers,
> Alexandre
> 
> > On Mar 25, 2016, at 6:37 AM, Thibault Raffaillac
> > <thibault.raffail...@inria.fr> wrote:
> > 
> >> Can you include a proper build script?
> > 
> > Yep sorry, here are the steps I used to make it run on OSX:
> > $ brew install glfw3
> > $ cc demo.c -lglfw3 -framework OpenGL
> > 
> > For other systems the doc is hopefully detailed enough
> > (http://www.glfw.org/docs/latest/build.html).
> > 
> >> Why do you say ?porting NBOpenGL?? Is it just a matter of rewriting the
> >> native calls with the new FFI system?
> > NBOpenGL functions were generated automatically from NBGLGenerator, so I
> > need to get used to the tool beforehand. It looks like a lot of work was
> > put into this, can I find a paper about it?
> > Also, IMO this all looks too complex. My point in limiting to ES 2 is not
> > just removing functions, I want to make it look simple like the C demo!
> > 
> > Thibault
> > 
> 
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
> 
> 
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