dia. Thats a non
> > starter for me as I own a club in SL and its kinda nice to be able to
> > hear what's being played in the club.
>
> sudo apt-get install ia32-libs ia32-libs-gtk ia32-libs-kde ia32-libs-sdl
Huh huh... No need to install 32bit libs! Just compile the v
___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
everything else. Also, it will take a
while before a user needs links to favourite places
on their login page: those are not newbies. It's sufficient
to put the option in a place that requires more knowledge
(and exploration) of the viewer interface.
--
Carlo Wood
_
labeling proposals above?
>
> Boroondas
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
x27;t come from Grumpity, and the response
> wouldn't have gone back to Grumpity either. The viewer simply didn't know
> which
> cached name to use.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wik
.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
show the account name, or at least the UUID, in
this -hopefully- rare case.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
care." I mean does anyone really need a notification about
> this, or can we just delete it?
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies be
urce-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the poli
wrote:
> >> /me looks forward to seeing someone draw this one in a 16x16 pixel
> >> grid :)
> >
> > I think three small pine trees could be rendered in a 16x16 grid.
> >
> > ___
> > Policies and (un)subscribe information available here:
> > htt
On Tue, 14 Jun 2011 13:49:30 -0500
Daniel wrote:
> For the icon, label it "DD" for draw distance. That will fit in
> 16x16 pixels, and not conflict with other symbols.
I like this idea. Made an icon for it:
--
Carlo Wood
<>__
ettings changes might be made to improve
> performance.
>
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
--
Carlo Wood
think
LL fell in love with it for their server, but the
decision to use it for the viewer is wrong.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before po
use to ask for
> feedback if everything is already settled ?... That got to be a
> (very bad) joke !!!
This is exactly what you can and should expect from Linden Lab by now...
When did they EVER really listen?
--
Carlo Wood
___
Policies and (un)s
ed weights for each integer
Don't try to have influence on what LL designed behind
closed doors. It is already set in stone.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
On Mon, 26 Mar 2012 12:15:20 -0400
"Oz Linden (Scott Lawrence)" wrote:
> On 2012-03-25 23:56 , Flats Fixed wrote:
> the latest stable came out. it broke the teleporters at 2100 meters.
> you know guys this is not a jira this is simple testing. love the
> new policy but the fact is the team is r
ed anything else than a native
64-bit build, ever since I started using SL.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmodera
s code should be in the next release in about a week.
I'm currently working on implementing upcoming support for
connection reuse by the servers (although that will still take
a long time before they will start to support that, I understood).
I'd like to opt that t
On Sun, 29 Jul 2012 10:07:18 +0200
Henri Beauchamp wrote:
> On Sun, 29 Jul 2012 05:23:15 +0200, Carlo Wood wrote:
>
> > On Fri, 27 Jul 2012 16:59:18 -0400
> > holydoughnuts wrote:
> >
> > The implementation that I wrote for Singularity (not yet in the
> >
On Tue, 31 Jul 2012 19:03:09 -0700
Kadah wrote:
Kadah,
Please note that I cannot read your posts. They have no clear text
in them, and exist only of a Microsoft(tm) company specific attachment.
You might want to fix this.
--
Carlo Wood
___
Policies
n, without having to wait for a reply for former
requests. This isn't the most efficient solution, but a lot better
(still depending on the closed source server implementation though)
than how it works so far. ]
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
ly need
to open .doc documents -- hence my accusation...
Before this mail program I used mutt, and that had no problem
showing signed mails directly :\
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Using debian, I installed claws-mail-pgpinline plugin,
and can now see your mails as I should :). Thanks for
your kind patience!
- --
Carlo Wood
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.12 (GNU/Linux)
iQCVAwUBUBxY4m/Sxh1iSsrVAQI+lQP
t;
> >
> > Testing
> > ---
> >
> > I did compile this with OS X 10.8 as a build target successfully. I
> > made other changes too, so while my FPS seems improved, it could be
> > from any number of issues. I did notice that any llCharacters that
> > are moving around don't get rendered properly by my build, but I
> > don't know if it's because of this code revision or something else.
> > I need to do further testing on that.
> >
> >
> > Thanks,
> >
> > Gistya Eusebio
> >
> >
>
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
64bit.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
r replacing
the standard stand/walk/run/sit/turn animations, so they work
like the non-AO ones (not that is flawless... happens too
often you "walk" while playing the 'stand' animation :/)
--
Carlo Wood
___
Policies and (un)subscr
ly removing the nonsensical 'namespace boost'.
Everywhere where you see
namespace boost {
// something with *intrusive*
}
remove the 'namespace boost {' and '}'.
--
Carlo Wood
___
Policies and (un)subscribe informati
as to be tested against the following related bugs:
> BUG-840 [positionbug], BUG-840: Viewer 3.4.2 (Beta) breaks almost
> every sliding door script in SL MAINT-2275 [vehiclebug], Child prims
> are "left behind" by animated, moving physical objects MAINT-1742
>
On Sun, 24 Feb 2013 10:36:12 -0800
Darien Caldwell wrote:
> Yes, this was brought up to Nyx and Oz at Oz's last User Group
> meeting, by inusaito.kanya They were supposed to file a bug under
> Sunshine, but probably good to have someone else do it as well, in
> case they didn't. I'm unable to c
his "open" in ANY way. I hate you.
A REAL Open Source coder,
Carlo Wood
PS I'd add a comment HERE regarding SUN-38, but I learned years
ago already that LL doesn't listen to anyone. They are just
going to give you the finger Henri (and everyone else in SL)
but n
On Wed, 24 Jul 2013 14:32:57 +0200
Ambrosia wrote:
> Would you please top spamming this mailing list over and over?
>
> Thank you.
I just added a special spam filter rule to my spamassassin a while back.
--
Carlo Wood
___
Policie
to be checked for certainty.
Singularity has a separate debug setting for HTTP bandwidth usage
(HTTPThrottleBandwidth).
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please
cause rather sever problems for
> > others. Just last week I got trapped in a region due to this. That
> > was fun. ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
>
f the Closed grid is Staff.
>
You really should take the meds that your psychiatrist prescribes,
otherwise they don't have any effect :/
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/O
listen to you, let alone
do something (different) because of a bright insight that you
have.
Stop Wasting Your Time.
Just let them kill SL in peace.
Regards,
Carlo Wood
PS Needless to say that I completely agree with the technical point you
have been making. But it's not just the hover
ation prediction
is hardly necessary to begin with :/
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
m creating scripts till saving)
> please
> pass it.
>
> thanks in advance,
>
> Best Regards,
> Mahmoud Ismal
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSourc
ropped in
> to fix that.
One would wonder why Emerald can fix this, and LL can't.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posti
simply not willing nor interested to listen to the (open source)
community; they want no discussion and want to push what they think is
best.
> Q
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wi
to look at Linden
Lab for making linux packages for every distribution out there.
However, they *should* listen to package managers with some kind of priority.
If those request a bug fix that only LL can fix, then that is backed up by
a very large number of users and should get high priority.
-
about Mono.
I applaud your speech, and again, I agree that not any of these
Lindens is personally responsible, so they don't deserve any flames.
However, on this route that LL as a whole is taking now, the only
logical result would be that Snowglobe splits off and becomes a
TRUE opensource c
On Fri, Feb 19, 2010 at 02:17:17PM +0100, Carlo Wood wrote:
> If anything, I admite Q for not falling back to "Sorry, but
admire*
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please
n we can reserve the word client-side-scripting for third party /
downloaded scripts.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
an imagine that this will
be LLSD, or something simular.
--
Carlo Wood
PS Note that personally I'm against using mono for
clientside scripting...
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki
no real choice, ever. And the second one, who wins,
can control the game completely; hence 6 coins.
Not THAT simple however.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
ing in the client by simple plain
> English, so you can't call just one subset of the scripts by that name without
> creating ambiguity.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
they are
> all subsets of A.
No, A (client-extension) is all plugins, and B (client-side scripting)
is all untrusted client-side scripting.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/Op
entory does this, and I doubt
that is suddenly made illegal.
Scripts that a team work on are definitely full-perm (from the
point of view of SL permissions), so you can export it all
you like.
--
Carlo Wood
___
Policies and (un)subscribe information available
accept a special
> license.
He said "main". A construct like that would demand the package to
be in non-free, which is highly highly to be discouraged, to the
point that I'd understand it if Robin would stop caring anymore.
It is also completely u
r you based it on then you
can just pick some unique, but constant, version string, and
that's it.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies be
es and
addresses of the Linden employees.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
it's almost never the owner of the sim that created
the terrain all by himself alone). Are we going to remove this
function from the viewer?
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/Op
if that list stays entirely empty :/ [to clarify:
that is better for progress and development than when in the
end you need some digital signature binary-only plugin in
order to connect].
--
Carlo Wood
___
Policies and (un)subscribe information available
" got through and brought a smile back on her
face: pull-down menu, default response *click*. NEXT!
"Oh, I'm so good at my work; dealing with like 5 requests
per minute!".
--
Carlo Wood
___
Policies and (un)subscribe information availa
temporary problem, or should be. Can you still
login with the normal viewer?"
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
m down to just Build: 21 succeeded, 50 failed, 30 up-to-date, 2
> skipped. which is way better than it was before lol.
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
>
t; is is rather vague; but ok, lets
say that then someone not only exports this texture but prints
in a book and sells that book; then imho only the original copyright
holder can sue that person, and still not LL; it's simply non
of their business (although they might decide to ban the aut
nts and
withhold people from using the Second Life service anymore.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
the possibility
to bring those Bad developers before court; it's impossible
to make them responsible for what users do with their code.
I'm not a lawyer, clearly, but something that comes to
mind is the fact that copying movies is highly illegal,
yet nobody even tried to sue the
ing of the final
published TPV policy, and we're far from that.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
ality verifies that the
> content to be exported was created by the Second Life user who is using the
> Third-Party Viewer."
Assuming that "exporting" means "writing to harddisk", it is thus ok to
export textures, sounds, animations, ...
ause it's
used by a minority and you "never know if won't be stealing
my stuff".
Hence, privacy.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
rio:
Newbie visits Second life.
Newbie tries out a few viewers to see which he likes best, and settles with
Snowglobe.
Newbie is banned from all those places that his new friends say have good shops.
--
Carlo Wood
PS For those who didn't read about this before: that is because once detected,
in case".
> >
> Ahem ! Define "minor" TPV please.
*and* Restrained Life, of course ;) (sorry, it's just that I never
hear about your viewer while in-world, while lots of people
talk about using emerald). But that probably has to do more
with me than anything else :p
Not
, syntax highlighting and
code navigation is integrated in vim (plus a whole lot more) etc,
and top that off, I use good old grep to find anything and
everything in a code base no matter how large that is.
--
Carlo Wood
___
Policies and (u
ling to donate his librmalloc code, that is EXTREMELY efficient with memory,
Carlo Wood
PS Here is an old post that I digged up, about a test that I did with rmalloc:
Here is the result of a stress test program which allocates 100 random
sized blocks, freeing and allocating at random so on a
emory requires to traverse this
list in order to update it's pointers. With the number of
scripts that normally run in a sim this will not be a problem.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.second
ation of this is still the same, just even less permissions. No?
In terms of layers (one thing build ON TOP of another), we have, imho:
SNOW-553 (C++ hooks; LLStateMachine)
|
V
Inter Process Communication (IPC) support (C++; sockets; serialization)
|
V
Plugins
|
V
Client Extensions (inclu
. What I have heard so far is "you will be provided tools to
> adapt to the change that is taking place". The two mean exactly the
> same thing, but a little honesty does not hurt. This additional
> workload was not planned, is a shift of work that we wer
r their script. We will continue to use mono's default
> memory management within the reserved memory thresholds. It is a much simpler
> problem to solve.
>
> - Kelly
>
> On Sun, Mar 7, 2010 at 5:50 AM, Carlo Wood wrote:
>
> Lets assume that the *average* script uses
Or are you just being
> immovably stubborn?
There would be a one-time cost to write it. I doubt that needed
four to eight times the amount of physical RAM weight up against
any (possible) maintenance cost (which I estimate to be neglectable
in the first place).
> Lear
--
Carlo Wood
with this
> unfinished patch becomes broken, and turns you into a cloud.
The patch is broken :p
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before pos
ld be BTW lmao.
This is the kind of witch-hunt that I hope won't happen.
It's better to find out what is happening, understand it, and then
fix it; then to start shooting uninformed around and try to get
some kind of improvement by trial&
ight setting (that only they see at that moment)
and then "hand that over" to friends, or to the estate
owner, or to a parcel owner, or just keep a collection
of them to play with.
--
Carlo Wood
___
Policies and (un)subscribe information av
eone
> thinks that chat needs to be fixed and they have the time to fix it,
> then they probably will. The real question is whether such a
> contribution would be accepted. I happen to think it would be dangerous
> to reject such a con
any changes to their environment for all I care),
then it makes no sense.
While, if an in-world object uses LSL to change the windlight
settings of one particular user, it should ask for permissions
first. Even if that object is owner by the sim owner.
--
Carlo Wood
do what they
want... if Kelly represents what they want that is :p
Still a bit concerned about the immeasurable delay that occured between
implementing WindLight in the viewer and now, though :/ when are we ever
going to see this finished?
--
Carlo Wood
___
ld be an opt-in, at the very least!!!
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
nly no code!
Are you telling us now that mesh "support" is going to be
done in secret too?
--
Carlo Wood
PS "support" between quotes, because I can't take anything
serious that is added in secret, without talking with
your backbenchers first.
ake up!
On Fri, Mar 12, 2010 at 12:21:29PM -0500, Robert Martin wrote:
> And lastly could somebody please create some sort of Skin SDK so that
> the folks fixing YOUR errors have the resources to do things
> "properly"
--
Carlo Wood
_
IRA for that,
> Carlo?)
Welll... making jira's a bit like reporting theft of your bike to
the police. The police keeps saying they want it, but at some point
you stop doing it.
--
Carlo Wood
___
Policies and (un)subscribe information
e many vulnerabilities that were suddenly
> exposed, and to plug them one by one.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
isn't
actually driven by self preservation only.
And I still want OPEN client-side script development.
On Sun, Mar 14, 2010 at 03:22:03PM -0700, Lawson English wrote:
> So lets open up all scripting sources too. I mean no need for content
> protection there, eith
Linden Labs by force (we have
> control) that the only future is FREE.
[...snip...]
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
On Mon, Mar 15, 2010 at 01:29:16AM +, Thomas Grimshaw wrote:
> *I own and even have developed software that can copy any content from
> second life. Have I ever used this to violate copyright? Nope, I just
> didn't want to spend time building in content protection when the
> software was on
00 in your shop.
In fact, most people spend a fixed amount of money in SL. If
they get anything for free on top of that, it doesn't cause
them to spend less real money.
So, surely, you didn't get any MORE money because of this..
but you didn't *lose*
m
> me, I can clarify situation more
>
>
> take care !!!
>
>
>
> Rustam
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
--
t; /Asset/Notecard/
>
> Response is the notecard item specified by UUID converted to XML format
> (rather than 'linden notecard format').
>
>
> /Interface/Connect
>
> POST: Attempt to negotiate a connection t
d 24 hours, but I'd really still
like to see it committed to snowglobe (whatever trunk) as a single
commit of 5 lines with the same comment (and WHO did that commit).
Can you elaborate on how this is going to look like?
Thanks,
--
Carlo Wood
__
it to the jira.
* At least one other committer tests it and makes
comments about implementation details.
* Original committer rewrites the patch and/or
fixes bugs, until all other committers that want
to spend time on reviewing are satidfied.
* The patch
RA entry
> that deals with the specific issue.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
that you haven't covered is that Snowglobe is intended for
> interoperation with other worlds as well, not just with SL. Our work in VWRAP
> has the goal of allowing a single client to work with any virtual world that
> can speak the pro
27;e'
> and now 'i'. ;-)
>
> Morgaine.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
e the following into account when making
their decision about a new feature:
* This is about Snowglobe ONLY; whether or not it's also
added to the official viewer is a separate issue.
Thus, I already formulated it that way.
--
Carlo Wood
_
s you decribe, then
I think the best approach is to try and convince the committer
who offered to put time into fixing it, to do it in a different
way, so that his patch WILL be accepted in the official viewer.
--
Carlo Wood
___
Policies and (un)subscr
a load to help move to hg.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
natas Sol wrote:
> Yes, the greater community has used git, yet the main point is we need
> to expire svn in order to help maintain merges easier and in a more
> distributed fashion. LL uses hg internally.
--
Carlo Wood
___
Policies and (
am' changes with the ever growning set of local patches and
extensions.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
or me: once in mouse look I lose all control over
my avatar because of this, so I never use it except when I'm sitting
or just standing still, to look around.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.seco
h the GPL.
Therefore, anyone who contributed to the GPL-ed code has a case
if they want to retract their contribution.
--
Carlo Wood
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the
1 - 100 of 181 matches
Mail list logo