Well, since everyone has to download the same amount of data in the end, its rather hard to use a "disproportional" amount of resources, unless a viewer just downloads the SAME thing over and over again, which would be severe bug.
The only other thing that might be called using too much resources is when the sim is failing to deliver data, and connections that are made just time out. In that case it will be the viewers that have the most aggressive re-try policy that are using the most resources. For clear reason, in those situations it will be the viewers that retry most aggressively that will succeed faster than others to retrieve the data. In my experience, this is V3. Even on servers where most TPV's fail completely to get any data because of huge number of disconnects and timeout - V3 *still* manages to get all data in around 2 minutes time! I'm able to run a V3 viewer myself but independent sources told me that they saw V3 make up to 40+ connections at a time to the texture/mesh service. On Tue, 30 Jul 2013 15:08:28 +0200 Niran <desmoulins.u...@googlemail.com> wrote: > Names or it didn't happen. > > > 2013/7/30 Kadah <kadah.c...@gmail.com> > > > > > > > On 7/26/2013 10:47 AM, Argent wrote: > > > > > > On Jul 26, 2013 12:32 PM, "Darien Caldwell" > > > <darien.caldw...@gmail.com <mailto:darien.caldw...@gmail.com>> > > > wrote: > > >> So basically while this system is probably beneficial to those > > >> with > > > bad internet connections, it's rather punitive to those who have > > > excellent, wide pipe connections. The only way to increase the > > > bandwidth max is to recompile the viewer. > > > > > > One should also consider how much of Linden Labs bandwidth one is > > > entitled to before dismissing it as 'punitive'. :) > > > > Indeed. There's been a number of incidents where few users in a > > region on [VIEWER NAME REDACTED] can use a high disproportional > > amount of sim resources and and cause rather sever problems for > > others. Just last week I got trapped in a region due to this. That > > was fun. _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges > > -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges