Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Kelly Linden
On Mon, Oct 4, 2010 at 1:05 PM, Aidan Thornton wrote: > On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden wrote: > > Unfortunately no. LSL scripts take up 16k of memory no matter how much > they > > actually use. > > Is there any technical reason why this can't be made adjustable, > though? I know th

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Aidan Thornton
On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden wrote: > Unfortunately no. LSL scripts take up 16k of memory no matter how much they > actually use. Is there any technical reason why this can't be made adjustable, though? I know that changing the amount of script memory available for LSL scripts wou

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request !!!!!!!

2010-10-03 Thread Ponzu
On Sun, Oct 3, 2010 at 3:59 PM, miss c wrote: > This is why we need it > > [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102 > > > I suggest a different approach. Enable health/damage in your sim, and then *kill* them. ___ Policie

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request !!!!!!!

2010-10-03 Thread miss c
This is why we need it [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to ke

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Lance Corrimal
Am Sonntag 03 Oktober 2010 schrieb Zi Ree: > Am Samstag 02 Oktober 2010 16:49:48 schrieb Lance Corrimal: > > phoenix already does that, in its radar you can define a warning > > that tells you when the script count in the sim changes by more > > than a threshold that you define... so there already

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Zi Ree
Am Samstag 02 Oktober 2010 16:49:48 schrieb Lance Corrimal: > phoenix already does that, in its radar you can define a warning that > tells you when the script count in the sim changes by more than a > threshold that you define... so there already _is_ a way to count all > scripts in a sim. Count

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Argent Stonecutter
On 2010-10-02, at 20:47, Kelly Linden wrote: > On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter > wrote: >> Could this be applied to LSL scripts as well, since they could be made >> potentially MUCH smaller? A kilobyte might be enough for a poseball, for >> example, and even less for a titler

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Kelly Linden
On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter wrote: > On 2010-09-29, at 18:06, Kelly Linden wrote: > > * In the end the number of scripts shouldn't be important. I have lofty > desires to remove the arbitrary limit on script size so that we can stop the > silly games of splitting scripts apa

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Argent Stonecutter
On 2010-09-29, at 18:06, Kelly Linden wrote: > * In the end the number of scripts shouldn't be important. I have lofty > desires to remove the arbitrary limit on script size so that we can stop the > silly games of splitting scripts apart because you need 10k more memory than > the default. On t

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Robert "Exile In Paradise" Murphey
On Sat, 2010-10-02 at 10:43 +0200, Zi Ree wrote: > Unless we get *proper* metrics on cpu time and memory consumption, all this > talk about script conut and memory is utterly useless and will only confuse > people and lead to drama. One approach is to use a cost-per-LSLcall function to generate

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Robert Martin
On Sat, Oct 2, 2010 at 12:34 PM, miss c wrote: > THANK YOU, what he said.  Why lie and make up some weird inaccurate number > to leave people guessing, just give us a script counter, LOL. > what i would suggest is 1 have a way to see TOTAL scripts LSL scripts and Mono scripts 2 if any ARC type num

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread miss c
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request I hate to break in like this, but we're discussing how inaccurate it is for Mono scripts to contribute a different multiple than LSL scripts, but in the end aren't we just counting scripts? Would

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Lance Corrimal
Am Samstag 02 Oktober 2010 schrieb Ponzu: > On Sat, Oct 2, 2010 at 4:43 AM, Zi Ree wrote: > > Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton: > > > > Unless we get *proper* metrics on cpu time and memory > > consumption, all this talk about script conut and memory is > > utterly useless

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Ponzu
On Sat, Oct 2, 2010 at 4:43 AM, Zi Ree wrote: > Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton: > > Unless we get *proper* metrics on cpu time and memory consumption, all this > talk about script conut and memory is utterly useless and will only confuse > people and lead to drama. > > T

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Zi Ree
Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton: > Q, in this case, I disagree. Changing the SCRIPT_MEMORY reports later will > not technically break content, it would just requires to slightly alter the > interpretation of it. Modifying the cap variables for event(s) to lower You never

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Erik Anderson
I hate to break in like this, but we're discussing how inaccurate it is for Mono scripts to contribute a different multiple than LSL scripts, but in the end aren't we just counting scripts? Would it be more accurate to report a script count and let the user do whatever multiple they want, and then

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Bryon Ruxton
> * We change something, and the thing that used to work no longer works > * People scream that we broke content > So if we create a call that returns approximate results now, it *always* has > to return the same results. Q, in this case, I disagree. Changing the SCRIPT_MEMORY reports later will no

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 1:07 PM, Kent Quirk (Q Linden) wrote: > > > > I don't actually have an opinion about the right answer, but I will note > that if this is going to be used for things like banning people, then we > can't ever change it to be something accurate later. The pattern we see is: > >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 12:50 PM, Gigs wrote: > > > Don't overcomplicate things. Just count mono scripts as 16k as well. > The average size of them is less than 16k, so it's still a conservative > number. > > We don't need perfection. The person with 255 scripts in each shoe will > still show up

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Kent Quirk (Q Linden)
On Oct 1, 2010, at 12:50 PM, Gigs wrote: > On 09/29/2010 07:06 PM, Kelly Linden wrote: >> * In my mind the biggest issue is that mono scripts will appear 4x worse >> than LSL scripts. This is really the reason I am hesitant to push a >> function like this through before we have the ability for mo

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Gigs
On 09/29/2010 07:06 PM, Kelly Linden wrote: > * In my mind the biggest issue is that mono scripts will appear 4x worse > than LSL scripts. This is really the reason I am hesitant to push a > function like this through before we have the ability for mono scripts > to better reflect how much memory t

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Thu, Sep 30, 2010 at 08:03, Ambrosia wrote: > On Thu, Sep 30, 2010 at 01:06, Kelly Linden wrote: >> * In the end the number of scripts shouldn't be important > > 15ms of overhead. Plus -at least- 16mb of memory used if all those > scripts are mono, which is unlikely. That should have been 'ar

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Thu, Sep 30, 2010 at 01:06, Kelly Linden wrote: > * In the end the number of scripts shouldn't be important It is currently important hover, because due to a lack of script memory limits per avatar/parcel, you can see lots of people wearing an excess of over 200 scripts per avatar. Easily. All

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Obsidian Kindragon
s works now in other viewers, it can work in yours too :-) *From:* Joshua Bell *To:* miss c *Cc:* opensource-dev@lists.secondlife.com *Sent:* Wed, September 29, 2010 6:45:50 PM *Subject:* Re: [opensource-dev] 2.0 Absolute

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Jamey Fletcher
Zi Ree wrote: >> Do you want an incomplete yet helpful solution doable now, to be >> improved/completed later on, >> or do you prefer to wait another 6-12+ month with nothing at all? > Since improvised and incomplete solutions tend to become the final one after a > while, and since I have no issu

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Brian McGroarty
On Wed, Sep 29, 2010 at 4:59 PM, Kelly Linden wrote: > On Wed, Sep 29, 2010 at 4:47 PM, Brian McGroarty wrote: > >> On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: >> >>> >>> * In my mind the biggest issue is that mono scripts will appear 4x worse >>> than LSL scripts. This is really the rea

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
ties as an estate owner come first. From: Bryon Ruxton To: Kelly Linden ; miss c Cc: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 7:37:44 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Re: [open

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
That was in part my justification behind the need of script counts in the function, to assess numbers of scripts vs memory count in a slightly more meaningful manner, for lack of true memory usage. e.g. 4 scripts with 64k memory usage can be evaluated as 64k accurately, while a 64k memory without

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
r viewers, it can work in yours too :-) From: Joshua Bell To: miss c Cc: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 6:45:50 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Taking a stab at a user story: As

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
On Wed, Sep 29, 2010 at 4:47 PM, Brian McGroarty wrote: > On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: > >> >> * In my mind the biggest issue is that mono scripts will appear 4x worse >> than LSL scripts. This is really the reason I am hesitant to push a function >> like this through bef

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Brian McGroarty
On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: > > * In my mind the biggest issue is that mono scripts will appear 4x worse > than LSL scripts. This is really the reason I am hesitant to push a function > like this through before we have the ability for mono scripts to better > reflect how

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Joshua Bell
e of > scripts. > > -- > *From:* miss c > *To:* Zi Ree ; opensource-dev@lists.secondlife.com > *Sent:* Wed, September 29, 2010 5:45:25 PM > > *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count > feature request > > Thi

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
; opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 5:45:25 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request This is a tough one because it does leave a lot of guess work, but still could be added to my list of tools I use to guess with. I will

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
Kelly Linden ; miss c > *Cc:* opensource-dev@lists.secondlife.com > *Sent:* Wed, September 29, 2010 4:33:30 PM > > *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count > feature request > > Sounds good to begin with! The caveats you mentioned are not rea

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
within the ToS, I should be given the tools to at least keep random newbs from secretly crashing my sim. From: Zi Ree To: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 5:28:07 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - sc

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread WolfPup Lowenhar
@lists.secondlife.com Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request So I was playing with the following LSL function in a sandbox yesterday and I like it, but I'm gonna guess not everyone will. integer llGetScriptMemoryTotal(key id) returns the total s

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Zi Ree
> Do you want an incomplete yet helpful solution doable now, to be > improved/completed later on, > or do you prefer to wait another 6-12+ month with nothing at all? Since improvised and incomplete solutions tend to become the final one after a while, and since I have no issues with script memory

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
Miss > > > From: Bryon Ruxton > To: Kelly Linden ; miss c > Cc: opensource-dev@lists.secondlife.com > Sent: Wed, September 29, 2010 4:33:30 PM > Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature > request > > Re: [opensource-dev] 2.0 Absolute Dealbreak

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Sounds good to begin with! The caveats you mentioned are not really problems to be concerned too much about. I would just suggest llGetObjectMem

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Zi Ree
Am Mittwoch 29 September 2010 23:33:30 schrieb Bryon Ruxton: > Sounds good to begin with! The caveats you mentioned are not really > problems to be concerned too much about. As long as it doesn't return the true memory usage, people will start banning mono scripted objects, because they don't k

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
Sounds good to begin with! The caveats you mentioned are not really problems to be concerned too much about. I would just suggest llGetObjectMemory(key id) for the function name. Perhaps a list params with SCRIPT_COUNT and SCRIPT_MEMORY then SCRIPT_USAGE with the lower results for mono scripts late

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
So I was playing with the following LSL function in a sandbox yesterday and I like it, but I'm gonna guess not everyone will. integer llGetScriptMemoryTotal(key id) returns the total script memory used by all scripts in the object or for agents the total script memory used by all attachments combin

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread aklo
Me too! Every time i've dealt with support they've been terrific! i haven't always gotten what i wanted, but support's been real good about what i needed - and really good about helping me understand why what i didn't get was because it was unreasonable. But it's been at least 3 months since i h

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
personal version of 2.2 with mesh and the script counter. That doesn't help everyone else though. From: Kadah To: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 1:11:46 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ponzu
On Wed, Sep 29, 2010 at 2:11 PM, Kadah wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sadly what sim and land owners really need most right now is support. > Anyone that's contacted live support, concierge, or filed a ticket in > the last few months knows what I'm taking about. > >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sadly what sim and land owners really need most right now is support. Anyone that's contacted live support, concierge, or filed a ticket in the last few months knows what I'm taking about. Getting support back on track should be priority. v.v On 9/

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Gigs
On 09/29/2010 10:17 AM, Ambrosia wrote: > Basically what the code does is request the inventory of every prim of > the selected object(s). However, 'brute forcing' probably sounds a > little wrong here, as the requests the code does already -are- indeed > throtteled. I can confirm this. I've writ

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Wed, Sep 29, 2010 at 15:51, Obsidian Kindragon wrote: >  On 9/29/2010 7:34 AM, Opensource Obscure wrote: >> On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden >> wrote: >>> There are multiple issues at play here: >>> What I understand is that the viewer is flogging our servers to brute force >>>

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Obsidian Kindragon
On 9/29/2010 7:34 AM, Opensource Obscure wrote: > On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden > wrote: >> There are multiple issues at play here: >> What I understand is that the viewer is flogging our servers to brute force >> build the data being requested > And doesn't this violate the TP

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Opensource Obscure
On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden wrote: > There are multiple issues at play here: > What I understand is that the viewer is flogging our servers to brute force > build the data being requested And doesn't this violate the TPV policy, 1.a ? Opensource Obscure _

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread aklo
Hey People! Please excuse me while i say something for all the n00bs in the world, whether their "inexperience" is their fault or not, and without judging anyone's learning speed, patience, or whatever else those with criticize the others who are without for lacking. Maybe i'm just "challenged

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread miss c
e Corrimal To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 5:44:08 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley: > On 28 September 2010 11:20, Ann Otoole wrote: > > thi

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Trilo Byte
Agreed, Yoz, it's definitely worth doing right and while it may be possible to get some stats with a viewer-based solution it makes sense that this should fall to the land team. Trilo On Sep 28, 2010, at 1:57 AM, Yoz Grahame wrote: > > > On 27 September 2010 23:22, Brandon Husbands wrote: >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Marine Kelley
Could be... I have not set foot there for almost a year now. lol On 28 September 2010 12:44, Lance Corrimal wrote: > Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley: > > On 28 September 2010 11:20, Ann Otoole wrote: > > > this isn't the place for that and LL needs to weigh in on

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Lance Corrimal
Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley: > On 28 September 2010 11:20, Ann Otoole wrote: > > this isn't the place for that and LL needs to weigh in on things like > > this. > > > > It isn't the only one and one person LL openly promotes also sells over > > scripted shoes.

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Francesco Rabbi
Sorry for top quoting... There Are already a lot if monoscript based on a single script for whole item, but lazyness of creator is high and is more easy say "is a LL fault the lag", But this is about OT here. ;) -- Sent by iPhone Il giorno 28/set/2010, alle ore 11:27, Marine Kelley ha s

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Marine Kelley
On 28 September 2010 11:20, Ann Otoole wrote: > this isn't the place for that and LL needs to weigh in on things like this. > > It isn't the only one and one person LL openly promotes also sells over > scripted shoes. > If we are going after one we have to go after the ones LL promotes as well. >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Ann Otoole
p up first. From: Lance Corrimal To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 5:06:06 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Am Dienstag, 28. September 2010, 10:09:07 schrieb Ann Otoole: > I give you an

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Lance Corrimal
Am Dienstag, 28. September 2010, 10:09:07 schrieb Ann Otoole: > I give you an image of what thousands of people are wearing and dozens more > buy daily for less than L$200: > http://annotoole.com/images/nuclearshoes.png (not my product btw) > > 11456kb each shoe? seriously? So 20 avatars in a club

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Yoz Grahame
On 27 September 2010 23:22, Brandon Husbands wrote: > > I think the major issue boils down to the feature is a major thing for sim > owners. I think the disconnection between the populace and LL is apparent in > this request as the residents see it as a critical feature and ll sees it in > a diff

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Ann Otoole
campaign is sorely needed. From: Ann Otoole To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 2:52:53 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request The issue is all these crappy old obsolete

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Erin Mallory
k to vwr simply so a public one is available to access and where progress can be tracked by the community. Date: Mon, 27 Sep 2010 23:52:53 -0700 From: missannoto...@yahoo.com To: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread miss c
ly Linden To: Brandon Husbands Cc: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 1:55:57 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request There are multiple issues at play here: What I understand is that the viewer is flogging our ser

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Ann Otoole
ource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 1:55:57 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request There are multiple issues at play here: What I understand is that the viewer is flogging our servers to brute force build the data

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Brandon Husbands
all these other viewers access to the server code, I >>> think there has been a mistake, could you please reread my Jira. >>> >>> TY >>> >>> Miss >>> >>> -- >>> *From:* Brandon Husbands >>>

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Kelly Linden
;> TY >> >> Miss >> >> -- >> *From:* Brandon Husbands >> *To:* Sarah (Esbee) Hutchinson >> *Cc:* miss c ; opensource-dev@lists.secondlife.com >> *Sent:* Tue, September 28, 2010 12:12:33 AM >> >> *Subject:* Re: [op

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Tori C.
I think that Esbee is right, this feature really does need a server assist to work properly. Most significantly, the client-only attempts skip HUD scripts. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSou

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Brandon Husbands
-- > *From:* Brandon Husbands > *To:* Sarah (Esbee) Hutchinson > *Cc:* miss c ; opensource-dev@lists.secondlife.com > *Sent:* Tue, September 28, 2010 12:12:33 AM > > *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count > feature request > > A

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
: Tue, September 28, 2010 12:12:33 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Actually no its a viewer feature... http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h and http://hg.phoenixviewer.com/phoenix-sg/file/cc7894f

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Brandon Husbands
gt; These are in separate functions in those viewers, one is in the radar, >> the other is in script change region announcements under phoenix misc in >> preferences. You see here his script count is higher than what his body >> count is because the body count does not include H

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Sarah (Esbee) Hutchinson
er - script count > feature request > > For some reason I can't access the Jira. I'm not sure what you are asking > for. If you are asking for a script counter, there is the top scripts > counter in the estate panel. > > -Frans > > > On Mon, Sep 27, 2010 at 4:47

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
d by JIRA. - If you think it was sent incorrectly contact one of the administrators: https://jira.secondlife.com/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira From: Frans To: miss c Cc: openso

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
ed by JIRA. - If you think it was sent incorrectly contact one of the administrators: https://jira.secondlife.com/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira From: Frans To: miss c Cc: openso

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Frans
dlife.com/browse/VWR-23200 > > If it is a duplicate, I apologize, I did search and didn't find anything. > > TY > > Miss > -- > *From:* miss c > *To:* opensource-dev@lists.secondlife.com > *Sent:* Mon, September 27, 2010 9:21:39 AM >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
bject: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request As a sim owner I have to have script counter so we can keep our scripts low in the sim because of the excessive us of resizing scripts. Several times a day we have an exercise in our sim where we make an e

[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
As a sim owner I have to have script counter so we can keep our scripts low in the sim because of the excessive us of resizing scripts. Several times a day we have an exercise in our sim where we make an estate announcement to count your scripts and your neighbors to reduce the load on the ser