On 2010-10-02, at 20:47, Kelly Linden wrote: > On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter <secret.arg...@gmail.com> > wrote: >> Could this be applied to LSL scripts as well, since they could be made >> potentially MUCH smaller? A kilobyte might be enough for a poseball, for >> example, and even less for a titler or particle script. > > Unfortunately no. LSL scripts take up 16k of memory no matter how much they > actually use.
I know they do. That's why I was asking if that could be changed. Have a script size box in the script editor, when you compile you can select 1k, 2k, 4k... up to 16k. That could potentially save a lot of memory... megabytes for locations with lots of scripted furniture. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges