On 2010-10-02, at 20:47, Kelly Linden wrote:
> On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter <secret.arg...@gmail.com> 
> wrote:
>> Could this be applied to LSL scripts as well, since they could be made 
>> potentially MUCH smaller? A kilobyte might be enough for a poseball, for 
>> example, and even less for a titler or particle script.
> 
> Unfortunately no. LSL scripts take up 16k of memory no matter how much they 
> actually use.

I know they do. That's why I was asking if that could be changed. Have a script 
size box in the script editor, when you compile you can select 1k, 2k, 4k... up 
to 16k. That could potentially save a lot of memory... megabytes for locations 
with lots of scripted furniture.

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