The point is this, that this option is already readily available. I use this option everyday and see no problem with it. Thousands of people all over Second Life use this option. It is harder on the servers to have a million scripts than to have this tool to reduce them, I know because I can see the difference. I know ideally it would be both a server and viewer function, but I can't wait another 6 months hoping the feature shows up. I realize the script Limits were suppose to help fix this but the problem is avatars, and oddly avatars were left out of the script limit tools, rendering them useless. I have paid out well over 20 grand in tier over the past several of years, and that's not an exaggeration, I have yearned for more sim tools as many others have for years. Creating something from scratch I can understand is a long hard process, but this is something that is there and works. I have to have this option cause I have no other real tools, therefore I can't use your viewer. That's my point, I can't enjoy these new wonderful features only available in your viewer because my responsibilities and priorities as an Estate Owner come first. So the argument that it would be better to do it server side still doesn't change the fact that not having this option is an absolute deal breaker for me, I am not trying to be stubborn, this is a REAL need.
TY Miss ________________________________ From: Lance Corrimal <lance.corri...@eregion.de> To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 5:44:08 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley: > On 28 September 2010 11:20, Ann Otoole <missannoto...@yahoo.com> wrote: > > this isn't the place for that and LL needs to weigh in on things like > > this. > > > > It isn't the only one and one person LL openly promotes also sells over > > scripted shoes. > > If we are going after one we have to go after the ones LL promotes as > > well. > > > > Better for LL to step up first. > > I think I know who you are talking about, Ann. I remember having sent a > very detailed notecard with script time, snapshots and explanations, > proving that the lag came from their shoes and that they really should do > something to lighten the load on the sims. One resizer and texturer script > per prim on a 250-prim shoe (and you got two feet), some of the prims > never even showing because you have to actually buy an option to see them, > is unacceptable. > > No response from them whatsoever, and no change in their products. My > message totally fell in deaf ears. So I gave up on them and went to the > competition, who does listen to their customers. And I made a point in > telling everyone I know to do the same. End of story. could that by any chance be one of the reasons why that shop strictly refuses to make demo versions available... so that people could check the script load on those shoes before they buy? bye, LC _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
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