Apparently it was moved, leaped the the land group, but I cant access where it went either. Below are the details I added, worked real hard on getting all information needed, all the referencing files uploaded, had 50 something votes, now gone, I hope it is taken seriously.
Miss [ https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Esbee Linden updated VWR-23200: ------------------------------- Summary: Script count feature request (was: Script Count - 2.0 Absolute Dealbreaker - script count feature request) This is really a request for a new script function to report # of scripts on an avatar; it's not a viewer feature (or even possible to do correctly/reliably with current grid protocols). Kicking to the Land team for evaluation/prioritization. > Script count feature request > ----------------------------- > > Key: VWR-23200 > URL: https://jira.secondlife.com/browse/VWR-23200 > Project: 1. Second Life Viewer - VWR > Issue Type: New Feature > Components: Avatar/Character, Building (in-world), Performance, >Scripting, Source Code, User Interface > Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 (Second >Life Development) > Release Notes > CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (2493.73 MHz) > Memory: 6078 MB > OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001) > Graphics Card Vendor: ATI Technologies Inc. > Graphics Card: ATI Radeon HD 4600 Series > Windows Graphics Driver Version: 8.17.0010.1041 > OpenGL Version: 3.3.10151 Compatibility Profile Context > libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3 > J2C Decoder Version: KDU > Audio Driver Version: FMOD version 3.740000 > Qt Webkit Version: 4.6 (version number hard-coded) > Voice Server Version: Not Connected > Built with MSVC version 1400 > Reporter: Miss Wright > Priority: Severe > Attachments: CMakeLists.txt, floateravatarlist.cpp, llstartup.cpp, >llviewermenu.cpp, menu_pie_attachment.xml, menu_pie_avatar.xml, >menu_pie_object.xml, menu_pie_self.xml, message.xml, scriptcounter.cpp, >scriptcounter.h, scriptcountsample.jpg > > > As a sim owner I MUST have a script counter so we can keep our scripts low > in >the sim because of the excessive use of resizing scripts. Several times a >day >we have an exercise in our sim where we make an estate announcement to count >your scripts and your neighbors to reduce the load on the servers. Even >though >we do this several times a day there is always someone who forgot their >scripts >in something, you can easily find a good 5-10 people with 400+ scripts on >them. I am completely sold on the 2.0 code and can live without some of the >other features in Phoenix/Emerald, but this one is an absolute deal breaker >for me. I combed through the code to try and see if this was something >handled >in xml commands and its not, its in the Phoenix/Emerald code. Can we please >get this option. > Also the option of avatar announcement and script fluctuation upon entering >the sim helps combat scripts, this would be helpful in 2.0 but I wouldn't >call >it a deal breaker. I have it announcing when an avatar enters and announcing > >region script count change so i know as soon as they enter and their script >count if I am paying attention. > > TY > Miss > UPDATE: MORE INFO: If you are using a viewer based on the Emerald code base >such as Emergance or Phoenix you can rightclick any object including avatars >and it will count how many scripts are attached to the avatar or are inside >the >object. See referencing picture.You then receive this message... > [10:36] Counting scripts. Please wait. > [10:36] Counted scripts from 14 attachments on amethys Inglewood: 540 (this >is someone that volunteered for this test) > Looking through the Phoenix, Wasabi, Emergance, & Emerald XML I find that > all >self object, attachment pie menus point to a function called >"Object.VisibleScriptCount" > The code is found in the menuviewer.xml > <menu_item_call bottom="-525" enabled="false" height="19" >label="Count Scripts in Selection" left="0" mouse_opaque="true" name="Count >Scripts in Selection" width="250"> > <on_click function="Object.ScriptCount" /> > <on_enable function="Object.VisibleScriptCount" /> > </menu_item_call> > I have attached the appropriate files that are in all these viewers > Also this is the other feature I am referring to > [10:34] amethys Inglewood has entered the sim. > [10:34] Total scripts jumped from 3357 to 3957 (600) > These are in separate functions in those viewers, one is in the radar, the >other is in script change region announcements under phoenix misc in >preferences. You see here his script count is higher than what his body >count >is because the body count does not include HUD attachments. So this means he >has 60 on his HUD I cant see or count, I just know there was a region change >when he entered the sim. -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: https://jira.secondlife.com/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira ________________________________ From: Frans <[email protected]> To: miss c <[email protected]> Cc: [email protected] Sent: Mon, September 27, 2010 4:18:41 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request For some reason I can't access the Jira. I'm not sure what you are asking for. If you are asking for a script counter, there is the top scripts counter in the estate panel. -Frans On Mon, Sep 27, 2010 at 4:47 PM, miss c <[email protected]> wrote: > >I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200 > >If it is a duplicate, I apologize, I did search and didn't find anything. > >TY > >Miss > > ________________________________ From: miss c <[email protected]> >To: [email protected] >Sent: Mon, September 27, 2010 9:21:39 AM >Subject: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature >request > > > >As a sim owner I have to have script counter so we can keep our scripts low in >the sim because of the excessive us of resizing scripts. Several times a day >we >have an exercise in our sim where we make an estate announcement to count your >scripts and your neighbors to reduce the load on the servers. Even though we >do >this several times a day there is always someone who forgot their scripts in >something, you can easily find a good 5-10 people with 400+ scripts on them. >I >am completely sold on the 2.0 code and can live without some of the other >features in Phoenix/Emerald, but this one is an absolute deal breaker for me. >I >combed through the code to try and see if this was something handled in xml >commands and its not, its in the Phoenix/Emerald code. Can we please get >this >option, also the option of avatar announcement upon entering the sim helps >combat scripts. I have it announcing when an avatar enters and announcing >region script count change so i know as soon as they enter and their script >count if I am paying attention. > > >TY > >Miss > > > >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges >
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