This again isn't that useful because you cant accurately guess how many scripts 
the person is wearing because of the memory difference.  Secondly the laggiest 
script with every lsl call in the world would still only register at 16k.  I 
think that what would make my body melt into a pool of happiness is a script 
usage per avatar, the calls coming from an avatar that put strain on the server 
because some LSL functions are more evil than others.  I don't know how complex 
something like this would be to do.  At least with the script counter I know 
accurately that Mr. Cybernetic has 1534 scripts in his suit and each script 
takes up .02 ms of memory if there isnt strain on the sim.  Did you know there 
are some resizing scripts that have chat listeners, OMG, someone go shoot those 
designers.  :p

But I want to thank you so much with everything in my soul that your attempting 
to find a solution to this problem, just for your attempt I completely adore 
you, please don't stop!

:p

Miss




________________________________
From: Bryon Ruxton <br...@slearth.com>
To: Kelly Linden <ke...@lindenlab.com>; miss c <miss_c...@yahoo.com>
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, September 29, 2010 4:33:30 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
request

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request 
Sounds good to begin with! The caveats you mentioned are not really problems to 
be concerned too much about.
I would just suggest llGetObjectMemory(key id) for the function name.
Perhaps a list params with SCRIPT_COUNT and SCRIPT_MEMORY then SCRIPT_USAGE 
with 
the lower results for mono scripts later on...

On 9/29/10 2:00 PM, "Kelly Linden" <ke...@lindenlab.com> wrote:


So I was playing with the following LSL function in a sandbox yesterday and I 
like it, but I'm gonna guess not everyone will.
>integer llGetScriptMemoryTotal(key id) returns the total script memory used by 
>all scripts in the object or for agents the total script memory used by all 
>attachments combined. Only works for objects and avatars in the same region.
>
>Potential problems with it:
>* Dyslexic naming weird it is.
>* No permissions checks, anyone can view the sum for anyone / any object. 
>Since 
>this is the case for the viewer feature it seems like adding any restrictions 
>will just leave people still wanting the viewer hack version.
>* No detail information. I think this is best when used on anyone not yourself 
>for privacy reasons. And we do have the UI for finding per-attachment details 
>on 
>yourself. So maybe not an issue.
>* Reports 'reserved' script memory. A mono-script will report 64k while an LSL 
>script will report 16k, when really the mono script may be using less (mono 
>scripts average 8-10k last I checked, in actual usage). Being able to report 
>lower results for mono scripts is gated on other development work not 
>currently 
>in progress.
>* It doesn't seem like a very complete API.
>
>On Wed, Sep 29, 2010 at 12:47 PM, miss c <miss_c...@yahoo.com> wrote:
>
>Still need a script counter *hides*  
>>
>>What I am probably going to do is get my husband to build me a personal 
>>version 
>>of 2.2 with mesh and the script counter.  That doesn't help everyone else 
>>though.
>>
>>
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