shouldn't the build action for *.so be "AndroidNativeLibrary" ?
Atsushi Eno
Manski wrote:
When I load a native shared library with "JavaSystem.Load()" in a static
constructor like this:
class MyClass {
static MyClass() {
Java.Lang.JavaSystem.Load("/path/to/libmylib.so");
}
Atsushi Eno wrote
>
> shouldn't the build action for *.so be "AndroidNativeLibrary" ?
>
Yes, but "AndroidNativeLibrary" doesn't work in Android Class Library
projects. So I had to create a workaround with .NET resources to be able to
include native libraries in class library projects.
--
View
have to push this thread a little bit, cause im stucking at this problem and
can't get further.
does anybody know, whicht project-type /-settings I have to use, to say
mono, that this is an InputMethodService (or if it is possible to create
IME-Projects with mono, anyway)?
I think in Java, Android
Hi guys,
After releasing my game Smashing Planets, I'm receiving some complains
about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB.
I can't reproduce it on my Galaxy S2.
The game is based on the popular library Monogame.
Any idea?
Here the log:
07-11 10:59:10.263 E/mono
Hi,
i would like to develop an app that could work online/offline mode..and i am
studying all possibilities.
One is working with typed dataset but when I add a typed dataset in an
android class library.. it crashes.. so I suposse that an android class
doesn`t support typed dataset.. maybe I am wr
Hello Francesco,
If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a
quick look. I just bought it, and it's downloading now.
Cheers,
Ryan
On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:
> Hi guys,
>
> After releasing my game Smas
Great,
just download it and run, it happens when you launch the game.
On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth wrote:
> Hello Francesco,
>
> If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a
> quick look. I just bought it, and it's downloading now.
>
> Cheers,
>
> R
I'm not sure but the issue seem related to the Android asset reader.
Monogame read precompiled binary assets. The fun fact is that a
"binayrized" xml file is sucessfully readed, while a .png is not.
Some additional info
--- End of managed exception stack trace ---
java.io.IOException
at and
Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I
can't help out.
Regards,
Ryan
On Tue, Jul 17, 2012 at 8:23 PM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:
> Great,
>
> just download it and run, it happens when you launch the game.
>
>
> On Tue, Jul 17, 2012 at
I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so can't
be of much use but it's a great game so nice work!
ChrisNTR
On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote:
> Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I
> can't help out.
>
> Regards,
>
>
Ok, thanks anyway for the help!
On Tue, Jul 17, 2012 at 2:25 PM, ChrisNTR wrote:
> I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so
> can't be of much use but it's a great game so nice work!
>
> ChrisNTR
>
>
> On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote:
>
>> Sigh... S
Typed dataset is just some code on the top of the dataset. Perhaps you have
just design time problems. Note that you can create it manually or using some
sort of code generator such as CodeSmith or T4.
As per offline, speaking theoretically, I'd go with storing the data in a local
database and s
Hello,
I have never done any extensive profiling (performance analysis) work and
still don't really need it actually. But as my application is running too
slowly I would like to spot the caveats of my code. It could be as well be a
problem of memory as processor usage.
In Visual Studio (2010) I sa
On Jul 15, 2012, at 1:14 PM, SBlank wrote:
> What is the equivalent for getAssets() ? I tried this.Assets but that throws
> an exception.
What exception is thrown, and what is the message + stack trace?
Thanks,
- Jon
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On 12.07.2012 19:15, Manski wrote:
When I load a native shared library with "JavaSystem.Load()" in a static
constructor like this:
class MyClass {
static MyClass() {
Java.Lang.JavaSystem.Load("/path/to/libmylib.so");
}
[DllImport("mylib")]
private static extern int
On Jul 17, 2012, at 5:47 AM, JLee wrote:
> does anybody know, whicht project-type /-settings I have to use, to say mono,
> that this is an InputMethodService (or if it is possible to create
> IME-Projects with mono, anyway)?
InputMethodService is a Service, so you should use the [Service] custom
On Jul 17, 2012, at 10:18 AM, Francesco Colombo wrote:
> I really appreciate if someone can do a very simple test for me:
>
> 1) Create a new simple android application
> 2) UNZIP and PUT the attached file (logoscreen.xnb) into Assets folder
logoscreen.xnb is ~4MB in size. Android < 2.3 does not
@Jon: Ok I admit I'am a bit confused :S
First of all, the file I've linked is the wrong one. The right one is 2mb
unzipped and 12kb zipped. But this is the less important thing.
The really wired thing is that the first version of the game I've developed
and released (downloadeble in stores) use t
On Jul 17, 2012, at 12:46 PM, Francesco Colombo wrote:
> @Jon: Ok I admit I'am a bit confused :S
It's Android. :-)
> The really wired thing is that the first version of the game I've developed
> and released (downloadeble in stores) use the same, and others, file which
> are +1mb.
> The game r
We don't use a profiler with M4A, so I don't have one to suggest, but
performance problems can many times be due to performing CPU-intensive
operations on the UI thread. If you are doing that, I strongly suggest you
don't. Any kind of complex calculation or database access should be done using
On Jul 15, 2012, at 8:17 AM, SBlank wrote:
> I added my personal application icon to my project and ended up with a 16x16
> icon. I have no problems with this icon in Visual Studio for normal C#
> programs so the question is: Is the 16x16 icon a result of a limitation of
> Android or Mono Androi
On Jul 16, 2012, at 7:49 AM, Meinrad Recheis wrote:
> Another info: I just tested with an older Samsung Galaxy S that has only one
> core and couldn't reproduce any deadlocks even with 10 background threads
> whereas with the dual core Galaxy Tab 10.1 it is really easy to reproduce.
Thank you fo
Thanks Jon, your help is really appreciate!
I think i will chose the "NON" fix:
Require Android 2.3+ (thus preventing execution on your GS1 device).
this because Android 2.2 share only 17% of the market devices and because
it's the simpler solution at this time.
On Tue, Jul 17, 2012 at 10:22 PM,
Hi El-Sayed,
It looks for the MSBuild path in this registry key -
HKEY_LOCAL_MACHINE\Software\Microsoft\ASP.NET\4.0.30319.0\
I don't have Win8 here to check, so could you please confirm that this
key exists in your registry and that the Path string value points also
exists?
On my Windows 7
I have a program that uses WebRequest and Sqlite. I sends request to the
server and then updates a local database in background from the response.
When I let the program stand idle it looses about 1Mb of ram about every 5
minutes. After standing idle for a couple of hours it uses 70mb of ram. Does
Ooh that is a good point! My application is for now only drawing on the
Canvas but all the pre-processing of the shapes etc is done on the same
thread. Even though it always has been in the plan to separate everything
in correct threads, it's still to be done. That could be enough to solve
our curr
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