Ok, thanks anyway for the help!

On Tue, Jul 17, 2012 at 2:25 PM, ChrisNTR <chris...@gmail.com> wrote:

> I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so
> can't be of much use but it's a great game so nice work!
>
> ChrisNTR
>
>
> On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth <r...@renegademinds.com>wrote:
>
>> Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I
>> can't help out.
>>
>> Regards,
>>
>> Ryan
>>
>>
>> On Tue, Jul 17, 2012 at 8:23 PM, Francesco Colombo <
>> francesco.colo...@gmail.com> wrote:
>>
>>> Great,
>>>
>>> just download it and run, it happens when you launch the game.
>>>
>>>
>>> On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth <r...@renegademinds.com>wrote:
>>>
>>>> Hello Francesco,
>>>>
>>>> If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and
>>>> have a quick look. I just bought it, and it's downloading now.
>>>>
>>>> Cheers,
>>>>
>>>> Ryan
>>>>
>>>>
>>>> On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo <
>>>> francesco.colo...@gmail.com> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> After releasing my game Smashing Planets, I'm receiving some complains
>>>>> about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB.
>>>>> I can't reproduce it on my Galaxy S2.
>>>>>
>>>>> The game is based on the popular library Monogame.
>>>>>
>>>>> Any idea?
>>>>>
>>>>> Here the log:
>>>>>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293):
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): Unhandled Exception: 
>>>>> Java.Lang.Throwable: Exception of type 'Java.Lang.Throwable' was thrown.
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> Android.Runtime.JNIEnv.CallIntMethod 
>>>>> (intptr,intptr,Android.Runtime.JValue[]) <0x0007c>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at Java.IO.InputStream.Read 
>>>>> (byte[],int,int) <0x001ef>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> Android.Runtime.InputStreamInvoker.Read (byte[],int,int) <0x0003b>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at System.IO.Stream.ReadByte () 
>>>>> <0x0003f>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at System.IO.BinaryReader.ReadByte 
>>>>> () <0x0003b>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> Microsoft.Xna.Framework.Content.ContentManager.ReadAsset<Microsoft.Xna.Framework.Graphics.Texture2D>
>>>>>  (string,System.Action`1<System.IDisposable>) <0x0035b>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> Microsoft.Xna.Framework.Content.ContentManager.Load<Microsoft.Xna.Framework.Graphics.Texture2D>
>>>>>  (string) <0x000bf>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> AdMaiora.Core.Helpers.ResourceLibrary.LoadTexture (string,string) 
>>>>> <0x000b3>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> AdMaiora.Core.View.ViewLoader.LoadContent () <0x001d3>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> AdMaiora.Core.View.GameDirector.LoadContent () <0x0009f>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> Microsoft.Xna.Framework.DrawableGameComponent.Initialize () <0x0002f>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at 
>>>>> AdMaiora.Core.View.GameDirector.Initialize () <0x00373>
>>>>> 07-11 10:59:10.263 E/mono    ( 3293): at Microsoft.Xna
>>>>>
>>>>>
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>>>>
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>
> --
> ChrisNTR
> Microsoft ASPInsider
> http://weblogs.asp.net/chrishardy
> http://twitter.com/chrisntr
>
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