Hi guys, After releasing my game Smashing Planets, I'm receiving some complains about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB. I can't reproduce it on my Galaxy S2.
The game is based on the popular library Monogame. Any idea? Here the log: 07-11 10:59:10.263 E/mono ( 3293): 07-11 10:59:10.263 E/mono ( 3293): Unhandled Exception: Java.Lang.Throwable: Exception of type 'Java.Lang.Throwable' was thrown. 07-11 10:59:10.263 E/mono ( 3293): at Android.Runtime.JNIEnv.CallIntMethod (intptr,intptr,Android.Runtime.JValue[]) <0x0007c> 07-11 10:59:10.263 E/mono ( 3293): at Java.IO.InputStream.Read (byte[],int,int) <0x001ef> 07-11 10:59:10.263 E/mono ( 3293): at Android.Runtime.InputStreamInvoker.Read (byte[],int,int) <0x0003b> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.Stream.ReadByte () <0x0003f> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.BinaryReader.ReadByte () <0x0003b> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset<Microsoft.Xna.Framework.Graphics.Texture2D> (string,System.Action`1<System.IDisposable>) <0x0035b> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna.Framework.Content.ContentManager.Load<Microsoft.Xna.Framework.Graphics.Texture2D> (string) <0x000bf> 07-11 10:59:10.263 E/mono ( 3293): at AdMaiora.Core.Helpers.ResourceLibrary.LoadTexture (string,string) <0x000b3> 07-11 10:59:10.263 E/mono ( 3293): at AdMaiora.Core.View.ViewLoader.LoadContent () <0x001d3> 07-11 10:59:10.263 E/mono ( 3293): at AdMaiora.Core.View.GameDirector.LoadContent () <0x0009f> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () <0x0002f> 07-11 10:59:10.263 E/mono ( 3293): at AdMaiora.Core.View.GameDirector.Initialize () <0x00373> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna
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