Hi guys,

After releasing my game Smashing Planets, I'm receiving some complains
about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB.
I can't reproduce it on my Galaxy S2.

The game is based on the popular library Monogame.

Any idea?

Here the log:

07-11 10:59:10.263 E/mono    ( 3293):
07-11 10:59:10.263 E/mono    ( 3293): Unhandled Exception:
Java.Lang.Throwable: Exception of type 'Java.Lang.Throwable' was
thrown.
07-11 10:59:10.263 E/mono    ( 3293): at
Android.Runtime.JNIEnv.CallIntMethod
(intptr,intptr,Android.Runtime.JValue[]) <0x0007c>
07-11 10:59:10.263 E/mono    ( 3293): at Java.IO.InputStream.Read
(byte[],int,int) <0x001ef>
07-11 10:59:10.263 E/mono    ( 3293): at
Android.Runtime.InputStreamInvoker.Read (byte[],int,int) <0x0003b>
07-11 10:59:10.263 E/mono    ( 3293): at System.IO.Stream.ReadByte () <0x0003f>
07-11 10:59:10.263 E/mono    ( 3293): at
System.IO.BinaryReader.ReadByte () <0x0003b>
07-11 10:59:10.263 E/mono    ( 3293): at
Microsoft.Xna.Framework.Content.ContentManager.ReadAsset<Microsoft.Xna.Framework.Graphics.Texture2D>
(string,System.Action`1<System.IDisposable>) <0x0035b>
07-11 10:59:10.263 E/mono    ( 3293): at
Microsoft.Xna.Framework.Content.ContentManager.Load<Microsoft.Xna.Framework.Graphics.Texture2D>
(string) <0x000bf>
07-11 10:59:10.263 E/mono    ( 3293): at
AdMaiora.Core.Helpers.ResourceLibrary.LoadTexture (string,string)
<0x000b3>
07-11 10:59:10.263 E/mono    ( 3293): at
AdMaiora.Core.View.ViewLoader.LoadContent () <0x001d3>
07-11 10:59:10.263 E/mono    ( 3293): at
AdMaiora.Core.View.GameDirector.LoadContent () <0x0009f>
07-11 10:59:10.263 E/mono    ( 3293): at
Microsoft.Xna.Framework.DrawableGameComponent.Initialize () <0x0002f>
07-11 10:59:10.263 E/mono    ( 3293): at
AdMaiora.Core.View.GameDirector.Initialize () <0x00373>
07-11 10:59:10.263 E/mono    ( 3293): at Microsoft.Xna
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