I'm not sure but the issue seem related to the Android asset reader. Monogame read precompiled binary assets. The fun fact is that a "binayrized" xml file is sucessfully readed, while a .png is not.
Some additional info --- End of managed exception stack trace --- java.io.IOException at android.content.res.AssetManager.readAsset(Native Method) at android.content.res.AssetManager.access$700(AssetManager.java:36) at android.content.res.AssetManager$AssetInputStream.read(AssetManager.java:574) at mono.java.lang.RunnableImplementor.n_run(Native Method) at mono.java.lang.RunnableImplementor.run(RunnableImplementor.java:29) at android.os.Handler.handleCallback(Handler.java:587) at android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4627) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) at dalvik.system.NativeStart.main(Native Method) On Tue, Jul 17, 2012 at 12:23 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Great, > > just download it and run, it happens when you launch the game. > > > On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth <r...@renegademinds.com>wrote: > >> Hello Francesco, >> >> If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have >> a quick look. I just bought it, and it's downloading now. >> >> Cheers, >> >> Ryan >> >> >> On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo < >> francesco.colo...@gmail.com> wrote: >> >>> Hi guys, >>> >>> After releasing my game Smashing Planets, I'm receiving some complains >>> about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB. >>> I can't reproduce it on my Galaxy S2. >>> >>> The game is based on the popular library Monogame. >>> >>> Any idea? >>> >>> Here the log: >>> >>> 07-11 10:59:10.263 E/mono ( 3293): >>> 07-11 10:59:10.263 E/mono ( 3293): Unhandled Exception: >>> Java.Lang.Throwable: Exception of type 'Java.Lang.Throwable' was thrown. >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> Android.Runtime.JNIEnv.CallIntMethod >>> (intptr,intptr,Android.Runtime.JValue[]) <0x0007c> >>> 07-11 10:59:10.263 E/mono ( 3293): at Java.IO.InputStream.Read >>> (byte[],int,int) <0x001ef> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> Android.Runtime.InputStreamInvoker.Read (byte[],int,int) <0x0003b> >>> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.Stream.ReadByte () >>> <0x0003f> >>> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.BinaryReader.ReadByte () >>> <0x0003b> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> Microsoft.Xna.Framework.Content.ContentManager.ReadAsset<Microsoft.Xna.Framework.Graphics.Texture2D> >>> (string,System.Action`1<System.IDisposable>) <0x0035b> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> Microsoft.Xna.Framework.Content.ContentManager.Load<Microsoft.Xna.Framework.Graphics.Texture2D> >>> (string) <0x000bf> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> AdMaiora.Core.Helpers.ResourceLibrary.LoadTexture (string,string) <0x000b3> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> AdMaiora.Core.View.ViewLoader.LoadContent () <0x001d3> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> AdMaiora.Core.View.GameDirector.LoadContent () <0x0009f> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> Microsoft.Xna.Framework.DrawableGameComponent.Initialize () <0x0002f> >>> 07-11 10:59:10.263 E/mono ( 3293): at >>> AdMaiora.Core.View.GameDirector.Initialize () <0x00373> >>> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna >>> >>> >>> _______________________________________________ >>> Monodroid mailing list >>> Monodroid@lists.ximian.com >>> >>> UNSUBSCRIBE INFORMATION: >>> http://lists.ximian.com/mailman/listinfo/monodroid >>> >>> >> >> _______________________________________________ >> Monodroid mailing list >> Monodroid@lists.ximian.com >> >> UNSUBSCRIBE INFORMATION: >> http://lists.ximian.com/mailman/listinfo/monodroid >> >> >
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