I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so can't be of much use but it's a great game so nice work!
ChrisNTR On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth <r...@renegademinds.com> wrote: > Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I > can't help out. > > Regards, > > Ryan > > > On Tue, Jul 17, 2012 at 8:23 PM, Francesco Colombo < > francesco.colo...@gmail.com> wrote: > >> Great, >> >> just download it and run, it happens when you launch the game. >> >> >> On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth <r...@renegademinds.com>wrote: >> >>> Hello Francesco, >>> >>> If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have >>> a quick look. I just bought it, and it's downloading now. >>> >>> Cheers, >>> >>> Ryan >>> >>> >>> On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo < >>> francesco.colo...@gmail.com> wrote: >>> >>>> Hi guys, >>>> >>>> After releasing my game Smashing Planets, I'm receiving some complains >>>> about a critical bug. This behaviour happens on a Galaxy S and Galaxy TAB. >>>> I can't reproduce it on my Galaxy S2. >>>> >>>> The game is based on the popular library Monogame. >>>> >>>> Any idea? >>>> >>>> Here the log: >>>> >>>> 07-11 10:59:10.263 E/mono ( 3293): >>>> 07-11 10:59:10.263 E/mono ( 3293): Unhandled Exception: >>>> Java.Lang.Throwable: Exception of type 'Java.Lang.Throwable' was thrown. >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> Android.Runtime.JNIEnv.CallIntMethod >>>> (intptr,intptr,Android.Runtime.JValue[]) <0x0007c> >>>> 07-11 10:59:10.263 E/mono ( 3293): at Java.IO.InputStream.Read >>>> (byte[],int,int) <0x001ef> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> Android.Runtime.InputStreamInvoker.Read (byte[],int,int) <0x0003b> >>>> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.Stream.ReadByte () >>>> <0x0003f> >>>> 07-11 10:59:10.263 E/mono ( 3293): at System.IO.BinaryReader.ReadByte >>>> () <0x0003b> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> Microsoft.Xna.Framework.Content.ContentManager.ReadAsset<Microsoft.Xna.Framework.Graphics.Texture2D> >>>> (string,System.Action`1<System.IDisposable>) <0x0035b> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> Microsoft.Xna.Framework.Content.ContentManager.Load<Microsoft.Xna.Framework.Graphics.Texture2D> >>>> (string) <0x000bf> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> AdMaiora.Core.Helpers.ResourceLibrary.LoadTexture (string,string) <0x000b3> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> AdMaiora.Core.View.ViewLoader.LoadContent () <0x001d3> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> AdMaiora.Core.View.GameDirector.LoadContent () <0x0009f> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> Microsoft.Xna.Framework.DrawableGameComponent.Initialize () <0x0002f> >>>> 07-11 10:59:10.263 E/mono ( 3293): at >>>> AdMaiora.Core.View.GameDirector.Initialize () <0x00373> >>>> 07-11 10:59:10.263 E/mono ( 3293): at Microsoft.Xna >>>> >>>> >>>> _______________________________________________ >>>> Monodroid mailing list >>>> Monodroid@lists.ximian.com >>>> >>>> UNSUBSCRIBE INFORMATION: >>>> http://lists.ximian.com/mailman/listinfo/monodroid >>>> >>>> >>> >>> _______________________________________________ >>> Monodroid mailing list >>> Monodroid@lists.ximian.com >>> >>> UNSUBSCRIBE INFORMATION: >>> http://lists.ximian.com/mailman/listinfo/monodroid >>> >>> >> >> _______________________________________________ >> Monodroid mailing list >> Monodroid@lists.ximian.com >> >> UNSUBSCRIBE INFORMATION: >> http://lists.ximian.com/mailman/listinfo/monodroid >> >> > > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > > -- ChrisNTR Microsoft ASPInsider http://weblogs.asp.net/chrishardy http://twitter.com/chrisntr
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