Re: [mono-android] Binary fiile in Asset folder

2013-04-29 Thread Jonathan Pryor
On Apr 29, 2013, at 8:50 AM, Francesco Colombo wrote: > your solution seems to work fine! Now I can read my binary files inside the > apk directly. I didn't knew but, Android when installs applications, do not > uncompress the apk file. Do you think there is any performance loss between > read

Re: [mono-android] Binary fiile in Asset folder

2013-04-29 Thread Francesco Colombo
Thanks Jon, your solution seems to work fine! Now I can read my binary files inside the apk directly. I didn't knew but, Android when installs applications, do not uncompress the apk file. Do you think there is any performance loss between reading the assets via the AssetsManager or directly into

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Francesco Colombo
Ok FileMode.Open and FileAccess.Read did the trick. Going further with this experiment! On Sun, Apr 28, 2013 at 6:32 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > It seems that trying to read the apk itself from the app is not possible? > It gives to me "Unathorized exception".

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Francesco Colombo
It seems that trying to read the apk itself from the app is not possible? It gives to me "Unathorized exception". string apkPath = this.Application.Info.SourceDir; using(Stream stream = System.IO.File.Open(apkPath)) { } On Sun, Apr 28, 2013 at 6:11 PM, Jonathan Pryor wrote: > On Apr 28, 2013,

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Jonathan Pryor
On Apr 28, 2013, at 11:43 AM, Francesco Colombo wrote: > What I meant was if there were any other way to read assets from the Assets > folder bypassing the AssetsManager. That should be possible. Assets are stored in the `.apk`, so you just need to bundle a .zip parser in your app (e.g. Ionic

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Francesco Colombo
My bad. It is clear to me it's a OS bug. What I meant was if there were any other way to read assets from the Assets folder bypassing the AssetsManager. I cannot chose the path of having the binary not compressed. They are many and too many. On Sun, Apr 28, 2013 at 4:57 PM, Jonathan Pryor wrot

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Jonathan Pryor
On Apr 28, 2013, at 6:45 AM, Francesco Colombo wrote: > I've found this. > > https://android-review.googlesource.com/#/c/51757/ > > Is this somehow fixable in Xamarin.Android? That's a core Android bug. You can work around it in Xamarin.Android (by not compressing, or using another mechanism

Re: [mono-android] Binary fiile in Asset folder

2013-04-28 Thread Francesco Colombo
I've found this. https://android-review.googlesource.com/#/c/51757/ Is this somehow fixable in Xamarin.Android? On Fri, Apr 26, 2013 at 5:19 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Ok Thnaks! > > > On Fri, Apr 26, 2013 at 4:54 PM, Jonathan Pryor wrote: > >> On Apr 26, 20

Re: [mono-android] Binary fiile in Asset folder

2013-04-26 Thread Francesco Colombo
Ok Thnaks! On Fri, Apr 26, 2013 at 4:54 PM, Jonathan Pryor wrote: > On Apr 26, 2013, at 10:32 AM, Francesco Colombo < > francesco.colo...@gmail.com> wrote: > > @Jon: Is there any workaround to test "uncompressed" assets? > > The workaround is listed in the bug I mentioned in this thread: > >

Re: [mono-android] Binary fiile in Asset folder

2013-04-26 Thread Jonathan Pryor
On Apr 26, 2013, at 10:32 AM, Francesco Colombo wrote: > @Jon: Is there any workaround to test "uncompressed" assets? The workaround is listed in the bug I mentioned in this thread: WORKAROUND: hand-edit the .csproj and add a within the first . is a semicolon-separated list

Re: [mono-android] Binary fiile in Asset folder

2013-04-26 Thread Francesco Colombo
@Jon: Is there any workaround to test "uncompressed" assets? On Fri, Apr 26, 2013 at 4:04 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Using raw resources drive to the same result: "Error rading asset data" :( > > > On Wed, Apr 24, 2013 at 8:33 PM, Tom Opgenorth wrote: > >> Jus

Re: [mono-android] Binary fiile in Asset folder

2013-04-26 Thread Francesco Colombo
Using raw resources drive to the same result: "Error rading asset data" :( On Wed, Apr 24, 2013 at 8:33 PM, Tom Opgenorth wrote: > Just a thought: what happens if you put these binary files into > Resources/raw instead of the Assets folder? Maybe the Android > ResourceManager will like these fi

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Tom Opgenorth
Just a thought: what happens if you put these binary files into Resources/raw instead of the Assets folder? Maybe the Android ResourceManager will like these files better than the AssetManager? On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Hi, > > I'

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Jonathan Pryor
On Apr 24, 2013, at 1:39 PM, Francesco Colombo wrote: > Xamarin Studio! Thank you. This has been filed as: https://bugzilla.xamarin.com/show_bug.cgi?id=11943 - Jon ___ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Francesco Colombo
Xamarin Studio! On Wed, Apr 24, 2013 at 7:33 PM, Jonathan Pryor wrote: > On Apr 24, 2013, at 1:27 PM, Francesco Colombo < > francesco.colo...@gmail.com> wrote: > > I whish also try the "uncompressed" way but I'm unable to achieve this. > If I open the project properties and insert some values i

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Jonathan Pryor
On Apr 24, 2013, at 1:27 PM, Francesco Colombo wrote: > I whish also try the "uncompressed" way but I'm unable to achieve this. If I > open the project properties and insert some values inside the textbox which > expects file types which will be "uncompressed", values are not saved! Odd; which

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Francesco Colombo
:( I'm going to try on another device. I whish also try the "uncompressed" way but I'm unable to achieve this. If I open the project properties and insert some values inside the textbox which expects file types which will be "uncompressed", values are not saved! On Wed, Apr 24, 2013 at 7:16 PM

Re: [mono-android] Binary fiile in Asset folder

2013-04-24 Thread Jonathan Pryor
On Apr 24, 2013, at 1:02 PM, Francesco Colombo wrote: > I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read > some binary files, which are ~2mb, from the Asset folder. Some of these files > are read without any problems, some others make the app crash with the error: > "E

[mono-android] Binary fiile in Asset folder

2013-04-24 Thread Francesco Colombo
Hi, I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read some binary files, which are ~2mb, from the Asset folder. Some of these files are read without any problems, some others make the app crash with the error: "Error reading asset data. Unable to access asset data: -1". I