Just a thought: what happens if you put these binary files into Resources/raw instead of the Assets folder? Maybe the Android ResourceManager will like these files better than the AssetManager?
On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Hi, > > I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read > some binary files, which are ~2mb, from the Asset folder. Some of these > files are read without any problems, some others make the app crash with > the error: "Error reading asset data. Unable to access asset data: -1". > > I knew there were a limitation in Android 2.2 (and below) where compressed > assets should not be > 1mb. But I'm facing the issue on Android 4.0. > > This is really strange to me. It seems that the low level api fails to > read certain binary files. > > I tried also to read the file in chunks of 1024 byte. It fails when I try > to read the last chunk. > > any idea or suggestion? > > > > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > > -- http://www.opgenorth.net
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