Just a thought: what happens if you put these binary files into
Resources/raw instead of the Assets folder? Maybe the Android
ResourceManager will like these files better than the AssetManager?


On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:

> Hi,
>
> I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read
> some binary files, which are ~2mb, from the Asset folder. Some of these
> files are read without any problems, some others make the app crash with
> the error: "Error reading asset data. Unable to access asset data: -1".
>
> I knew there were a limitation in Android 2.2 (and below) where compressed
> assets should not be > 1mb. But I'm facing the issue on Android 4.0.
>
> This is really strange to me. It seems that the low level api fails to
> read certain binary files.
>
> I tried also to read the file in chunks of 1024 byte. It fails when I try
> to read the last chunk.
>
> any idea or suggestion?
>
>
>
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