Ok FileMode.Open and FileAccess.Read did the trick. Going further with this experiment!
On Sun, Apr 28, 2013 at 6:32 PM, Francesco Colombo < [email protected]> wrote: > It seems that trying to read the apk itself from the app is not possible? > It gives to me "Unathorized exception". > > string apkPath = this.Application.Info.SourceDir; > using(Stream stream = System.IO.File.Open(apkPath)) > { > } > > > On Sun, Apr 28, 2013 at 6:11 PM, Jonathan Pryor <[email protected]> wrote: > >> On Apr 28, 2013, at 11:43 AM, Francesco Colombo < >> [email protected]> wrote: >> > What I meant was if there were any other way to read assets from the >> Assets folder bypassing the AssetsManager. >> >> That should be possible. Assets are stored in the `.apk`, so you just >> need to bundle a .zip parser in your app (e.g. Ionic.Zip), grab the path to >> your `.apk`, and have at it: >> >> string apiFile = context.ApplicationInfo.SourceDir; >> >> - Jon >> >> _______________________________________________ >> Monodroid mailing list >> [email protected] >> >> UNSUBSCRIBE INFORMATION: >> http://lists.ximian.com/mailman/listinfo/monodroid >> > >
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