My bad. It is clear to me it's a OS bug. What I meant was if there were any other way to read assets from the Assets folder bypassing the AssetsManager. I cannot chose the path of having the binary not compressed. They are many and too many.
On Sun, Apr 28, 2013 at 4:57 PM, Jonathan Pryor <j...@xamarin.com> wrote: > On Apr 28, 2013, at 6:45 AM, Francesco Colombo < > francesco.colo...@gmail.com> wrote: > > I've found this. > > > > https://android-review.googlesource.com/#/c/51757/ > > > > Is this somehow fixable in Xamarin.Android? > > That's a core Android bug. You can work around it in Xamarin.Android (by > not compressing, or using another mechanism entirely such as > EmbeddedResources), but you can't _fix_ it, anymore than you can fix it in > Java (i.e. you can't fix it from Java either, it's an OS bug, requiring an > OS update to actually "fix"). > > - Jon > > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid >
_______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid