My bad.

It is clear to me it's a OS bug. What I meant was if there were any other
way to read assets from the Assets folder bypassing the  AssetsManager. I
cannot chose the path of having the binary not compressed. They are many
and too many.


On Sun, Apr 28, 2013 at 4:57 PM, Jonathan Pryor <j...@xamarin.com> wrote:

> On Apr 28, 2013, at 6:45 AM, Francesco Colombo <
> francesco.colo...@gmail.com> wrote:
> > I've found this.
> >
> > https://android-review.googlesource.com/#/c/51757/
> >
> > Is this somehow fixable in Xamarin.Android?
>
> That's a core Android bug. You can work around it in Xamarin.Android (by
> not compressing, or using another mechanism entirely such as
> EmbeddedResources), but you can't _fix_ it, anymore than you can fix it in
> Java (i.e. you can't fix it from Java either, it's an OS bug, requiring an
> OS update to actually "fix").
>
>  - Jon
>
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