@Jon: Is there any workaround to test "uncompressed" assets?
On Fri, Apr 26, 2013 at 4:04 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Using raw resources drive to the same result: "Error rading asset data" :( > > > On Wed, Apr 24, 2013 at 8:33 PM, Tom Opgenorth <t...@opgenorth.net> wrote: > >> Just a thought: what happens if you put these binary files into >> Resources/raw instead of the Assets folder? Maybe the Android >> ResourceManager will like these files better than the AssetManager? >> >> >> On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo < >> francesco.colo...@gmail.com> wrote: >> >>> Hi, >>> >>> I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to >>> read some binary files, which are ~2mb, from the Asset folder. Some of >>> these files are read without any problems, some others make the app crash >>> with the error: "Error reading asset data. Unable to access asset data: >>> -1". >>> >>> I knew there were a limitation in Android 2.2 (and below) where >>> compressed assets should not be > 1mb. But I'm facing the issue on Android >>> 4.0. >>> >>> This is really strange to me. It seems that the low level api fails to >>> read certain binary files. >>> >>> I tried also to read the file in chunks of 1024 byte. It fails when I >>> try to read the last chunk. >>> >>> any idea or suggestion? >>> >>> >>> >>> _______________________________________________ >>> Monodroid mailing list >>> Monodroid@lists.ximian.com >>> >>> UNSUBSCRIBE INFORMATION: >>> http://lists.ximian.com/mailman/listinfo/monodroid >>> >>> >> >> >> -- >> http://www.opgenorth.net >> >> _______________________________________________ >> Monodroid mailing list >> Monodroid@lists.ximian.com >> >> UNSUBSCRIBE INFORMATION: >> http://lists.ximian.com/mailman/listinfo/monodroid >> >> >
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