@Jon: Is there any workaround to test "uncompressed" assets?

On Fri, Apr 26, 2013 at 4:04 PM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:

> Using raw resources drive to the same result: "Error rading asset data" :(
>
>
> On Wed, Apr 24, 2013 at 8:33 PM, Tom Opgenorth <t...@opgenorth.net> wrote:
>
>> Just a thought: what happens if you put these binary files into
>> Resources/raw instead of the Assets folder? Maybe the Android
>> ResourceManager will like these files better than the AssetManager?
>>
>>
>> On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo <
>> francesco.colo...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to
>>> read some binary files, which are ~2mb, from the Asset folder. Some of
>>> these files are read without any problems, some others make the app crash
>>> with the error: "Error reading asset data. Unable to access asset data:
>>> -1".
>>>
>>> I knew there were a limitation in Android 2.2 (and below) where
>>> compressed assets should not be > 1mb. But I'm facing the issue on Android
>>> 4.0.
>>>
>>> This is really strange to me. It seems that the low level api fails to
>>> read certain binary files.
>>>
>>> I tried also to read the file in chunks of 1024 byte. It fails when I
>>> try to read the last chunk.
>>>
>>> any idea or suggestion?
>>>
>>>
>>>
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>>
>>
>> --
>> http://www.opgenorth.net
>>
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>
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