https://bugs.freedesktop.org/show_bug.cgi?id=107563
--- Comment #4 from Alexander Tsoy ---
Also both demos causes VM faults:
[39619.603973] amdgpu :01:00.0: GPU fault detected: 146 0x0e68240c
[39619.610244] amdgpu :01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x001197CD
[39619.617749]
https://bugs.freedesktop.org/show_bug.cgi?id=107564
Bug ID: 107564
Summary: AttributeError: 'module' object has no attribute
'combinations_with_replacement'
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
Reviewed-by: Tomeu Vizoso
On 14 August 2018 at 07:40, Dave Airlie wrote:
> ping?
> On Wed, 8 Aug 2018 at 08:46, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> ---
>> src/gallium/drivers/virgl/virgl_context.c | 9 +++--
>> src/gallium/drivers/virgl/virgl_encode.c | 8
>> src/
https://bugs.freedesktop.org/show_bug.cgi?id=107563
--- Comment #3 from Alexander Tsoy ---
This is a regression in mesa-18.2. Demos rendered just fine on the same system
with mesa-18.1.
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From: "Muthukumar, Aravindan"
The Patch here is to give control to user/ application to really
decide what's the max GPU load it would put. If that can be
known in advance, rpcs can be programmed accordingly.
This solution has changes across i915,
drm and mesa (not limited only to kernel).
ping?
On Wed, 8 Aug 2018 at 08:46, Dave Airlie wrote:
>
> From: Dave Airlie
>
> ---
> src/gallium/drivers/virgl/virgl_context.c | 9 +++--
> src/gallium/drivers/virgl/virgl_encode.c | 8
> src/gallium/drivers/virgl/virgl_encode.h | 2 ++
> src/gallium/drivers/virgl/virgl_hw.h
https://bugs.freedesktop.org/show_bug.cgi?id=107563
--- Comment #2 from Alexander Tsoy ---
Created attachment 141076
--> https://bugs.freedesktop.org/attachment.cgi?id=141076&action=edit
VikingVillage.png
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https://bugs.freedesktop.org/show_bug.cgi?id=107563
--- Comment #1 from Alexander Tsoy ---
Created attachment 141075
--> https://bugs.freedesktop.org/attachment.cgi?id=141075&action=edit
CorridorLightingExample.png
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https://bugs.freedesktop.org/show_bug.cgi?id=107563
Bug ID: 107563
Summary: [RADV] Broken rendering in Unity demos
Product: Mesa
Version: 18.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
On Tue, 14 Aug 2018 at 09:01, Bas Nieuwenhuizen
wrote:
>
> In environments where we cannot cache, e.g. Android (no homedir),
> ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
> startup cost of creating a device in radv is rather high, due
> to compiling all possible built-in pipe
This is virgl analogue to cf6dad.
Fixes:
dEQP-GLES31.functional.image_load_store.3d.atomic.*
Example test cases:
dEQP-GLES31.functional.image_load_store.3d.atomic.add_r32ui_return_value
dEQP-GLES31.functional.image_load_store.3d.atomic.min_r32ui_return_value
dEQP-GLES31.functional.image_l
On August 10, 2018 19:18:53 Yunchao He wrote:
This extension can be supported on SKL+. With this patch,
all corresponding tests (6K+) in CTS can pass. No test fails.
I verified CTS with the command below:
deqp-vk --deqp-case=dEQP-VK.pipeline.sampler.view_type.*reduce*
---
src/intel/vulkan/anv_
On August 10, 2018 19:18:53 Yunchao He wrote:
This extension can be supported on SKL+. With this patch,
all corresponding tests (6K+) in CTS can pass. No test fails.
I verified CTS with the command below:
deqp-vk --deqp-case=dEQP-VK.pipeline.sampler.view_type.*reduce*
---
src/intel/vulkan/anv_
On August 10, 2018 04:18:51 Kenneth Graunke wrote:
One of the reasons we didn't notice that R24_UNORM_X8_TYPELESS
destinations were broken was that an earlier layer was swapping it
out for B8G8R8A8_UNORM. That made Z24X8 -> Z24X8 blits work.
However, R32_FLOAT -> R24_UNORM_X8_TYPELESS was sti
Gen7.5 has a BLEND_STATE of size 0 which includes a variable length
group. We did not deal with that very well, leading to an endless
loop.
Signed-off-by: Lionel Landwerlin
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107544
---
src/intel/common/gen_decoder.c | 28 +
The previous implementation seemed to imply that
3DSTATE_BLEND_STATE_POINTERS had a pointer to an array of BLEND_STATE.
This is true on Gen7.5 but not on Gen8+. The actual array is made up
of BLEND_STATE_ENTRY elements following BLEND_STATE (which is empty on
Gen7.5).
Signed-off-by: Lionel Landwer
From: Ian Romanick
A later commit would have added the warning below. All of the other
brw_*_desc take and use a gen_device_info parameter. All of the
functions are static and inline, so the compiler optimizes the parameter
away. To maintain the pattern, just mark the parameter UNUSED.
In fil
From: Ian Romanick
For some reason, if I did not move the regular lowering to late
optimizations, the new lowering would never trigger. This also means
that the fsub lowering had to be added to late optimizations, and this
requires "intel/compiler: Repeat nir_opt_algebraic_late until no more
pro
From: Ian Romanick
Instead of lowering as (a + c(b - a)), lower as (a(1 - c) + bc). Since
either a or b is 1.0, some of the multiplications drop out.
I am CC'ing people who are responsible for drivers that set lower_flrp32
as this patch will likely affect shader-db results for those drivers.
N
From: Ian Romanick
No changes on any Gen6+ platform.
The shaders with loops hurt are SIMD8 and SIMD16 shaders for a
text-identical fragment shader. The loops are unrolled again in a later
patch that may or may not be included in the final series (nir: Lower
flrp differently when the alpha value
From: Ian Romanick
Withouth this, a pattern that creates a sequence that another pattern
can match will never perform the second match. This can mean either
lost optimization opportunity (and a lot of frustration... "Why the
%@#$ isn't my optimization happening?!?") or, even worse, missed
loweri
This series is a prerequisite for the optimizations that I actually
wanted to do. That series, which affects the use of nir_op_flrp, will
come later.
For some reason, Intel Gen5 and earlier platforms don't lower flrp
instructions in NIR. Instead these instructions are lowered when
converting fro
On Mon, Aug 13, 2018 at 3:53 AM Emil Velikov wrote:
>
> Hi Adam,
>
> Thanks for the extensive write-up.
>
> On 9 August 2018 at 20:30, Adam Jackson wrote:
> > On Thu, 2018-08-09 at 18:22 +0100, Emil Velikov wrote:
> >
> >> In the GLX case, it's required due to server-side rendering. One needs
> >
---
src/amd/vulkan/radv_meta_blit.c | 525 +++-
1 file changed, 175 insertions(+), 350 deletions(-)
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
index f68496d3202..370d4fcd831 100644
--- a/src/amd/vulkan/radv_meta_blit.c
+++ b/src/amd/
While at it, share the exemplars and account for a non-occurring
fs key.
---
src/amd/vulkan/radv_meta_blit.c | 21 +++--
src/amd/vulkan/radv_meta_blit2d.c | 19 ++-
src/amd/vulkan/radv_meta_clear.c | 19 ++-
src/amd/vulkan/radv_meta_re
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of c
On 08/09/2018 01:09 PM, Marek Olšák wrote:
> On Wed, Aug 1, 2018 at 11:31 PM, Sagar Ghuge wrote:
>> enable _mesa_PushAttrib() and _mesa_PopAttrib()
>> to handle GL_DEPTH_CLAMP_NEAR_AMD and
>> GL_DEPTH_CLAMP_FAR_AMD tokens.
>>
>> Signed-off-by: Sagar Ghuge
>> ---
>> src/mesa/main/attrib.c | 16 ++
On 08/09/2018 01:14 PM, Sagar Ghuge wrote:
>
>
> On 08/09/2018 01:09 PM, Marek Olšák wrote:
>> On Wed, Aug 1, 2018 at 11:31 PM, Sagar Ghuge wrote:
>>> enable _mesa_PushAttrib() and _mesa_PopAttrib()
>>> to handle GL_DEPTH_CLAMP_NEAR_AMD and
>>> GL_DEPTH_CLAMP_FAR_AMD tokens.
>>>
>>> Signed-off-b
Hi everyone,
I am kind of stuck on this part actually. I don't have
latest AMD graphics card to test following behavior which
Ian and Marek suggested me.
I have written a piglit test :
https://gitlab.freedesktop.org/sagarghuge/piglit/blob/320b91ffb131b380f1d27d9c05ab141e0cd9e557/tests/spec/amd_
bump.
I've pushed a rebased version of the branch to the cgit below.
On 06/22/2018 10:03 PM, Ian Romanick wrote:
> I initially started implementing support for NV_shader_atomic_float. I
> had misunderstood the hardware specs, and Intel hardware cannot actually
> do that extension. It does have
Hey again
On 13/08/2018 21.01, Robert Foss wrote:
Hey Emil,
On 13/08/2018 16.44, Emil Velikov wrote:
From: Emil Velikov
Replace the manual handling of /dev/dri in famour of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.
Hey Emil,
On 13/08/2018 16.44, Emil Velikov wrote:
From: Emil Velikov
Replace the manual handling of /dev/dri in famour of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.
Cc: Robert Foss
Cc: Tomasz Figa
Signed-off-by: E
This probably should have a Fixes tag?
Quoting Alejandro Piñeiro (2018-08-13 07:50:38)
> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
> patch replaces it with unsigned.
> ---
>
> Note that Im not sure if this is the usual solution. As far as I see,
> uint is used on other so
Hey,
On 13/08/2018 16.44, Emil Velikov wrote:
From: Emil Velikov
Replace the manual handling of /dev/dri in famour of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.
Thanks for coding this up, it's neater and the way to
On 08/13/2018 08:57 AM, Danylo Piliaiev wrote:
> Accessing scalar constant as an array in function call or
> initializer list triggered assert in get_array_element.
> Examples:
>func(0[0]);
>vec2 t = { 0[0], 0 };
Do we have tests like this in piglit? What happens if 0[0] syntax is
used ot
On 08/07/2018 10:42 PM, Marek Olšák wrote:
> From: Marek Olšák
>
> ---
> src/compiler/glsl/builtin_functions.cpp | 48 ++---
> 1 file changed, 35 insertions(+), 13 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp
> b/src/compiler/glsl/builtin_functions.
Patches 1 through 4, 6, 7, and 9 are:
Reviewed-by: Ian Romanick
I sent comments on 5, 8, and 10. I don't have any opinion about 11. :)
On 08/07/2018 10:41 PM, Marek Olšák wrote:
> From: Marek Olšák
>
> ---
> src/mapi/glapi/gen/EXT_gpu_shader4.xml | 4
> src/mesa/main/get.c
On 08/07/2018 10:42 PM, Marek Olšák wrote:
> From: Chris Forbes
>
> ---
> src/compiler/glsl/builtin_types.cpp | 32 ++
> src/compiler/glsl/glsl_lexer.ll | 50 ++---
> 2 files changed, 57 insertions(+), 25 deletions(-)
>
> diff --git a/src/compiler/gls
Hi list,
I'm announcing the general availability of the 18.1.6 release. This is an 18.1
bugfix release. There are two more 18.1 bug fix releases planned at this time.
We've had another busy cycle the last two weeks, there have been roughly 3 dozen
fixes in this release. In brief:
- autotools
From: Emil Velikov
Unlike the other platforms, here we aim do guess if the device that we
somewhat arbitrarily picked, is supported or not.
It seems a bit fiddly, but considering EGL_EXT_explicit_device and
EGL_MESA_query_renderer are MIA, this is the best we can do for the
moment.
With those (
On 13 August 2018 at 16:37, Frank Binns wrote:
> Hi Emil,
>
> Emil Velikov writes:
>
>> From: Emil Velikov
>>
>> Replace the manual handling of /dev/dri in famour of the drmDevice API.
>
> s/famour/favour/
>
>> The latter provides a consistent way of enumerating the devices,
>> providing device
On 08/10/2018 08:14 PM, Marek Olšák wrote:
> On Fri, Aug 10, 2018 at 9:04 PM, Ian Romanick wrote:
>> On 08/07/2018 10:42 PM, Marek Olšák wrote:
>>> From: Marek Olšák
>>>
>>> This is needed for exposing the samplerBuffer functions under
>>> EXT_gpu_shader4.
>>>
>>> glTexBufferEXT is defined in gla
Build mesa 8585 completed
Commit 5343019cfa by Dylan Baker on 8/13/2018 3:36 PM:
docs: Add release notes for 18.1.6
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Quoting Bas Nieuwenhuizen (2018-08-13 09:25:01)
> On Mon, Aug 13, 2018 at 5:54 PM, Dylan Baker wrote:
> > Quoting Emil Velikov (2018-08-13 03:38:13)
> >> On 10 August 2018 at 00:57, Dylan Baker wrote:
> >> > Quoting Chad Versace (2018-08-09 10:37:33)
> >> >> On Tue 07 Aug 2018, Dylan Baker wrote:
On 13 August 2018 at 17:25, Bas Nieuwenhuizen wrote:
> On Mon, Aug 13, 2018 at 5:54 PM, Dylan Baker wrote:
>> Quoting Emil Velikov (2018-08-13 03:38:13)
>>> On 10 August 2018 at 00:57, Dylan Baker wrote:
>>> > Quoting Chad Versace (2018-08-09 10:37:33)
>>> >> On Tue 07 Aug 2018, Dylan Baker wrot
On Mon, Aug 13, 2018 at 5:54 PM, Dylan Baker wrote:
> Quoting Emil Velikov (2018-08-13 03:38:13)
>> On 10 August 2018 at 00:57, Dylan Baker wrote:
>> > Quoting Chad Versace (2018-08-09 10:37:33)
>> >> On Tue 07 Aug 2018, Dylan Baker wrote:
>> >> > Quoting Bas Nieuwenhuizen (2018-08-07 16:14:33)
>
Am 13.08.2018 um 16:50 schrieb Alejandro Piñeiro:
> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
> patch replaces it with unsigned.
Reviewed-by: Roland Scheidegger
> ---
>
> Note that Im not sure if this is the usual solution. As far as I see,
> uint is used on other sour
On Tue, Aug 14, 2018 at 12:47 AM Emil Velikov wrote:
>
> On 13 August 2018 at 16:21, Tomasz Figa wrote:
> > On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov
> > wrote:
> >>
> >> From: Emil Velikov
> >>
> >> The name string is guaranteed to be NULL terminated. Drop the explicit
> >> length check t
On Tue, Aug 14, 2018 at 1:09 AM Emil Velikov wrote:
>
> On 13 August 2018 at 16:43, Tomasz Figa wrote:
> > On Tue, Aug 14, 2018 at 12:35 AM Emil Velikov
> > wrote:
> >>
> >> On 13 August 2018 at 16:16, Tomasz Figa wrote:
> >> > Hi Emil,
> >> >
> >> > On Mon, Aug 13, 2018 at 11:48 PM Emil Velik
On 13 August 2018 at 16:43, Tomasz Figa wrote:
> On Tue, Aug 14, 2018 at 12:35 AM Emil Velikov
> wrote:
>>
>> On 13 August 2018 at 16:16, Tomasz Figa wrote:
>> > Hi Emil,
>> >
>> > On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov
>> > wrote:
>> >>
>> >> From: Emil Velikov
>> >>
>> >> The functi
Accessing scalar constant as an array in function call or
initializer list triggered assert in get_array_element.
Examples:
func(0[0]);
vec2 t = { 0[0], 0 };
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107550
Signed-off-by: Danylo Piliaiev
---
src/compiler/glsl/ir_constant_expr
Quoting Emil Velikov (2018-08-13 03:38:13)
> On 10 August 2018 at 00:57, Dylan Baker wrote:
> > Quoting Chad Versace (2018-08-09 10:37:33)
> >> On Tue 07 Aug 2018, Dylan Baker wrote:
> >> > Quoting Bas Nieuwenhuizen (2018-08-07 16:14:33)
> >> > >
> >> > > anv_extensions_c = custom_target(
> >> >
On 13 August 2018 at 16:21, Tomasz Figa wrote:
> On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov
> wrote:
>>
>> From: Emil Velikov
>>
>> The name string is guaranteed to be NULL terminated. Drop the explicit
>> length check that comes with strncmp().
>
> Is there anything wrong with that length c
Hi,
On Mon, 13 Aug 2018 at 15:46, Emil Velikov wrote:
> Remove the explicit cast, using the appropriate wrapper instead.
>
> Signed-off-by: Emil Velikov
I just compile-tested this, and it went OK - still a bunch of random
unrelated warnings throughout the build but this didn't add any new
ones.
On Tue, Aug 14, 2018 at 12:35 AM Emil Velikov wrote:
>
> On 13 August 2018 at 16:16, Tomasz Figa wrote:
> > Hi Emil,
> >
> > On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov
> > wrote:
> >>
> >> From: Emil Velikov
> >>
> >> The function name is misleading - it effectively checks if
> >> loader_ge
On Monday, 2018-08-13 15:42:21 +0100, Emil Velikov wrote:
> From: Emil Velikov
>
> Remove the explicit cast, using the appropriate wrapper instead.
>
> Signed-off-by: Emil Velikov
Series is:
Reviewed-by: Eric Engestrom
> ---
> src/egl/drivers/dri2/platform_drm.c | 2 +-
> 1 file changed, 1
Hi Emil,
Emil Velikov writes:
> From: Emil Velikov
>
> Replace the manual handling of /dev/dri in famour of the drmDevice API.
s/famour/favour/
> The latter provides a consistent way of enumerating the devices,
> providing device details as needed.
>
> Cc: Robert Foss
> Cc: Tomasz Figa
> Si
On 13 August 2018 at 16:16, Tomasz Figa wrote:
> Hi Emil,
>
> On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov
> wrote:
>>
>> From: Emil Velikov
>>
>> The function name is misleading - it effectively checks if
>> loader_get_driver_for_fd fails. Which can happen only only on strdup
>> error - a clo
On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov wrote:
>
> From: Emil Velikov
>
> The name string is guaranteed to be NULL terminated. Drop the explicit
> length check that comes with strncmp().
Is there anything wrong with that length check? I feel like it's a
good practice to keep it anyway.
Be
On 13 August 2018 at 15:56, Alejandro Piñeiro wrote:
>
>
> On 13/08/18 16:50, Alejandro Piñeiro wrote:
>> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
>> patch replaces it with unsigned.
>> ---
>>
>> Note that Im not sure if this is the usual solution. As far as I see,
>> uin
Hi Emil,
On Mon, Aug 13, 2018 at 11:48 PM Emil Velikov wrote:
>
> From: Emil Velikov
>
> The function name is misleading - it effectively checks if
> loader_get_driver_for_fd fails. Which can happen only only on strdup
> error - a close to impossible scenario.
How about a DRI node which doesn't
On 13/08/18 16:50, Alejandro Piñeiro wrote:
> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
> patch replaces it with unsigned.
> ---
>
> Note that Im not sure if this is the usual solution. As far as I see,
> uint is used on other source files. Having said so, just replacing
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.
---
Note that Im not sure if this is the usual solution. As far as I see,
uint is used on other source files. Having said so, just replacing for
unsigned seems the easier way to fix this.
src/mesa
From: Emil Velikov
The function name is misleading - it effectively checks if
loader_get_driver_for_fd fails. Which can happen only only on strdup
error - a close to impossible scenario.
Drop the function - we call the loader API at at later stage.
Cc: Robert Foss
Cc: Tomasz Figa
Signed-off-b
From: Emil Velikov
The name string is guaranteed to be non-NULL.
Cc: Robert Foss
Cc: Tomasz Figa
Signed-off-by: Emil Velikov
---
src/egl/drivers/dri2/platform_android.c | 5 -
1 file changed, 5 deletions(-)
diff --git a/src/egl/drivers/dri2/platform_android.c
b/src/egl/drivers/dri2/pla
From: Emil Velikov
The name string is guaranteed to be NULL terminated. Drop the explicit
length check that comes with strncmp().
Cc: Robert Foss
Cc: Tomasz Figa
Signed-off-by: Emil Velikov
---
src/egl/drivers/dri2/platform_android.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
dif
From: Emil Velikov
Currently droid_probe_device, does not do any 'probing' but filtering
out a device if it doesn't match the vendor string given.
Rename the function, straighten the return type and call it only as
needed - an actual vendor string is provided.
Cc: Robert Foss
Cc: Tomasz Figa
From: Emil Velikov
Replace the manual handling of /dev/dri in famour of the drmDevice API.
The latter provides a consistent way of enumerating the devices,
providing device details as needed.
Cc: Robert Foss
Cc: Tomasz Figa
Signed-off-by: Emil Velikov
---
If using VGEM the following patch is
From: Emil Velikov
Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov
---
src/egl/drivers/dri2/platform_drm.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/egl/drivers/dri2/platform
From: Emil Velikov
Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov
---
src/egl/drivers/dri2/platform_drm.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/egl/drivers/dri2/platform_d
From: Emil Velikov
Remove the explicit cast, using the appropriate wrapper instead.
Signed-off-by: Emil Velikov
---
src/egl/drivers/dri2/platform_drm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/egl/drivers/dri2/platform_drm.c
b/src/egl/drivers/dri2/platform_drm.c
Build mesa 8582 failed
Commit c91a5f70fb by Neil Roberts on 7/31/2018 1:44 PM:
i965/nir: Use the nir copy of shader_info to handle gl_PatchVerticesIn\n\nInstead of using the copy of shader_info stored in gl_program, it now\nuses the one in nir_shader. This is n
On 13/08/18 16:14, Jason Ekstrand wrote:
> I think this is ok. The difference in implementation is a bit of an
> artifact of history. When we were working on Vulkan 1.0, we wanted to
> make things consistent. One suggestion for how to do that was to have
> Vertex/InstanceId which was zero-based
https://bugs.freedesktop.org/show_bug.cgi?id=106151
Gregor Münch changed:
What|Removed |Added
Blocks||77449
Referenced Bugs:
https://bugs.fr
https://bugs.freedesktop.org/show_bug.cgi?id=106877
Gregor Münch changed:
What|Removed |Added
Blocks||77449
Referenced Bugs:
https://bugs.fr
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Gregor Münch changed:
What|Removed |Added
Depends on||100069, 101978, 104602,
I think this is ok. The difference in implementation is a bit of an
artifact of history. When we were working on Vulkan 1.0, we wanted to make
things consistent. One suggestion for how to do that was to have
Vertex/InstanceId which was zero-based and Vertex/InstanceIndex which
included the base
This is the only pending patch from this series, would appreciate a
review. As everything involving the VertexIndex/Id, it is somewhat
tricky. I'm CCing Kenneth too as he was involved on the OpenGL mess with
gl_VertexId and similar.
FWIW, I already executed the Intel CI, and there are no regressio
On Saturday, 2018-08-11 17:19:04 +0100, Lionel Landwerlin wrote:
> When associating a template GLX config to a DRI one (filled out by the
> driver), we need to update the GLX_DONT_CARE fields (like yInverted
> for example). Otherwise those fields will report GLX_DONT_CARE to the
> application which
Meson now uses python3, so let's add a block for Autotools, move that
line into the buildsys-specific blocks, and set the correct version for
Meson.
Fixes: 2ee1c86d71bee5ddca2c "meson: Build with Python 3"
Signed-off-by: Eric Engestrom
---
.travis.yml | 9 +++--
1 file changed, 7 insertions(
Hi Adam,
Thanks for the extensive write-up.
On 9 August 2018 at 20:30, Adam Jackson wrote:
> On Thu, 2018-08-09 at 18:22 +0100, Emil Velikov wrote:
>
>> In the GLX case, it's required due to server-side rendering. One needs
>> a separate primitive for each pbuffer, thus the information can be
>>
On 10 August 2018 at 00:57, Dylan Baker wrote:
> Quoting Chad Versace (2018-08-09 10:37:33)
>> On Tue 07 Aug 2018, Dylan Baker wrote:
>> > Quoting Bas Nieuwenhuizen (2018-08-07 16:14:33)
>> > >
>> > > anv_extensions_c = custom_target(
>> > > @@ -36,10 +37,11 @@ anv_extensions_c = custom_target(
>
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #10 from Gert Wollny ---
I had a look at VSM versus ESM, and I see a difference that would indicate an
error in the ESM shader (be it in blender or the drivers), but there is no
specific output (like given in this bug) that would ind
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #9 from Gert Wollny ---
@amonpaike thanks for pointing out the problems with blender, yes did a bit of
playing around with it, so I hope I'll be able to get some insight of what
might go wrong. However, there are some limits on how t
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