On 13/08/18 16:50, Alejandro Piñeiro wrote: > From AppVeyor #8582, it seems that MSVC doesn't like uint, so this > patch replaces it with unsigned. > --- > > Note that Im not sure if this is the usual solution. As far as I see, > uint is used on other source files. Having said so, just replacing for > unsigned seems the easier way to fix this.
Note2: I don't have a way to really test this patch on MSVC. I assume that it would fix it, but it is a kind of blind-assumption. > > src/mesa/main/glspirv.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c > index 4fc80b72181..1c5b7dd17f3 100644 > --- a/src/mesa/main/glspirv.c > +++ b/src/mesa/main/glspirv.c > @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader, > { > nir_foreach_variable(var, &shader->inputs) { > if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { > - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); > i++) { > + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, > true); i++) { > uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); > shader->info.vs.double_inputs |= bitfield; > } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev