From AppVeyor #8582, it seems that MSVC doesn't like uint, so this patch replaces it with unsigned. ---
Note that Im not sure if this is the usual solution. As far as I see, uint is used on other source files. Having said so, just replacing for unsigned seems the easier way to fix this. src/mesa/main/glspirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 4fc80b72181..1c5b7dd17f3 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader, { nir_foreach_variable(var, &shader->inputs) { if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); shader->info.vs.double_inputs |= bitfield; } -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev