It is weird, i am not sure what happens neither. I assume because in
emit_cb_setup XRGB is mapped to dst_format
R200_COLOR_FORMAT_ARGB, but in emit_tx_setup XRGB
src_mesa_format not have alpha. It looks OK but does not work good for
some reason, so i added R200_TXFORMAT_ALPHA_IN_MAP to
On Thu, Jan 17, 2013 at 02:59:49PM -0800, Matt Turner wrote:
> On Thu, Jan 17, 2013 at 1:42 PM, Matt Turner wrote:
> > On Wed, Jan 16, 2013 at 10:55 PM, Thierry Reding
> > wrote:
> >> On Wed, Jan 16, 2013 at 03:14:14PM -0800, Matt Turner wrote:
> >> [...]
> >>> diff --git a/src/glsl/Makefile.am b
https://bugs.freedesktop.org/show_bug.cgi?id=59541
Priority: medium
Bug ID: 59541
Keywords: regression
CC: anuj.pho...@gmail.com
Assignee: mesa-dev@lists.freedesktop.org
Summary: [swrast] pigit fbo-blit regression
Sever
On 01/17/2013 01:00 PM, Adam Jackson wrote:
The vs part hasn't been wired up since tgsi_sse2 was disabled in:
commit 4eb3225b38ce12cb34ab3d90804c9683bd7b4ed3
Author: José Fonseca
Date: Tue Nov 8 00:10:47 2011 +
Remove tgsi_sse2.
And it would certainly not work corr
From: Brian Paul
[airlied: Based on Brian's patch, I've fixed it up to always report a non-core
and core profile, after each other, and dropped the -c flag as its redunant
now]
The -c flag says to try to create a core profile (no legacy features)
using glXCreateContextAttribsARB(). A core profi
On Thu, Jan 17, 2013 at 1:42 PM, Matt Turner wrote:
> On Wed, Jan 16, 2013 at 10:55 PM, Thierry Reding
> wrote:
>> On Wed, Jan 16, 2013 at 03:14:14PM -0800, Matt Turner wrote:
>> [...]
>>> diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
>>> index fa09c5e..07fcf96 100644
>>> --- a/src/gls
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer wrote:
> On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
>> On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
>> > Forking r600g was obviously a bad idea, because now radeonsi is just
>> > as horrible as r600g used to be.
>>
>> What do yo
https://bugs.freedesktop.org/show_bug.cgi?id=59534
Tom Stellard changed:
What|Removed |Added
Blocks||59304
--
You are receiving this mail bec
https://bugs.freedesktop.org/show_bug.cgi?id=59304
Tom Stellard changed:
What|Removed |Added
Depends on||59534
--
You are receiving this mail bec
https://bugs.freedesktop.org/show_bug.cgi?id=59534
Priority: medium
Bug ID: 59534
Assignee: mesa-dev@lists.freedesktop.org
Summary: Automake Regression: Erroneous errors messages printed
when using clover
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=59334
--- Comment #4 from Tom Stellard ---
(In reply to comment #3)
> Created attachment 73013 [details]
> Work around for bug
>
> This patch works around the bug by linking against libgallium.a rather than
> libgallium.la. However, this is not a goo
On Wed, Jan 16, 2013 at 10:55 PM, Thierry Reding
wrote:
> On Wed, Jan 16, 2013 at 03:14:14PM -0800, Matt Turner wrote:
> [...]
>> diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
>> index fa09c5e..07fcf96 100644
>> --- a/src/glsl/Makefile.am
>> +++ b/src/glsl/Makefile.am
>> @@ -19,7 +19,11
Series is
Reviewed-by: Ian Romanick
You should add the stable branch annotation to patch 1 as well. Without
that, automatic picker scripts won't pick it.
On 01/16/2013 09:15 PM, Kenneth Graunke wrote:
This is purely a refactor. However, in a moment, we'll want to set
lod_type to float for
On 01/17/2013 09:58 AM, Kenneth Graunke wrote:
According to the OpenGL 3.2 Core Profile specification, section 3.8.12:
"For one-, two-, and three-dimensional and one-and two-dimensional array
textures, a texture is mipmap complete if all of the following
conditions hold true:
- [...]
- l
From: Michel Dänzer
[ Squashed port of the following r600g commits: - Michel Dänzer ]
commit 428e37c2da420f7dc14a2ea265f2387270f9bee1
Author: Marek Olšák
Date: Tue Oct 2 22:02:54 2012 +0200
r600g: add in-place DB decompression and texturing with DB tiling
The decompression is done i
From: Marek Olšák
[ Squashed port of the following r600g commits: - Michel Dänzer ]
commit c1e8c845ea9c6f843cc5bba5974668c007799bbc
Author: Marek Olšák
Date: Sat Jul 7 19:10:00 2012 +0200
r600g: inline r600_hw_copy_region
commit 4891c5dc64ccd8cf2bf8a8550ae23e1a61806a7d
Author: Marek Olš
From: Vadim Girlin
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Ligh
On 01/17/2013 11:07 AM, Andreas Boll wrote:
From: Brian Paul
Bump limit from 32 to 128.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=58545
(cherry picked from commit 1b6ba9c4c840e291cbbe19a8601b56d1d103179c)
---
Fixes the following crashing piglit tests on 9.0 with llvmpipe:
./bin/varyin
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/si_state.c |5 -
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c
b/src/gallium/drivers/radeonsi/si_state.c
index f7fe603..ee353ed 100644
--- a/src/gall
From: Michel Dänzer
No piglit regressions anymore thanks to fixes in libdrm_radeon and here.
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeonsi/r600_texture.c |3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c
b/src/
From: Brian Paul
Bump limit from 32 to 128.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=58545
(cherry picked from commit 1b6ba9c4c840e291cbbe19a8601b56d1d103179c)
---
Fixes the following crashing piglit tests on 9.0 with llvmpipe:
./bin/varying-packing-simple mat2x4 array -auto -fbo
./bi
According to the OpenGL 3.2 Core Profile specification, section 3.8.12:
"For one-, two-, and three-dimensional and one-and two-dimensional array
textures, a texture is mipmap complete if all of the following
conditions hold true:
- [...]
- levelbase <= levelmax [...]
Using the preceding defi
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
> On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
> > Forking r600g was obviously a bad idea, because now radeonsi is just
> > as horrible as r600g used to be.
>
> What do you suggest?
That's an honest question, BTW. It's certainly b
On Thu, Jan 17, 2013 at 10:37 AM, Brian Paul wrote:
>
> In compiler.h we define the likely(), unlikely() macros which wrap GCC's
> __builtin_expect(). But we only use them in a handful of places.
>
> It seems to me that an obvious place to possibly use these would be for GL
> error testing. For
On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
> This is a pretty ugly hack. It won't work if a depth texture is set in
> a fragment shader and a non-depth texture is later set in a vertex
> shader. That will cause have_depth_texture to be false.
>
> The proper solution is to port the dept
On Thu, Jan 17, 2013 at 5:06 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> Filtering of DEPTH_COMPONENT and DEPTH_STENCIL for TEXTURE_3D is already
> done in texture_error_check because these combinations aren't allowed on
> desktop GL either.
>
> Signed-off-by: Ian Romanick
> ---
> src/mesa
This is a pretty ugly hack. It won't work if a depth texture is set in
a fragment shader and a non-depth texture is later set in a vertex
shader. That will cause have_depth_texture to be false.
The proper solution is to port the depth-texture tracking from r600g,
well, ideally the whole r600_textu
https://bugs.freedesktop.org/show_bug.cgi?id=59499
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
In compiler.h we define the likely(), unlikely() macros which wrap
GCC's __builtin_expect(). But we only use them in a handful of places.
It seems to me that an obvious place to possibly use these would be
for GL error testing. For example, in glDrawArrays():
if (unlikely(count <= 0))
On Thu, Jan 17, 2013 at 9:37 PM, Brian Paul wrote:
> 1. The loop over dest buffers in blit_linear() needed a null pointer
> check. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59499
>
> 2. The code to grab the drawRb's format needs to be inside the drawing loop.
>
> 3. An equality test was
On Thu, Jan 17, 2013 at 12:56 AM, Kenneth Graunke wrote:
> Fixes regressions since commit 899017fc54c40c969b5239b33f3a17b311878b0d
> Author: Kenneth Graunke
> Date: Fri Jan 4 07:53:09 2013 -0800
>
> i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.
>
> That patch assumed
On 01/17/2013 08:07 AM, Brian Paul wrote:
1. The loop over dest buffers in blit_linear() needed a null pointer
check. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59499
2. The code to grab the drawRb's format needs to be inside the drawing loop.
3. An equality test was using = instead of
Reviewed-by: Eric Anholt
I'm actually in the process of trying out using dispatch tables to take
care of ASSERT_OUTSIDE_BEGIN_END, since I'm pretty sure we forget them
all the time, and it's extra overhead in all of our core GL entrypoints.
pgpcbkM639B71.pgp
Description: PGP signature
_
I just posted a patch that fixes this and several other issues in that
code. I didn't see your patch until just now. I think we should go
with mine.
-Brian
On Thu, Jan 17, 2013 at 7:43 AM, Anuj Phogat wrote:
> This fixes a segfault in blit_linear() function:
> https://bugs.freedesktop.org/sho
1. The loop over dest buffers in blit_linear() needed a null pointer
check. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59499
2. The code to grab the drawRb's format needs to be inside the drawing loop.
3. An equality test was using = instead of == thus messing up a
renderbuffer attachmen
On 01/16/2013 11:56 PM, Pohjolainen, Topi wrote:
On Wed, Jan 16, 2013 at 03:03:41PM -0800, Ian Romanick wrote:
From: Kenneth Graunke
The GLSL 1.40 spec says:
"Uniform block names and variable names declared within uniform
blocks are scoped at the program level."
Track the block nam
When binding a region to a texture image, re-create the miptree base-level
considering the offset and dimension information exported by DRIImage.
Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/intel/intel_tex_image.c | 31 --
1 file changed, 24 insertions(+), 7
If the offsets are present, this lets us specify a particular level and slice
in a shared region using the base level of an exported mip-map tree.
Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 12 +++-
src/mesa/drivers/dri/i965/gen7_wm_surface_s
Save miptree level info to DRIImage:
- Appropriately-aligned base offset pointing to the image
- x/y offsets from miptree's base address
In non-tile-aligned surface cases where resolving back to the original image
located in mip-levels higher than the base level proves problematic due to
offset al
Add helper to calculate fine-grained x and y adjustment pixels
to an image within a miptree level for tiled regions.
Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 15 +++
src/mesa/drivers/dri/intel/intel_mipmap_tree.h |6 ++
2 files cha
Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 37
src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 14 -
2 files changed, 31 insertions(+), 20 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
b/sr
Add create image from texture extension and bump version.
Signed-off-by: Abdiel Janulgue
---
include/GL/internal/dri_interface.h | 14 +-
src/egl/drivers/dri2/egl_dri2.c | 85 +++
2 files changed, 98 insertions(+), 1 deletion(-)
diff --git a/include/G
Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/intel/intel_regions.h |7 +++
1 file changed, 7 insertions(+)
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h
b/src/mesa/drivers/dri/intel/intel_regions.h
index 8737a6d..95b65de 100644
--- a/src/mesa/drivers/dri/intel/intel
Changes since v4:
* Drop texture 3D support for now (until we test it with piglit).
I plan to add it incrementally as soon as piglit tests for it are done.
* Drop useless errors warnings and report proper EGL errors.
* Expose intel_miptree_create_internal as intel_miptree_create_layout
* Simplif
Am 16.01.2013 17:52, schrieb Milan Kostić:
> No, no regress in piglit i've seen at all, only better... i even
> played whole Drawn 2 game:
> http://www.drawngame.com/games/dark-flight
> under wine in OpenGL mode, it works perfectly now, needs culling under
> fbo which is fixed now and this fix to
This fixes a segfault in blit_linear() function:
https://bugs.freedesktop.org/show_bug.cgi?id=59499
Signed-off-by: Anuj Phogat
---
src/mesa/swrast/s_blit.c |3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
index 043b578
Am 16.01.2013 19:05, schrieb Matt Turner:
On Wed, Jan 16, 2013 at 6:18 AM, Christian König
wrote:
From: Christian König
Added with automake conversion, but makes no sense at all.
Not according to git...? See e3b2160a1ffcfba0ff60cb47c17bd1a41afb63db.
It looks like it was in the old Makefile t
https://bugs.freedesktop.org/show_bug.cgi?id=59501
Vinson Lee changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
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