On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote: > This is a pretty ugly hack. It won't work if a depth texture is set in > a fragment shader and a non-depth texture is later set in a vertex > shader. That will cause have_depth_texture to be false. > > The proper solution is to port the depth-texture tracking from r600g, > [...]
I'm working on that. > Forking r600g was obviously a bad idea, because now radeonsi is just > as horrible as r600g used to be. What do you suggest? -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev