On 01/17/2013 09:58 AM, Kenneth Graunke wrote:
According to the OpenGL 3.2 Core Profile specification, section 3.8.12:
"For one-, two-, and three-dimensional and one-and two-dimensional array
textures, a texture is mipmap complete if all of the following
conditions hold true:
- [...]
- levelbase <= levelmax [...]
Using the preceding definitions, a texture is complete unless any of
the following conditions hold true:
- [...]
- The minification filter requires a mipmap (is neither NEAREST nor
LINEAR), and the texture is not mipmap complete."
(This text also appears in all GL >= 3.2 specs and the ES 3.0 spec.)
From this, we see that levelbase <= levelmax should only affect mipmap
completeness, not base-level completeness.
Prior versions of GL did not have the notion of mipmap completeness,
simply calling the texture incomplete in this case. But I don't think
we really care.
Fixes es3conform's sgis_texture_lod_basic_completeness test.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
I poked around a bit in _mesa_test_texobj_completeness, and I think this
is right. I had some concerns about other possible behavior changes,
but I don't think there will be any incorrect changes.
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/mesa/main/texobj.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 799ce31..f40ab1a 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -469,7 +469,7 @@ _mesa_test_texobj_completeness( const struct gl_context
*ctx,
}
if (t->MaxLevel < baseLevel) {
- incomplete(t, BASE, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
+ incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
t->MaxLevel, baseLevel);
return;
}
@@ -577,7 +577,7 @@ _mesa_test_texobj_completeness( const struct gl_context
*ctx,
GLuint width, height, depth, face;
if (minLevel > maxLevel) {
- incomplete(t, BASE, "minLevel > maxLevel");
+ incomplete(t, MIPMAP, "minLevel > maxLevel");
return;
}
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