Re: Dimensions

2013-06-03 Thread Jessica Moss
Ok, is it a must that you play those to advance though? I unlocked everything but the ghost/collective dimensions, and managed to complete all of them, but now am stuck and can't go any further, and am down to only 13000 some odd quantem cells, sense I used most of them to transform, so am stum

Re: Dimensions

2013-06-02 Thread Teresa Cochran
Hi, Jessica, You don't have to play with a bunch of other people on the collective level. You can buy quantum cell packs within the app, or you can continue to play the lower levels until you collect a huge number of cells, at which point you can convert them to artifacts. I didn't play the col

Re: Dimensions

2013-06-02 Thread Jessica Moss
Ok, I've managed to transform everything up to the kinetic dimentions, but haven't done the collective/ghost dimensions, sense I A: can't stay up that late, and B: haven't gotten enough people to join me to do the collective one's, so I'm only going to guess that's why it won't let me go any fur

Re: Dimensions

2013-05-30 Thread Jessica Moss
Ok, something I find interesting, is on occasion I end up hearing sounds in the background, mostly in the tranquil dimension, that sound like anything from birds screaching to people having a conversation that sounds like just bits and pieces. What's that all about? I remember a couple times,

Re: Dimensions

2013-05-27 Thread Alex Hall
Once it is centered, you have to move your finger back about an inch, toward the home button. You should hear the beam sound "ramping up" and, once you do, hold your finger still until the artifact is captured. Same deal for the Nefilim, but those you push away (move your finger away from the ho

Re: Dimensions

2013-05-27 Thread Jessica Moss
Ok, I'm still really confused on the artifacts thing; I finally managed to get one dead centered yesterday, held it there, held the beam button down, it stayed centered the entire time, and the thing still said I missed it. What on earth was that about? On May 11, 2013, at 4:06 PM, Michael Babc

Re: Dimensions

2013-05-12 Thread Donna Goodin
Jessica, Just put your finger down about an inch above the home key. Try it a few times, I think you'll be surprised by how easy it is to find. Cheers, Donna On May 12, 2013, at 7:32 PM, Jessica Moss wrote: > How do you find the beam button without VO though? I think I managed to do > that o

Re: Dimensions

2013-05-12 Thread Donna Goodin
Hi Cate, I am actually working in all the different dimensions. It keeps things from getting too boring. Just thought I'd mention that in case it's helpful. Best, Donna On May 12, 2013, at 5:22 PM, cait furness wrote: > Donna, > Don't worry, I haven't completed a dimension yet, either! I'm s

Re: Dimensions

2013-05-12 Thread Jessica Moss
How do you find the beam button without VO though? I think I managed to do that once in a blue moon when I played around with it in training mode, and managed to find them then, but didn't know what I was doing either, so go figure. On May 12, 2013, at 2:17 PM, Donna Goodin wrote: > Hey Alex,

Re: Dimensions

2013-05-12 Thread cait furness
Donna, Don't worry, I haven't completed a dimension yet, either! I'm still stuck in the tranquil one, lol! Cait On 2013-05-12, at 5:23 PM, Donna Goodin wrote: > wow, Alex, you're good! I did figure out the quantum cell thing, I'm up to > 85,000 at the moment. But I haven't completed a dimen

Re: Dimensions

2013-05-12 Thread Donna Goodin
wow, Alex, you're good! I did figure out the quantum cell thing, I'm up to 85,000 at the moment. But I haven't completed a dimension yet, for one thing, I keep getting lots of the class G artifacts, I think I've got about 8 of them in one dimension. As for the centering thing, I am aligning w

Re: Dimensions

2013-05-12 Thread Alex Hall
To center the beam and make sure you aren't still moving it (by having your finger off to one side) use the home button as a reference. On units with the Lightning connector, you can use that - the 30-pin connector would, I think, be too large to use for reference, but the smaller one is centere

Re: Dimensions

2013-05-12 Thread Donna Goodin
Hi Cate, Well, for what it's worth, yesterday afternoon, I couldn't miss. I was getting nearly every artifact. Today I haven't gotten a single. one. And it seems to me like I'm doing the same thing, but I'm having a harder time getting them in the center for some reason. So yeah, sometimes

Re: Dimensions

2013-05-12 Thread cait furness
Donna, ok, thanks, I'll give that a go. It was just frustrating yesterday, but then again, it was also at like 2 o'clock in the morning, lol Cait On 2013-05-12, at 2:49 PM, Donna Goodin wrote: > Hi Cate, > > something that was helpful to me was to focus more on getting the artifact so > the s

Re: Dimensions

2013-05-12 Thread Donna Goodin
Hi Cate, something that was helpful to me was to focus more on getting the artifact so the sound was right in the center. I think I was getting into trouble because I was in a hurry to start pulling it down. The pulling down part is really pretty easy, so focus on getting it in the center and

Re: Dimensions

2013-05-12 Thread cait furness
I'm still finding getting the artifacts hard. I'm trying to play with voiceover turned off and I'm finding the game more responsive this way as well for what it's worth. It's less distracting, too. I do turn it back on to look at the transformation lab, etc, though. any tips for getting the a

Re: Dimensions

2013-05-12 Thread Donna Goodin
Hey Alex, I think I just find that I don't need VO, and I like the fact that the second I touch the beam button it activates, as opposed to touching the button, hearing it say "Beam Button", double-tapping, and then being able to move around. Also, and maybe this one is my imagination, I do th

Re: Dimensions

2013-05-12 Thread Donna Goodin
Hi Jessica, I don't have a BT headset, but on the occasions when I have had opportunity to use one, I've noted that there's significant delay. I think you would find that delay would really interfere with playing Dimensions. Best, Donna On May 11, 2013, at 9:55 AM, Jessica Moss wrote: > Have

Re: Dimensions

2013-05-11 Thread Jessica Moss
Cool, thanx for the tip; Hannah likes the way her voice changes when you play the game, but doesn't know what the rest of it does, so doesn't really understand why parts of it get louder, which I'm not aware of, sense we're taking turns with the headphones, then when she gives them back to me, t

Re: Dimensions, a trick for escaping the Nefalim

2013-05-11 Thread Jessica Moss
Oh well, they'll live, thanx for the trick, I really appreciate that. I remember doing something similar when the accessible version of wheel of fortune when it was first released, and it had a bug in it where you could reenter all your letters after you'd gone bankrupt and get all your money b

Re: Dimensions

2013-05-11 Thread Jessica Moss
Have you ever been able to use this with a bluetooth headset? I've tried to when I misplaced my earbuds that came with my mac, and it disconnects whenever the game starts, and I don't know if there's a setting to change that. I can't find anything on their web site that says anything about usi

Re: Dimensions

2013-05-11 Thread Alex Hall
I find it perfectly responsive with vo on, and I now always beat the Nefilim and rarely lose an artifact. I guess it's just what you are used to... On May 11, 2013, at 3:39 PM, Teresa Cochran wrote: > I find the beam button rather easy to find because of the auditory clue. If > you touch it at

Re: Dimensions

2013-05-11 Thread Donna Goodin
Wow, you're right! The game is much more responsive with VO off, and it's very easy to play because the auditory clues. Overall I like the gameplay much better without VO. Best, Donna Sent from my iPhone On May 11, 2013, at 2:39 PM, Teresa Cochran wrote: > I find the beam button rather easy t

Re: Dimensions

2013-05-11 Thread Teresa Cochran
I find the beam button rather easy to find because of the auditory clue. If you touch it at all, it activates with a sound. I got used to playing with VO off and learned where all the buttons were, through trial and error. I did find the game more responsive this way. teresa On May 11, 2013, at

Re: Dimensions

2013-05-11 Thread Donna Goodin
Hi Daniela, Here's a suggestion posted by someone on another list. I finally got an artifact a minute ago, and this advice helped. He's right, the artifact has to be exactly centered. Here's what Alex wrote: "It's not so much that you are not holding your finger still, it is also about cente

Re: Dimensions

2013-05-11 Thread Donna Goodin
Message- > From: macvisionaries@googlegroups.com > [mailto:macvisionaries@googlegroups.com] On Behalf Of Jessica Moss > Sent: Friday, May 10, 2013 8:57 PM > To: macvisionaries@googlegroups.com > Subject: Re: Dimensions > > Oh wow, sounds really confusing, reminds me a lot of ha

Re: Dimensions

2013-05-11 Thread Daniela Rubio
Hello! Please, how do I collect artifacts? I find them, but I can't get them. They move when I hold and move my finger on the been button, but I always have bad luck. Any tricks for it? Thanks! Daniela Rubio T  Distinguished Educator iPhone: +34662328507 El 09/05/2013, a las 05:59, Teresa

RE: Dimensions

2013-05-10 Thread Jamie Pauls
I would definitely agree with that. -Original Message- From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] On Behalf Of Donna Goodin Sent: Friday, May 10, 2013 10:00 PM To: macvisionaries@googlegroups.com Subject: Re: Dimensions I would think the delay of using

RE: Dimensions

2013-05-10 Thread Jamie Pauls
On Behalf Of Jessica Moss Sent: Friday, May 10, 2013 8:57 PM To: macvisionaries@googlegroups.com Subject: Re: Dimensions Oh wow, sounds really confusing, reminds me a lot of having to learn algibra for the first time with maybe more of a twist. I sometimes wish I could just turn that part of the game

Re: Dimensions

2013-05-10 Thread Donna Goodin
I would think the delay of using a bluetooth headset would interfere with the game, but don't know for sure. Donna On May 10, 2013, at 8:40 PM, Jessica Moss wrote: > Can you use a bluetooth headset with this? I' tried to twice today only to > have it disconnect as soon as I enter the game, whi

Re: Dimensions

2013-05-10 Thread Jessica Moss
Oh wow, sounds really confusing, reminds me a lot of having to learn algibra for the first time with maybe more of a twist. I sometimes wish I could just turn that part of the game off and just let it move from one dimention to another, considering the fact that I just love the way it makes eve

Re: Dimensions

2013-05-10 Thread Jessica Moss
Can you use a bluetooth headset with this? I' tried to twice today only to have it disconnect as soon as I enter the game, which doesn't make sense, considering the fact that you can use a pare of ear buds with a mic, which I unfortunately have misplaced. On May 10, 2013, at 7:18 AM, Donna Goo

Re: Dimensions

2013-05-10 Thread Donna Goodin
Hi Jessica, No, it isn't a game for the blind. I think the sound of metal you're talking about is the sound to let you know where the artifact is. If you move your finger right, the artifact goes left, and vice versa. So, if you hear the clinking sound in the left ear, move your finger that

Re: Dimensions

2013-05-10 Thread Jessica Moss
Ok, a couple questions: first of all, when you find an artifact, what does that sound mean, that kind of sounds like bells, or pieces of metal hitting each other? Second, is this game designed specificly for the blind? My dad saw my status as it was updating, which I didn't realize that posted

Re: Dimensions

2013-05-10 Thread Donna Goodin
Hi Alex, Cloudburst is on the next level, so you won't see it now. The button to use cells to unlock a dimension is toward the left on the screen after you've selected the cell and pressed Enter. HTH, Donna On May 10, 2013, at 7:24 AM, Alex Hall wrote: > I have cells to unlock a level or two,

Re: Dimensions

2013-05-10 Thread Alex Hall
Great, I'm downloading it now. Thanks! > OK, the file is up there now, I just tried it. > > Bob > > On May 10, 2013, at 8:21 AM, Alex Hall wrote: > >> Thanks for the link, but it gave me a 404 error. I do look forward to these >> files, as they will hopefully outline how to actually get thing

Re: Dimensions

2013-05-10 Thread Robert Hill
OK, the file is up there now, I just tried it. Bob On May 10, 2013, at 8:21 AM, Alex Hall wrote: > Thanks for the link, but it gave me a 404 error. I do look forward to these > files, as they will hopefully outline how to actually get things done. It > seems very hit-or-miss as to whether the

Re: Dimensions

2013-05-10 Thread Bob Hill
I jumped the gun, the file is still uploading. Need more coffee. Will let you know when done. Sorry. Bob Sent from Bob's iPhone On May 10, 2013, at 8:21 AM, Alex Hall wrote: > Thanks for the link, but it gave me a 404 error. I do look forward to these > files, as they will hopefully outline

Re: Dimensions

2013-05-10 Thread Alex Hall
I have cells to unlock a level or two, but cannot work out how to do it. Also, I don't see anything about rain, just ghost, flux, collective, kinetic, and tranquil. I've tried to get kinetic to work, but nothing happens when I hit the "enter dimension" or "popup menu enter" buttons, even if I st

Re: Dimensions

2013-05-10 Thread Alex Hall
Thanks for the link, but it gave me a 404 error. I do look forward to these files, as they will hopefully outline how to actually get things done. It seems very hit-or-miss as to whether the game will actually do anything when you double tap; sometimes it works, sometimes it does not. On May 10,

Re: Dimensions

2013-05-10 Thread Robert Hill
Hi all, Being the packrat that I am, I have saved a couple of podcasts done by Darren Duff regarding Dimensions. Here's the link to these files. https://dl.dropboxusercontent.com/u/37074312/dimensions.zip I hope this will answer some questions about playing the game. Bob Hill On May 10, 2013

Re: Dimensions

2013-05-10 Thread Donna Goodin
Hi Teresa, thanks, this helps a lot. I thought you had to pull the beam all the way down to the bottom of the screen, so I kept losing the artifact. I actually broke down last night and converted a bunch of cells into artifacts, I was so frustrated at not being able to get any of them. :) th

Re: Dimensions

2013-05-09 Thread Teresa Cochran
One more thing to note: if VO is on, you have to tap and hold the beam, and then drag the artifact toward you. It works the same for the nethalim. If you play with VO off, then you can merely tap on it. In either case, you'll hear an activation tone. HtH, Teresa On May 9, 2013, at 7:30 PM, Donn

Re: Dimensions

2013-05-09 Thread Teresa Cochran
Hi, Alex and Donna, Ok, the location of the beam varies a little. When you are using it, the sound raises in pitch. Pull the artifact toward you, and hold steady once it levels off at its highest pitch, which won't be much higher than its beginning pitch. There will be a sort of "tada" tone whe

Re: Dimensions

2013-05-09 Thread Donna Goodin
Right. But if you wanted to move Facebook to the next screen, or to a different place on the same screen, you'd do that double-tap and hold, then you'd very slowly drag it to the place you want it to be. Cheers, Donna On May 9, 2013, at 8:49 PM, Jessica Moss wrote: > Interesting, I've never he

Re: Dimensions

2013-05-09 Thread Jessica Moss
Interesting, I've never heard of that. If I've needed to move an app, I always did a double-tap and hold on the item until it said "moving facebook," for example, then if I wanted to delete it, I just double-tapped it and confirmed that I wanted to delete the app. On May 9, 2013, at 7:55 PM, Al

Re: Dimensions

2013-05-09 Thread Donna Goodin
Hi Jessica, The dragging gesture is what you do when you're trying to move an app. You basically move your finger slowly around the screen without lifting it up. My theory is that the Pull gesture is like that, you effectively drag the object toward you. that said, I haven't gotten it to wor

Re: Dimensions

2013-05-09 Thread Alex Hall
For what it's worth, I can't do it either. It's worth mentioning that the left/right does not drag the beam as such; instead, moving further and further left or right makes you move faster and faster in that direction, and only by returning to the center do you stop spinning. So, if you move to

Re: Dimensions

2013-05-09 Thread Jessica Moss
Ok, what exactly is the dragging jesture? Sorry to sound ignorant here, but I've never heard of that, and think I may have done it, (at least I hold my finger down on the beam button, and slide it down or up the screen,) and nothing happens, so I'm not sure if that constitutes as a "dragging je

Re: Dimensions

2013-05-09 Thread Alex Hall
I'd like to ask a question as well. How do you collect cells? Artifacts make noise, but cells seem to be silent. I know you can get cells other ways, but it seems unfortunate to just let free ones drift by. Thanks. Oh, one more: I did let the game access my Twitter account, but nothing happened

Re: Dimensions

2013-05-09 Thread Donna Goodin
You *are evil! :) I have a couple more questions. when you're pulling to bring the artifacts close to you, do you have to slide all the way to the bottom of the screen? And, how did you deal with the collective dimension? I have absolutely no desire to link this game to twitter or Facebook.

Re: Dimensions

2013-05-09 Thread Teresa Cochran
It took me a week to get an artifact and another week to get rid of anethalim. Practice, practice. (evil giggle) Teresa On May 9, 2013, at 6:19 AM, Jessica Moss wrote: > I think Hannah does to a point too. I put the headphones on her, and let her > talk and sing into it, and asked her if she

Re: Dimensions

2013-05-09 Thread Jessica Moss
I think Hannah does to a point too. I put the headphones on her, and let her talk and sing into it, and asked her if she liked it, and she was like "yeah!" then we would both talk into it, and blow into the microphone on the phone,, but she then got tired of it, considering the fact that she's

Re: Dimensions

2013-05-09 Thread Donna Goodin
Hi Teresa, I get all that, and I think it's cool. What I think Jessica and I are struggling with is the ability to perform the push and pull gestures. I wish they would give us more time in the training zone to figure that out. I played for a good couple hours last night, and never successfu

Re: Dimensions

2013-05-08 Thread Teresa Cochran
The quantum cells increase the longer you play and the richer your sound environment is. The artifacts have a kind of sonar sound, and are very distinctive once you recognize it. This game is very subtle in a lot of ways, and takes some intent listening skills. It's almost like an interactive mu