OK, the file is up there now, I just tried it.

Bob

On May 10, 2013, at 8:21 AM, Alex Hall <mehg...@gmail.com> wrote:

> Thanks for the link, but it gave me a 404 error. I do look forward to these 
> files, as they will hopefully outline how to actually get things done. It 
> seems very hit-or-miss as to whether the game will actually do anything when 
> you double tap; sometimes it works, sometimes it does not.
> On May 10, 2013, at 8:15 AM, Robert Hill <molliesda...@gmail.com> wrote:
> 
>> Hi all,
>> 
>> Being the packrat that I am, I have saved a couple of podcasts done by 
>> Darren Duff regarding Dimensions.
>> 
>> Here's the link to these files.
>> 
>> https://dl.dropboxusercontent.com/u/37074312/dimensions.zip
>> I hope this will answer some questions about playing the game.
>> 
>> Bob Hill
>> 
>> 
>> On May 10, 2013, at 7:18 AM, Donna Goodin <doniado...@me.com> wrote:
>> 
>> 
>>> Hi Teresa,
>>> 
>>> thanks, this helps a lot.  I thought you had to pull the beam all the way 
>>> down to the bottom of the screen, so I kept losing the artifact.  I 
>>> actually broke down last night and converted a bunch of cells into 
>>> artifacts, I was so frustrated at not being able to get any of them. :)
>>> 
>>> thanks also for the info re the collective zone, glad you don't have to do 
>>> the Facebook thing.  I don't blame you for buying the cloudburst one, given 
>>> where you live (though I agree, that does seem unfair.  I'll probably end 
>>> up buying the collective one, and the Ghost dimension.  I'm sure I'm 
>>> showing my age, but I'm usually sound asleep by midnight.
>>> Cheers,
>>> Donna
>>> On May 10, 2013, at 12:18 AM, Teresa Cochran <vegaspipistre...@gmail.com> 
>>> wrote:
>>> 
>>>> Hi, Alex and Donna,
>>>> 
>>>> Ok, the location of the beam varies a little. When you are using it, the 
>>>> sound raises in pitch. Pull the artifact toward you, and hold steady once 
>>>> it levels off at its highest pitch, which won't be much higher than its 
>>>> beginning pitch. There will be a sort of "tada" tone when you've captured 
>>>> it, and Emily will say something like "you got it!"
>>>> 
>>>> The cells are simply power packs for you to play the game. The longer you 
>>>> play, and the richer your sound environment, the more quantum cells you'll 
>>>> collect. This is the way I played the game. I think I may have bought one 
>>>> pack, because I was impatient.
>>>> 
>>>> I didn't bother with the collective dimension, except to play it like the 
>>>> other ones. You'll still have artifacts to collect in it, but you get more 
>>>> cells if you connect to friends on Twitter and talk to them with the 
>>>> messenger function, a la Church of the Subgenius style. I haven't used it, 
>>>> but I've heard it's hit and miss for accessibility.
>>>> 
>>>> Once you play a level for some period of time, like a few days, the next 
>>>> level will unlock, or you can buy enough cells to unlock it. I think there 
>>>> is one level that only unlocks when it's raining in your local area, but 
>>>> since I live in the desert, I went ahead and bought cells to unlock it. :-P
>>>> 
>>>> Anyhow, go ahead and contact me on or offlist if you have more questions. 
>>>> Have fun.
>>>> 
>>>> Teresa
>>>> On May 9, 2013, at 3:10 PM, Alex Hall <mehg...@gmail.com> wrote:
>>>> 
>>>>> I'd like to ask a question as well. How do you collect cells? Artifacts 
>>>>> make noise, but cells seem to be silent. I know you can get cells other 
>>>>> ways, but it seems unfortunate to just let free ones drift by. Thanks. 
>>>>> Oh, one more: I did let the game access my Twitter account, but nothing 
>>>>> happened with the Collective Dimension, and no tweet seems to have been 
>>>>> sent. Did I do something wrong? Did it mean I need to be somewhere where 
>>>>> it hears three people speak?
>>>>> On May 9, 2013, at 6:00 PM, Donna Goodin <doniado...@me.com> wrote:
>>>>> 
>>>>>> You *are evil! :)
>>>>>> 
>>>>>> I have a couple more questions.  when you're pulling to bring the 
>>>>>> artifacts close to you, do you have to slide all the way to the bottom 
>>>>>> of the screen?  And, how did you deal with the collective dimension?  I 
>>>>>> have absolutely no desire to link this game to twitter or Facebook.  Is 
>>>>>> there any way to unlock that dimension without doing that?  And, I 
>>>>>> assume that if you don't unlock that dimension, there's no way to get to 
>>>>>> Level 2?  That would sort of bring my game to a screeching halt.
>>>>>> 
>>>>>> Thanks, Teresa!
>>>>>> Donna
>>>>>> On May 9, 2013, at 8:29 AM, Teresa Cochran <vegaspipistre...@gmail.com> 
>>>>>> wrote:
>>>>>> 
>>>>>>> It took me a week to get an artifact and another week to get rid of 
>>>>>>> anethalim. Practice, practice. (evil giggle)
>>>>>>> 
>>>>>>> Teresa
>>>>>>> On May 9, 2013, at 6:19 AM, Jessica Moss <junglebookfa...@gmail.com> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> I think Hannah does to a point too.  I put the headphones on her, and 
>>>>>>>> let her talk and sing into it, and asked her if she liked it, and she 
>>>>>>>> was like "yeah!"  then we would both talk into it, and blow into the 
>>>>>>>> microphone on the phone,, but she then got tired of it, considering 
>>>>>>>> the fact that she's only 3 and has a short attention spand, and after 
>>>>>>>> a while, I had to make myself put the headphones away, sense I was 
>>>>>>>> finished with my chores, which was the reason I wanted to play around 
>>>>>>>> with it and had time to.
>>>>>>>> I just couldn't do the artifact thing, sense I couldn't figure it out, 
>>>>>>>> but loved the way it kept going in and out of tranquil and flux mode, 
>>>>>>>> and one time made it all the way to kinetic mode, but didn't stay 
>>>>>>>> there because I wasn't moving around enough.
>>>>>>>> On May 8, 2013, at 11:59 PM, Teresa Cochran wrote:
>>>>>>>> 
>>>>>>>>> The quantum cells increase the longer you play and the richer your 
>>>>>>>>> sound environment is. The artifacts have a kind of sonar sound, and 
>>>>>>>>> are very distinctive once you recognize it. This game is very subtle 
>>>>>>>>> in a lot of ways, and takes some intent listening skills. It's almost 
>>>>>>>>> like an interactive musical piece with a game thrown in as an 
>>>>>>>>> afterthought. It's very innovative, and I really like it a lot.
>>>>>>>>> 
>>>>>>>>> Teresa
>>>>>>>>> On May 8, 2013, at 5:47 PM, Donna Goodin <doniado...@me.com> wrote:
>>>>>>>>> 
>>>>>>>>>> Well, Jessica, you're not the only one confused on this game.  I 
>>>>>>>>>> haven't gotten a single artifact yet.  It sounds like the pull 
>>>>>>>>>> gesture is like the dragging gesture kind of, but I haven't gotten 
>>>>>>>>>> either it or the push gesture to work.  It's odd, too, because 
>>>>>>>>>> despite this, my number of quantum cells keep going up.  I'm 
>>>>>>>>>> clueless.
>>>>>>>>>> Donna
>>>>>>>>>> 
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>>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> Have a great day,
>>>>> Alex (msg sent from Mac Mini)
>>>>> mehg...@gmail.com
>>>>> 
>>>>> 
>>>>> 
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> 
> 
> 
> Have a great day,
> Alex (msg sent from Mac Mini)
> mehg...@gmail.com
> 
> 
> 
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