Oh wow, sounds really confusing, reminds me a lot of having to learn algibra 
for the first time with maybe more of a twist.  I sometimes wish I could just 
turn that part of the game off and just let it move from one dimention to 
another, considering the fact that I just love the way it makes everything 
sound different, which is the only reason I do anything with it, but then 
again, that would probably defeat the purpose of the game play.

On May 10, 2013, at 8:09 PM, Donna Goodin wrote:

> Hi Jessica,
> 
> No, it isn't a game for the blind.  I think the sound of metal you're talking 
> about is the sound to let you know where the artifact is.  If you move your 
> finger right, the artifact goes left, and vice versa.  So, if you hear the 
> clinking sound in the left ear, move your finger that way, to bring the 
> artifact back to the right, then move quickly back to center to stop the 
> movement.  I haven't gotten this to work, mind you, but that's what I'm told 
> you're supposed to do.
> Cheers,
> Donna
> On May 10, 2013, at 6:57 PM, Jessica Moss <junglebookfa...@gmail.com> wrote:
> 
>> Ok, a couple questions: first of all, when you find an artifact, what does 
>> that sound mean, that kind of sounds like bells, or pieces of metal hitting 
>> each other?  Second, is this game designed specificly for the blind?
>> My dad saw my status as it was updating, which I didn't realize that posted 
>> by itself, and commented on it, and sense I hadn't been playing the game all 
>> that long, I couldn't really explain it to him, especially sense I had to 
>> leave him a voicemail message, and thought maybe he should try it himself, 
>> but hes fully sighted so not sure how well he would be able to play it if it 
>> doesn't have visually affects.
>> On May 10, 2013, at 1:18 AM, Teresa Cochran wrote:
>> 
>>> Hi, Alex and Donna,
>>> 
>>> Ok, the location of the beam varies a little. When you are using it, the 
>>> sound raises in pitch. Pull the artifact toward you, and hold steady once 
>>> it levels off at its highest pitch, which won't be much higher than its 
>>> beginning pitch. There will be a sort of "tada" tone when you've captured 
>>> it, and Emily will say something like "you got it!"
>>> 
>>> The cells are simply power packs for you to play the game. The longer you 
>>> play, and the richer your sound environment, the more quantum cells you'll 
>>> collect. This is the way I played the game. I think I may have bought one 
>>> pack, because I was impatient.
>>> 
>>> I didn't bother with the collective dimension, except to play it like the 
>>> other ones. You'll still have artifacts to collect in it, but you get more 
>>> cells if you connect to friends on Twitter and talk to them with the 
>>> messenger function, a la Church of the Subgenius style. I haven't used it, 
>>> but I've heard it's hit and miss for accessibility.
>>> 
>>> Once you play a level for some period of time, like a few days, the next 
>>> level will unlock, or you can buy enough cells to unlock it. I think there 
>>> is one level that only unlocks when it's raining in your local area, but 
>>> since I live in the desert, I went ahead and bought cells to unlock it. :-P
>>> 
>>> Anyhow, go ahead and contact me on or offlist if you have more questions. 
>>> Have fun.
>>> 
>>> Teresa
>>> On May 9, 2013, at 3:10 PM, Alex Hall <mehg...@gmail.com> wrote:
>>> 
>>>> I'd like to ask a question as well. How do you collect cells? Artifacts 
>>>> make noise, but cells seem to be silent. I know you can get cells other 
>>>> ways, but it seems unfortunate to just let free ones drift by. Thanks. Oh, 
>>>> one more: I did let the game access my Twitter account, but nothing 
>>>> happened with the Collective Dimension, and no tweet seems to have been 
>>>> sent. Did I do something wrong? Did it mean I need to be somewhere where 
>>>> it hears three people speak?
>>>> On May 9, 2013, at 6:00 PM, Donna Goodin <doniado...@me.com> wrote:
>>>> 
>>>>> You *are evil! :)
>>>>> 
>>>>> I have a couple more questions.  when you're pulling to bring the 
>>>>> artifacts close to you, do you have to slide all the way to the bottom of 
>>>>> the screen?  And, how did you deal with the collective dimension?  I have 
>>>>> absolutely no desire to link this game to twitter or Facebook.  Is there 
>>>>> any way to unlock that dimension without doing that?  And, I assume that 
>>>>> if you don't unlock that dimension, there's no way to get to Level 2?  
>>>>> That would sort of bring my game to a screeching halt.
>>>>> 
>>>>> Thanks, Teresa!
>>>>> Donna
>>>>> On May 9, 2013, at 8:29 AM, Teresa Cochran <vegaspipistre...@gmail.com> 
>>>>> wrote:
>>>>> 
>>>>>> It took me a week to get an artifact and another week to get rid of 
>>>>>> anethalim. Practice, practice. (evil giggle)
>>>>>> 
>>>>>> Teresa
>>>>>> On May 9, 2013, at 6:19 AM, Jessica Moss <junglebookfa...@gmail.com> 
>>>>>> wrote:
>>>>>> 
>>>>>>> I think Hannah does to a point too.  I put the headphones on her, and 
>>>>>>> let her talk and sing into it, and asked her if she liked it, and she 
>>>>>>> was like "yeah!"  then we would both talk into it, and blow into the 
>>>>>>> microphone on the phone,, but she then got tired of it, considering the 
>>>>>>> fact that she's only 3 and has a short attention spand, and after a 
>>>>>>> while, I had to make myself put the headphones away, sense I was 
>>>>>>> finished with my chores, which was the reason I wanted to play around 
>>>>>>> with it and had time to.
>>>>>>> I just couldn't do the artifact thing, sense I couldn't figure it out, 
>>>>>>> but loved the way it kept going in and out of tranquil and flux mode, 
>>>>>>> and one time made it all the way to kinetic mode, but didn't stay there 
>>>>>>> because I wasn't moving around enough.
>>>>>>> On May 8, 2013, at 11:59 PM, Teresa Cochran wrote:
>>>>>>> 
>>>>>>>> The quantum cells increase the longer you play and the richer your 
>>>>>>>> sound environment is. The artifacts have a kind of sonar sound, and 
>>>>>>>> are very distinctive once you recognize it. This game is very subtle 
>>>>>>>> in a lot of ways, and takes some intent listening skills. It's almost 
>>>>>>>> like an interactive musical piece with a game thrown in as an 
>>>>>>>> afterthought. It's very innovative, and I really like it a lot.
>>>>>>>> 
>>>>>>>> Teresa
>>>>>>>> On May 8, 2013, at 5:47 PM, Donna Goodin <doniado...@me.com> wrote:
>>>>>>>> 
>>>>>>>>> Well, Jessica, you're not the only one confused on this game.  I 
>>>>>>>>> haven't gotten a single artifact yet.  It sounds like the pull 
>>>>>>>>> gesture is like the dragging gesture kind of, but I haven't gotten 
>>>>>>>>> either it or the push gesture to work.  It's odd, too, because 
>>>>>>>>> despite this, my number of quantum cells keep going up.  I'm clueless.
>>>>>>>>> Donna
>>>>>>>>> 
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>>>> 
>>>> 
>>>> 
>>>> Have a great day,
>>>> Alex (msg sent from Mac Mini)
>>>> mehg...@gmail.com
>>>> 
>>>> 
>>>> 
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