Hello,
I'm pleased to announce the release of version 0.13 of the gzochi game
development framework.
gzochi (/zoʊ-tʃiː/) is a programming framework for developing online games
in GNU Guile, and a distributed middleware container that hosts your games
for thousands of connected players. gzochi tak
Hi Zelphir!
I'm afraid I'm going to disappoint you: Most of gzochi is written in
C, including the networking and message-delivery code. The C code
links with libguile to host Guile applications and inject them with
services like messaging and data storage. So there isn't much Guile
networking code
Hi Arne!
On Tue, Jul 3, 2018 at 5:07 PM Arne Babenhauserheide wrote:
> I looked into the documentation and didn’t find an example how such a
> game would look, but the example in the docs was too minimal to
> understand what I can do with gzochi. And I did not understand how users
> would launch
Hello,
I'm pleased to announce the release of version 0.12 of the gzochi game
development framework.
gzochi (/zoʊ-tʃiː/) is a programming framework for developing online
games in GNU Guile, and a distributed middleware container that hosts
your games for thousands of connected players. gzochi tak
Hello,
I'm pleased to announce the release of version 0.11.1 of the gzochi
game development framework.
gzochi (/zoʊ-tʃiː/) is a programming framework for developing
massively multiplayer online games in Guile Scheme, and distributed
middleware for hosting them. It abstracts and simplifies some of
Hi everyone,
I'm pleased to announce the next development release of the gzochi
game development framework.
gzochi (/zoʊ-tʃiː/) is a programming framework for developing
massively multiplayer online games in Guile Scheme, and distributed
middleware for hosting them. It abstracts and simplifies so
Hi everyone,
I'm pleased to announce the release of version 0.10.1 of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
On Sun, Aug 14, 2016 at 4:15 AM, Amirouche Boubekki
wrote:
> TBH, gzochi seems awesome but I don't have an immediate need for it.
> Except maybe something. You do store task that must be executed in the
> database
> and somehow when it's time for them to execute you schedule them? Is that
> correc
On Sat, Aug 13, 2016 at 3:33 PM, Amirouche Boubekki
wrote:
> Based on a few tests wiredtiger is faster than berkeley db. You might
> consider having a look at it.
> https://framagit.org/a-guile-mind/guile-wiredtiger
I've looked at WiredTiger before - and this Guile integration looks
very nice - b
Hi Amirouche!
> Can you explain in more details what this B+tree based storage engine is?
> And what is used for?
Sure!
Some context: gzochi is an application server for games written in
Guile. It provides various services to the applications that it hosts,
including data storage. The underlying
Hi everyone,
I'm pleased to announce the tenth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
Hello,
I'm pleased to announce the 0.8 release of r6rs-protobuf, a pure R6RS
Scheme implementation of Google's Protocol Buffers data interchange
framework. (From Google's protobuf project page [0]:
"Protocol Buffers are a way of encoding structured data in an
efficient yet extensible format.") Th
Hi everyone,
I'm pleased to announce the ninth development release of the gzochi game
development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework
for developing massively multiplayer online games. A server container
provides services to deployed games, which
Hi everyone,
I'm pleased to announce the eighth development release of the gzochi game
development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework
for developing massively multiplayer online games. A server container
provides services to deployed games, which
Actually, I should revise that statement.
On Tue, Aug 26, 2014 at 8:23 AM, Julian Graham wrote:
> I believe that the Scheme code that runs server-side in a gzochi
> application is explicitly freed from restriction by Guile's license:
> https://www.gnu.org/software/guile/docs/docs
e the
reference client implementations in the source distribution are
covered by the GPLv3.
On Tue, Aug 26, 2014 at 3:14 AM, Germán Arias wrote:
> On 2014-08-22 22:00:41 -0600 Julian Graham wrote:
>
>> Hi everyone,
>>
>> I'm pleased to announce the seventh development release
Hi everyone,
I'm pleased to announce the seventh development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, whic
Hi everyone,
I'm pleased to announce the sixth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
> I perused the examples directory. Wasn't expecting so much C. ;)
Yeah, that'd be the clients – the server side of these applications is
all Scheme. This is going to sound crazy, but it hadn't occurred to me
to provide a reference client in Scheme. I'll be sure to add one in
the next release!
Hi Dave,
On Wed, Jan 15, 2014 at 1:59 PM, Thompson, David
wrote:
> I am working on a 2D game development library
> (https://gitorious.org/guile-2d/guile-2d/) that is still in its early
> stages. I'm curious about how much our efforts overlap and if they
> could be used together easily. My library
Hi everyone,
I'm pleased to announce the fifth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
Hi everyone,
I'm pleased to announce the fourth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
Hi Mark and Eli,
On Tue, Jun 18, 2013 at 5:51 PM, Mark H Weaver wrote:
> Could you help us understand some code you added to Guile in 2007?
Wow, that was a long time ago! :)
> Julian, can you remember why you did this? I don't understand the
> comment above. What does "it" refer to? I woul
Hi everyone,
I'm pleased to announce the third development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which
Hi Ian,
On Sat, Aug 25, 2012 at 9:01 PM, Ian Price wrote:
> Currently packaged is:
> ...
Wow, that's a big list! Thanks in particular for packaging my stuff
(scss and sdom). Is there any information that library authors need to
have in order to make it easy for their work to be included in
guil
Hello,
I'm pleased to announce the initial release of r6rs-thrift 0.1, a pure
R6RS Scheme implementation of the Apache Thrift data interchange
framework. (From the Apache Thrift project page [0]: Thrift "combines
a software stack with a code generation engine to build services that
work efficientl
Hi everyone,
I'm pleased to announce that the first development release of the
gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, w
Hi all,
Thanks for the review!
On Wed, Jan 18, 2012 at 3:19 PM, Ludovic Courtès wrote:
> Julian: could you change these bits and send an updated patch?
Will do.
Regards,
Julian
tch. Let me know if I missed anything.
Regards,
Julian
From 8d1bf16a607c6e8a0913ef982df88286dd887d51 Mon Sep 17 00:00:00 2001
From: Julian Graham
Date: Wed, 11 Jan 2012 22:08:51 -0500
Subject: [PATCH] Add `scm_c_value_ref' to allow access to multiple returned
values from C.
* li
Hey Andy,
> Not yet. You interested in adding scm_c_value_ref (SCM, size_t) to the
> API, and documentation to api-control.texi? If you do it soon, it
> will make it into 2.0.4.
Sure. Gimme a day or so and I'll have something for review.
Regards,
Julian
I've already ordered a copy! Thanks, Brian!
On Fri, Dec 16, 2011 at 4:45 AM, Andy Wingo wrote:
> On Fri 16 Dec 2011 00:07, Brian Gough writes:
>
>> I just wanted to officially confirm that the Guile 2.0.3 manual is now
>> available as a printed book (ISBN 9781906966157).
>>
>> Details at http:
Hey all,
I was playing around with some C code that uses the new R6RS
bytevector ports, and I noticed that there doesn't seem to be an easy
way (a la `let-values' or `receive') to access multiple return values
from C. I've resorted to doing:
scm_struct_ref (foo, SCM_INUM0);
...which is almost
Hi everyone,
I am pleased to announce that the libRUIN project has made a new
formal development release, version 0.2.0.
Our project description, from Savannah: libRUIN (Renderer for User
Interfaces in Ncurses) is a rendering library for various XML-based
user interface markup languages (such as
Hello,
I'm pleased to announce the initial release of r6rs-protobuf 0.1, a
pure R6RS Scheme implementation of Google's Protocol Buffers data
interchange framework. (From Google's protobuf project page [0]:
"Protocol Buffers are a way of encoding structured data in an
efficient yet extensible form
Hey Ludovic,
On Thu, Sep 2, 2010 at 8:49 AM, Ludovic Courtès wrote:
> I believe this patch fixes the problem:
>
> http://git.sv.gnu.org/cgit/guile.git/commit/?id=f57fdf07d6374028f35bcb1ee748a94022deda6d
>
> Basically ‘force’ was leaking memory because it uses ‘lock-mutex’, which
> was the culpr
Hello again,
> I haven't been following this thread as closely as I should, but FWIW,
> that's the result of a call to R6RS's `raise' (or `raise-continuable')
> -- Guile's default throw handler doesn't know how to unpack it. For
> debugging, you might try installing an R6RS exception handler at
Hello!
>> ;;; compiling ./makers//makers.sls
>> ;;; compiling ./makers//helpers.sls
>> ;;; compiled
>> /home/marco/.cache/guile/ccache/2.0-0.R-LE-4/home/marco/src/devel/scheme/makers/makers/helpers.sls.go
>> ;;; compiled
>> /home/marco/.cache/guile/ccache/2.0-0.R-LE-4/home/marco/src/devel/schem
Hi Marco,
> ERROR: In procedure macroexpand:
> ERROR: source expression failed to match any pattern in (import (rnrs) (lib))
>
> is it actually possible to load libraries?
Andreas Rottman just submitted a patch that (I think) resolves this issue [0].
Regards,
Julian
[0] - http://permalink.gma
Hey all,
>> There are also many bindings that could be #:replaced in the rnrs
>> modules.
>
> Yes, we should fix that. Perhaps Julian would be willing to do that? :-)
Sure, although the solution that springs to my mind first is to make
all bindings introduced by R6RS libraries #:replace-ing, via
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.3.2, our eighth development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide an
Hi Andy,
> The final paragraph of 7.2 seems to imply that these additional bindings
> may also be present for the runtime phase, which would obviate the need
> for the temporary modules.
I take it you're referring to this sentence?
"When an identifier appears as an expression in a phase that is
Hi Andy,
Thanks for the hand-holding! I was struggling.
> Rebinding define-syntax lexically should be possible with let-syntax or
> something like that, but I think there might be bugs with (define-syntax
> foo bar).
Whaddya know! The following actually works quite nicely:
(let-syntax ((canon
Hi Neil,
>> For the purpose of some experiments I've been doing with integrating
>> R6RS libraries, I've been trying to figure out ways to wrap
>> `define-syntax' so that I can do things like add bindings to a
>> module's eval closure before evaluating a macro definition.
>
> Can you give an exam
Hi Neil,
>> For the purpose of some experiments I've been doing with integrating
>> R6RS libraries, I've been trying to figure out ways to wrap
>> `define-syntax' so that I can do things like add bindings to a
>> module's eval closure before evaluating a macro definition.
>
> Can you give an exam
Hi Guilers,
For the purpose of some experiments I've been doing with integrating
R6RS libraries, I've been trying to figure out ways to wrap
`define-syntax' so that I can do things like add bindings to a
module's eval closure before evaluating a macro definition. As part
of this mechanism, I need
les bound to the free ones in
the transformer's lexical closure.
The real issue with modules is that they hide bindings, not variables.
If you have the variable, you can use it, no matter which module is
current.
On Thu, Mar 19, 2009 at 12:32 PM, Andreas Rottmann wrote:
> Julian Graham wr
Hi Guilers,
Alright, I've been banging my head against this for several weeks now
and only just had the time to sit down and research this: If you use a
symbol in an `(ice-9 syncase)' macro definition that's bound in the
lexical closure in which that definition lives, then that binding
should be t
Okay, I think I've (tentatively) figured this one out:
Instead of `sc-expand', the proper function to use is `syncase'. (And
you can use `save-module-excursion' if expansion needs to happen with
regard to a particular module environment.)
On Sun, Feb 22, 2009 at 8:13 PM,
Hi Guilers,
Is sc-expand in `(ice-9 syncase)' supposed to be able to expand the
syntax-case form? When I try to run it on an expression that includes
a syntax-case form that looks like:
(syntax-case foo () ... )
...I get "invalid syntax ()", presumably because () isn't valid Scheme
syntax out
Hi Andy,
> guile> (resolve-module '(foo))
> $1 = #
> guile> (beautify-user-module! $1)
> $2 = (#)
> guile> (module-ref $1 'sin)
> $3 = #
> guile>
`beautify-user-module!' is great and all, but it doesn't give me any
options about what to import -- it takes everything from
`the-scm-module' and puts
Hi Guilers,
Is there a way to create a module at runtime and evaluate expressions
in it using a dynamically-created set of module imports? I want to do
something along the lines of:
(save-module-excursion
(lambda ()
(define-module (my-dynamic-module-name)
#:use-module (a-module-i-dec
Hi Andy,
If you wouldn't mind, I'd really like it if you could take a look at
SSAX, re: [1]. I don't have a patch handy, but I can tell you that
the distribution released in 0.1.5 worked, but not the one in 0.1.6.
Regards,
Julian
[1] - https://gna.org/support/?2043
On Tue, Jan 27, 2009 at 12
> Neither Dybvig & Ghuloum's nor van Tonder's library implementations do
> multiple instantiation, AFAIK. PLT's is the only one that does.
Sort of pursuant to this, I'm looking at André van Tonder's
implementation with an eye towards modifying it to convert R6RS
library definitions to Guile modul
Happy New Year, Guilers!
> So maybe I'm being dense here, but it looks like the way forward might
> be to whip up a quick module-to-library mapping system (i.e.,
> something like (foo bar (version)) -> /foo/bar/version) and then start
> working on piecemeal attempts to get imports working? Like,
Hi Andy,
> 1) psyntax.ss should probably be replaced (in part?) with an
>implementation of R6RS macros, which have some extensions relative
>to R5RS, but otherwise are compatible afaik
Yikes -- I'm in a bit of a maze of twisty little passages here.
Aziz's implementation doesn't support G
Hey Neil,
>> Hey, sure -- although we'd still need a way to locate modules. And
>> could we actually rely on other distributions? My outsider impression
>> is that there was a minor revolt when R6RS was passed (but maybe the
>> library system was less offensive to people?).
>
> IMO no; I'd say t
Hola Andy! Sorry if that email sounded bitchy.
> Ooh, sorry about that. I've been spread a little thin recently. And the
> hosting situation does suck a bit. On the other hand, I've been trying
> to get another guile-lib maintainer for a while now -- you interested?
Well, I would be, except I'm
Hi everyone,
So I found myself with a little bit of spare time this week and so I
dusted off a Guile-based project I've been working on and was dismayed
to be reminded that the current version of guile-lib (0.1.6) includes
a distribution of SSAX that flat-out doesn't work. I've posted about
this
> It is true that the Makefile.am patch is unnecessary, except to quiet a
> warning given by libtoolize. IIRC, newer versions of automake will know to
> scan configure.[in|ac] for m4 subdirectories, but, older versions of automake
> do not. Yet, there are probably no systems with old automake
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.3.1, our seventh development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide a
Hi,
It looks like the changes to the reader to support SRFI-88-style keywords
lead to some ambiguities when it comes to whether a token is a symbol or a
keyword. Specifically, it's no longer possible to create a symbol via
quoting if that symbol ends in a colon:
guile> (use-modules (srfi srfi-88
Hi Mike,
I think Guile could really use a Scheme HTTP client implementation (maybe
even as part of the core). Evan Prodromou did one for 1.4 that kind of
worked, but it's currently listed on the "old projects" list (
http://www.gnu.org/software/guile/old-gnu-guile-projects.html). I haven't
tried
Hi Paul,
There are several good tools out there for doing this: Oleg Kiselyov
has written a Scheme-based port of SAX called SSAX [1] that can read
and emit S-expressions in a format he calls SXML. It's available for
Guile as part of Andy Wingo's guile-lib [2]. For permissive HTML
parsing, Neil V
I've been frustrated with the situation, too. Might I direct your
attention to the Snow project? (http://snow.iro.umontreal.ca/)
One of the difficulties with these things is that they kind of require
a certain critical mass to establish themselves, and, so far,
nothing's really done that. (SLIB
nd the code does no error
checking to speak of. And I'm sure there are plenty of things it
doesn't get quite right, like exported syntax definitions. Still, I
hope you guys can take a look and tell me what you think.
Regards,
Julian
[1]:
https://webmail.iro.umontreal.ca/pipermail/snow-us
Hi Mike,
Thanks for the props! The Gano Project sounds like a very good idea.
Are the first two Guile Ncurses projects actually abandoned? (From
what I can tell, they are.)
Regards,
Julian
On 10/24/07, Mike Gran <[EMAIL PROTECTED]> wrote:
> Hi-
>
> I made some bindings for ncursesw.
>
> I kn
[I'm always forgetting to CC the list...]
Hi Ludovic,
> BTW, did you notice a significant change compared to your previous Guile
> version? Were you actually using `scm_block_gc ()' before?
No, I wasn't -- I actually found out about scm_block_gc by googling
"Guile performance." It came up on
Hi Guilers,
Disclaimer: I don't know very much about Guile's garbage collector,
technically or historically, except for what I've gleaned by some
cursory inspection of the code looking for (magical, undocumented)
performance tricks.
So I know I'm kind of blundering in here, but I'm having some tr
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.3.0, our sixth development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide any
like a DOM implementation --
including maintaining order of event cascades and error handlers, etc.
Hope this helps.
Julian
On 4/19/07, Andrew Reilly <[EMAIL PROTECTED]> wrote:
On Wed, Apr 18, 2007 at 09:56:17PM -0400, Julian Graham wrote:
> Sorry, an update -- Aycan Irican has helpfully p
Sorry, an update -- Aycan Irican has helpfully pointed out that the
original tarball was missing a Makefile. I've rectified that and
uploaded a replacement (with the same filename).
On 4/18/07, Julian Graham <[EMAIL PROTECTED]> wrote:
Hi Schemers,
I'm pleased to announ
Hi everyone,
I am pleased to announce that the libRUIN project has made a new
formal development release, version 0.1.4.
Our project description, from Savannah: libRUIN (Renderer for User
Interfaces in Ncurses) is a rendering library for various XML-based
user interface markup languages (such as
Hi Schemers,
MJ Ray recently brought to my attention the existence of the Snow
project (http://snow.iro.umontreal.ca/), which seems to be a kind of
interpreter-independent CPAN for Scheme modules, something that I've
been interested in for quite a while. The project's been around for
several mon
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.2.3, our fifth development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide an
Hi Schemers,
I'm pleased to announce that the SDOM project has released version
0.4.1, our fourth development release. This version features
significant performance enhancements, and newly-added support for
Document Types and XML entities and entity references. The
documentation has been expand
source-properties is that it's just a hashq-ref, so we could work
around the lambda decl problem by making it a hashx-ref that ignores
that stuff during the hash.
On 1/25/07, Andy Wingo <[EMAIL PROTECTED]> wrote:
Hi Julian,
On Wed, 2007-01-24 at 14:21 -0500, Julian Graham wrote:
> Is
Hi Guilers,
I've noticed that I can't seem to get anything but null when I call
(source-properties (procedure-source (frame-procedure frame))), where
frame is some stack frame I'm working with using the debugging
interface. I get plenty of info with (source-properties (frame-source
frame)). Wha
Hi everyone,
I am pleased to announce that the libRUIN project has made a new
formal development release, version 0.1.3.
Our project description, from Savannah: libRUIN (Renderer for User
Interfaces in Ncurses) is a rendering library for various XML-based
user interface markup languages (such as
Hi Andy,
Really glad to hear about this, esp. the custom parsers for SSAX
thing. May I also request that you guys update the guile-lib GNA site
a teensy bit with updated instructions on how to build (current ones
don't quite work) and obvious links to the latest tarball for folks
who aren't usin
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.2.2, our fourth development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide a
Hi everyone,
I am pleased to announce that the libRUIN project has made a new
formal development release, version 0.1.2.
Our project description, from Savannah: libRUIN (Renderer for User
Interfaces in Ncurses) is a rendering library for various XML-based
user interface markup languages (such as
EMAIL PROTECTED]> wrote:
> Hi,
>
> Julian Graham <[EMAIL PROTECTED]> writes:
>
> > Our project description, from Savannah: libRUIN (Renderer for User
> > Interfaces in Ncurses) is a rendering library for various XML-based
> > user interface markup languages
On 2/1/06, klaus schilling <[EMAIL PROTECTED]> wrote:
> Julian Graham writes:
> >
> > What this means, in short, is that libRUIN is a little bit like a
> > browser in that it provides rendering for various flavors of XML+CSS,
> > but, more importantly, it&
Hi everyone,
I am pleased to announce that the libRUIN project has made its first
formal development release, version 0.1.1.
Our project description, from Savannah: libRUIN (Renderer for User
Interfaces in Ncurses) is a rendering library for various XML-based
user interface markup languages (s
Hi Schemers,
I am pleased to announce that the SCSS project has released version
0.2.1, our third development release.
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide any
It looks like you're trying to do some kind of graphics programming
with Guile but don't have the right libraries loaded
("filled-triangle" is not, to the best of my knowledge, part of R5RS).
Perhaps you're missing a use-modules expression?
It would be helpful to know more about what you're tryin
On 12/31/05, Neil Jerram <[EMAIL PROTECTED]> wrote:
> I'm afraid that doesn't help me much ... unless there are JDOM
> applications that I could refer to as examples?
I think this is turning into a defense of the DOM spec itself, which I
think would answer most of your questions. When it comes to
Well, I would imagine because Andy Wingo (or whoever it is that's
maintaining guile-lib these days) doesn't know about it / doesn't
think it's a mature enough piece of code -- which it probably isn't.
On 12/29/05, klaus schilling <[EMAIL PROTECTED]> wrote:
> Why is SDOM not part of the guile-lib,
scussion of applications.
Regards,
Julian
On 12/28/05, Neil Jerram <[EMAIL PROTECTED]> wrote:
> Julian Graham <[EMAIL PROTECTED]> writes:
>
> > Hi Schemers,
> >
> > I'm pleased to announce that the SDOM project has released version
> > 0.4,
Hi Schemers,
I'm pleased to announce that the SDOM project has released version
0.4, our third development release. This version features hundreds of
tests added to the core test suite, bringing the package into much
greater conformance with the W3C's specification. The documentation
has been gr
SCSS is a Scheme module for parsing, querying, and emitting style
information compatible with the W3C Cascading Stylesheets
recommendation. While SCSS does not itself provide any rendering
functionality, it can provide style information to applications and
libraries that do. If used with XML docume
Hi Kevin,
All right, here goes:
SDOM
location: http://www.nongnu.org/sdom/
category: Libraries
description: SDOM is an implementation in Scheme of the W3C DOM
recommendation (Level 3), including support for event handling.
status: version 0.1.2 released 2005/03/16
maintainer: Julian Graham
Hi everyone,
I know that the projects list says it's no longer being maintained,
but I thought I'd pop off an e-mail anyway -- I'd like to go about
adding my SDOM library (http://www.nongnu.org/sdom/), either to the
existing list or to whatever new form it takes. What should I do?
Regards,
Jul
Also, if you need anything over and above a SAX API, you might want to
check out my Scheme DOM implementation, SDOM
(http://www.nongnu.org/sdom/). It's currently far from being done,
but most of the important stuff is there.
Cheers,
Julian
On Apr 2, 2005 9:52 AM, Andreas Rottmann <[EMAIL PROTEC
Hi Guilers,
I'm pleased to announce that the SDOM project has released version
0.1.2, our second development release. This version features a number
of additions to the test suite and fixes and improvements in
functionality too various to list; the NEWS file in the distribution
has more specific
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