Hi everyone, I'm pleased to announce the fifth development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. gzochi can be viewed as an application server (plus clients) for Guile applications that have special kinds of workloads -- quick, CPU-bound tasks that require transactional guarantees around sending messages and accessing data. This is primarily a bug fix release, focused on improving the stability and correctness of durable task scheduling and transactional access to data. Additionally, it includes: * A new scalable data structure in the Scheme API, based on SRFI-44 sequences: gzochi:managed-sequence * Reporting of average transaction duration via the server's embedded administrative web console * Performance improvements to both the server and reference client implementations * ...and more! See the NEWS files in the distribution for details This is a development release; the framework is largely feature-complete but likely not bug-free. Nonetheless, there's extensive server and client documentation, and the distribution includes two example games with heavily-annotated source code. For more information, visit http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section. Regards, Julian