Hi everyone, I'm pleased to announce that the first development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. gzochi can be viewed as an application server (plus client) for Guile applications that have special kinds of workloads -- quick, CPU-bound tasks that require transactional semantics for sending messages and accessing data. Its design is inspired by Red Dwarf Server [0], which does the same kind of thing with Java. This is a development release; several important features are conspicuously missing. Nonetheless, there's a good amount of server and client documentation, and some simple games can be written. The distribution comes with an example game based on MazeWar [1], an early network multiplayer game. For more information, visit http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section. As a side note, gzochi is the project that initially got me interested in Guile back in, yikes, 2003 (!). I sidelined it for several years while I worked on Guile and other projects, and picked it up again last fall. It's a tribute to how far Guile's come that I was able to write this system from scratch in such a short time! Regards, Julian [0] - http://www.reddwarfserver.org/ [1] - http://www.digibarn.com/collections/games/xerox-maze-war/index.html