Hi everyone, I'm pleased to announce the third development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. gzochi can be viewed as an application server (plus clients) for Guile applications that have special kinds of workloads -- quick, CPU-bound tasks that require transactional guarantees around sending messages and accessing data. In addition to resolving a number of serious bugs from the version 0.2, this release features: * Automatic retry for failed application transactions * Support for time-bounded transactions that maximize concurrency and throughput * Simplifications to the syntax for creating new managed record types (which are extensions to Guile's R6RS records implementation) * A reference client implementation that integrates easily with a GNU GLib "main loop" [0]. * ...and more! See the NEWS files in the distribution for details This is a development release; some important features are still missing. Nonetheless, there's extensive server and client documentation, and the distribution includes two example games with heavily-annotated source code. For more information, visit http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section. Regards, Julian [0] - https://developer.gnome.org/glib/stable/glib-The-Main-Event-Loop.html