Hi everyone, I'm pleased to announce the seventh development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. gzochi can be viewed as an application server (plus clients) for Guile applications that have special kinds of workloads -- quick, CPU-bound tasks that require transactional guarantees around sending messages and accessing data. In addition to resolving some serious bugs in the server and reference client implementations, this release includes several new features: * New data management tools for portably exporting, importing, and migrating the schema of gzochi game application databases * Finally: A reference client implementation written in Guile Scheme! * Configurable and more robust handling of server configuration files; the location of gzochid.conf can now be specified via command-line arguments * ...and more! See the NEWS files in the distribution for details This is a development release; the framework is largely feature-complete but likely not bug-free, and this release includes a couple of potentially breaking changes for game application code. Nonetheless, there's extensive server and client documentation, and the distribution includes two example games with heavily-annotated source code. For more information, visit the web site at http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section. Regards, Julian