From: Aloril <[EMAIL PROTECTED]>
Engine Supports kgs-genmove_cleanup and final_status_list: The engine
will be queried as normal at the end of the game. If the engine
disagrees with the stones that the opponent marks dead, then play will
continue with the genmove requests replaced by
kgs-genmov
On Tue, 2007-01-09 at 09:03 +0100, Edward de Grijs wrote:
> I do not want to start the rules/scoring discussion again, but I want
> to know if the kgs-genmove_cleanup command which results in
> playing inside your own territory, can be used with Japanese
> rules/scoring. It seems to me that this co
I just lost my first game against MoGo on KGS, 9x9, 0.5 komi, I was white.
Impressing!
But as a human, you don't like the useless endgame-moves MC-programs
play against you when they know they win anyways.
In order to make these programs more attractive for humans, I would like
them to play the
Mango passes as soon as the opponent passes two times in a row.
Might this lead to bugs in some situations?
Anyway this is very nice for playing against humans and GnuGo.
Guillaume
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Teuber
Sent: Tue
i'd like to follow this up by saying that i'm interested
to see if anyone has compared winning percentage
in the following two situations:
i) maximize probability of win
ii) maximize probability of win until p_win > 1-eps, then maximize
total score among all moves that give > 1-eps probabilit
Hello,
But as a human, you don't like the useless endgame-moves MC-programs
play against you when they know they win anyways.
In order to make these programs more attractive for humans, I would like
them to play the move winning by the biggest amount of points once
several moves have the same hi
On Tue, 2007-01-09 at 16:31 +0100, Benjamin Teuber wrote:
> I just lost my first game against MoGo on KGS, 9x9, 0.5 komi, I was white.
> Impressing!
> But as a human, you don't like the useless endgame-moves MC-programs
> play against you when they know they win anyways.
> In order to make these p
On Tue, 9 Jan 2007, Chaslot G (MICC) wrote:
> Mango passes as soon as the opponent passes two times in a row.
> Might this lead to bugs in some situations?
You need 3 passes in case of ko.
Thomas
>
> Anyway this is very nice for playing against humans and GnuGo.
>
> Guillaume
>
> -Orig
and if it doesn't, then there's a simple formula
for getting a lot more resignations out of your opponents
It is not so simple to implement, because you have to keep two statistics
(the wins and the territories), and switch between then (and switch back if
the winning probability drops). So yo
But is there other conditions? Could I pass really early and
trick Mango into passing if I wanted to?
A very simple approach works like this:
1. When winning very convincingly in Chinese, play quickly.
2. When losing convincingly, resign.
Your opponent, when losing has 2 options.
What if instead of
territoryBonus = 1/1000 * territory
You use something like this:
territoryBonus = 1/1000 * territory * percentageOfTheWayThroughTheGame
On 1/9/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
> and if it doesn't, then there's a simple formula
> for getting a lot more resi
Hi Sylvain,
I like the way you think - this reflects my view and I posted something
similar before I read your mail.
- Don
On Tue, 2007-01-09 at 17:20 +0100, Sylvain Gelly wrote:
> Hello,
>
> But as a human, you don't like the useless endgame-moves
> MC-programs
> play
I've been experimenting a bit in the area of humanizing :) the endgame.
The only method I've found acceptable is to do something like Don
wrote. I use the average score in the tree to set at new goal for the
search. First you start out with the standard goal of winning by at
least 0.5 pts. But af
AntIgo does exactly this and I still get complaints. I think this is
perfect manners on CGOS (none of the other bots have objected) but poor manners
on KGS. It's less annoying, to be sure, but still annoying.
People can get ticked off when it resigns too. They might want to see the
playing as a human, if i'm behind by 2.5 points, i'll never
know it, even if there is a zero percent chance that i can
make up those 2.5 points. i just don't count that accurately.
moreover, after watching you pointlessly attempt to fill each
and every one of my eyes one at a time, i'll get frustr
> ... Having the "floating" goal makes it win about 47%, so a
> slight decrease in strength.. but I'm sure a bit of tweaking may
> actually make it stronger. The best part is that it now wins by 51pts
> and loses by 17pts on average.
It is said that the game of go rewards balance and penalizes agg
Christian, can you close that 47% / 53% gap and still retain most of
the "win by" margin by saying that only moves which are less than (5.5
- someFudgeFactor) are inferior?
On 1/9/07, Christian Nilsson <[EMAIL PROTECTED]> wrote:
I've been experimenting a bit in the area of humanizing :) the endg
On Tue, 2007-01-09 at 09:24 -0800, Ben Shoemaker wrote:
> > ... Having the "floating" goal makes it win about 47%, so a
> > slight decrease in strength.. but I'm sure a bit of tweaking may
> > actually make it stronger. The best part is that it now wins by
> 51pts
> > and loses by 17pts on average.
2007/1/9, steve uurtamo <[EMAIL PROTECTED]>:
playing as a human, if i'm behind by 2.5 points, i'll never
know it, even if there is a zero percent chance that i can
make up those 2.5 points. i just don't count that accurately.
Ok I understand that human does not count accurately.
Then just pas
On Tue, 2007-01-09 at 12:29 -0500, Chris Fant wrote:
> Christian, can you close that 47% / 53% gap and still retain most of
> the "win by" margin by saying that only moves which are less than (5.5
> - someFudgeFactor) are inferior?
Or can you close the gap by delaying this algorithm until you ge
> Well +35 points in 9x9 is quite difficult to have :).
yes, and of course i meant in a 19x19 game. :)
s.
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> Christian, can you close that 47% / 53% gap and still retain most of
> the "win by" margin by saying that only moves which are less than (5.5
> - someFudgeFactor) are inferior?
I'm not quite sure what you mean, but the gap is so small that almost
anything would close it. ;)
Or can you close
Le mardi 9 janvier 2007 16:31, Benjamin Teuber a écrit :
> I just lost my first game against MoGo on KGS, 9x9, 0.5 komi, I was white.
> Impressing!
> But as a human, you don't like the useless endgame-moves MC-programs
> play against you when they know they win anyways.
> In order to make these pr
> Just add a new child only when parent is visited more times than X.
I'm testing this very idea with UCT. I'm testing 3 versions right
now where X is different in each version. I'm testing 5, 10 and 100.
I've always used a higher value than 1 but never thoroughly checked
this out. In my tes
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