But is there other conditions? Could I pass really early and trick Mango into passing if I wanted to?
A very simple approach works like this: 1. When winning very convincingly in Chinese, play quickly. 2. When losing convincingly, resign. Your opponent, when losing has 2 options. 1. If he is so concerned about etiquette, he follows the lead of the program - he resigns. 2. He has the option to play it out which is his right. But the computer might choose to accommodates him by playing quickly. There is no need to make such a fuss over how to implement good play-out that is not rude or "unkind" if you implement this simple thing as out-lined. There is no need for a human who is losing to complain about play-out - he has the power to end it. Likewise, the simplest protocol for the computer is also to quit once it is sure it's losing. Playing more quickly when winning is a kindness - not a necessity for a program to implement - a way to be nice to a human who wants to play it out even though he is dead lost. It's rude to pressure a player into stopping if he wants to play it out. I never understood why a human who is losing continues to play out a game while complaining about the behavior of the computer. This is not a criticism of what Benjamin said, he made some valid points and it is interesting to consider how a program might improve it's play-out style as a cosmetic issue. - Don On Tue, 2007-01-09 at 17:07 +0100, Chaslot G (MICC) wrote: > Mango passes as soon as the opponent passes two times in a row. > Might this lead to bugs in some situations? > > Anyway this is very nice for playing against humans and GnuGo. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/