Hi Sylvain, I like the way you think - this reflects my view and I posted something similar before I read your mail.
- Don On Tue, 2007-01-09 at 17:20 +0100, Sylvain Gelly wrote: > Hello, > > But as a human, you don't like the useless endgame-moves > MC-programs > play against you when they know they win anyways. > In order to make these programs more attractive for humans, I > would like > them to play the move winning by the biggest amount of points > once > several moves have the same high winning probability at the > endgame. > What do you think about this? > > > My goal is to make the program as strong as possible, so trying to > avoid taking too much time implementing such patches which > can make the program weaker. Making what you propose is certainly > possible, but will take quite a lot of time and complicate the program > to work well. > However, I am of course concerned about how human feel while playing > against MoGo, so MoGo passes as soon as the oponent passes if the > status of strings is clear enough. Did you pass in your game? > Yet, my opinion is that resigning is the most beautiful move in all > games, so if you resign as soon as you are sure to loose anyway, this > "only want to win" behaviour of some MC based programs (as MoGo) will > never occur :-). And if you are winning MoGo will resign, so again no > "useless endgames-moves" :-). > > Sylvain > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/