2007/1/9, steve uurtamo <[EMAIL PROTECTED]>:
playing as a human, if i'm behind by 2.5 points, i'll never know it, even if there is a zero percent chance that i can make up those 2.5 points. i just don't count that accurately.
Ok I understand that human does not count accurately. Then just pass, the program will pass if the status of the strings is clear. You can also trust the program. If he did not resign earlier, then it is going to win ;-). on the other hand, if you put me behind by 35 points by the
midgame, i can see it and will immediately resign. just about anyone will resign if they can see that they're behind by > 10-15 going into yose.
Well +35 points in 9x9 is quite difficult to have :). it's a pretty minor goal in the big picture, and likely doesn't
matter for non-commercial and non-commercially-supported programs. it was just a thought.
I think when the computer Go reach such a level that this kind of things are the most important, then I think it will be pretty easy to do :). also, if it makes a difference, you don't have to even *start*
keeping track of territory-by-move until you have more than one move with > 1-eps probability of winning, which might be very late into the game.
It is not a problem of computation time, but of data structure. All this kind of things is not difficult to achieve I think. It is just human easy developing time. A big team can afford that, not small team such as the majority of Computer Go teams :). Sylvain
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