Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Robert Jasiek
Alain Baeckeroot wrote: More subbtle attempts are summarized at: http://senseis.xmp.net/?HandicapForSmallerBoardSizes The previously suggested komi there were terrible. I have added and justified my suggestions: 8.5 for 13x13, 6.5 for 9x9. -- robert jasiek ___

Re: [computer-go] erm...

2007-12-04 Thread Robert Jasiek
Don Dailey wrote: > you can still judge the quality of your opponent by looking at his 19x19 KGS ranking. Rather by looking at his real world ranking. A human real world rank may be off by 1 while a human KGS rank may be off by 6 ranks. -- robert jasiek __

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Joel Veness
Hi Christoph, I have been thinking about making a version of Goanna (~2250 on CGOS) public, once it plays in a human friendly way. At the moment, it is nearly unusable for fun human vs computer matches because of a lack of opening book (slow first few moves), and ridiculous endgame play. Conside

Re: [computer-go] programs at the US Go Congress

2007-12-04 Thread Jason House
On Tue, 2007-12-04 at 18:23 -0800, David Doshay wrote: > What would get YOU to bring your program to the Congress? Free trips back and forth on a teleporter. Or at least 3 unlikely events (out of the US Go Congress's control) to occur. It's probably be more viable for people to send their prog

Re: [computer-go] erm...

2007-12-04 Thread Don Dailey
Darren Cook wrote: >> 9x9 games is a bit silly. it doesn't actually capture any extra >> information about the program, since there's no such thing as >> a 9x9 rank to compare with/against, much less a dan rank. >> > > I disagree. In my studies of 9x9, over a number of years, the human > 19

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Darren Cook
>> I've played the top 9x9 programs at 9x9, and so have several >> other amateur Dan players, and I think we all agree that the top 9x9 >> programs have reached amateur Dan level. I'll add another vote for that opinion. (3-dan-ish, at 30-60s/move, on a 2.8Ghz Celeron). Robert, you can get Mogo he

Re: [computer-go] erm...

2007-12-04 Thread Darren Cook
> 9x9 games is a bit silly. it doesn't actually capture any extra > information about the program, since there's no such thing as > a 9x9 rank to compare with/against, much less a dan rank. I disagree. In my studies of 9x9, over a number of years, the human 19x19 rank generally carries over to 9x

[computer-go] programs at the US Go Congress

2007-12-04 Thread David Doshay
Hi, What should we be doing to get programmers to bring their bots to the Congress in Portland in 2008? The AGA is formally not that program friendly, but there can be events for bots, and hopefully events for humans against bots. I am sure that there will be tournaments that will not inc

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
You must also avoid suicide moves! I also tried playing on top of an existing stone and it didn't allow that - but any other kind of illegal move (by cgos rules) is passed through and causes a CGOS forfeit. There is a config file option, perhaps there is way to configure it to a particular se

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
I just tried gtpdisplay and it worked the first time!The only problem is that I tried to make an illegal ko move. On linux, I just put gtpdisplay as the name of the program and it worked. It looks like it could also be used to watch your program play on CGOS, just provide a program na

Re: [computer-go] GTP back to basics.

2007-12-04 Thread Joshua Shriver
Thanks that's helps the most. Also appreciate the post on how to search the comp-go archives using google. Still hoping to have olympus on cgos by the end of this month :) -Josh On Dec 4, 2007 8:34 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > If you download cgos3.tcl, the code made it pretty c

Re: [computer-go] GTP back to basics.

2007-12-04 Thread Don Dailey
If you download cgos3.tcl, the code made it pretty clear which commands are used. Here is what I see: list_commands boardsize clear_board play genmove quit optional are: time_settings time_left -Don Joshua Shriver wrote: > Sorry to duplicate my questi

Re: [computer-go] GTP back to basics.

2007-12-04 Thread Jeff Nowakowski
On Tue, 2007-12-04 at 19:45 -0500, Joshua Shriver wrote: > Wish computer-go had a google search :) Put this in Google's search box: site:http://computer-go.org/pipermail/computer-go/ foobar Of course, replace "foobar" with your search terms. -Jeff __

Re: [computer-go] xboard like for Go

2007-12-04 Thread Chris Fant
GoGui is written in Java. So you should be able to use it in Linux. On Dec 4, 2007 7:36 PM, Joshua Shriver <[EMAIL PROTECTED]> wrote: > Anyone recommend a good Go GUI for Linux? Not for bot matches and suchs but > just to play gtp based engines. > For chess I use xboard and it's wondeful, would

[computer-go] GTP back to basics.

2007-12-04 Thread Joshua Shriver
Sorry to duplicate my question, I've been digging and digging in previous threads trying to find the answers that were posted. Wish computer-go had a google search :) Anyway, what is the minimal commands required to get an engine online via gtp? I've been working hard and hope to have an alpha pr

[computer-go] xboard like for Go

2007-12-04 Thread Joshua Shriver
Anyone recommend a good Go GUI for Linux? Not for bot matches and suchs but just to play gtp based engines. For chess I use xboard and it's wondeful, would love to find a similiar tool for Go. -Josh ___ computer-go mailing list computer-go@computer-go.or

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
Le mardi 4 décembre 2007, Christoph Birk a écrit : > On Tue, 4 Dec 2007, Alain Baeckeroot wrote: > >> For 9x9 ELO works better. For 19x19 it's less clear cut.The > >> handicap system appears to be a good system at 19x19 and has the very > >> nice merit of allowing grossly mismatched players

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
Le mardi 4 décembre 2007, Don Dailey a écrit : > The only issue is that I don't know if GnuGo is representative of 19x19 > to 9x9 go strength. I am interested in knowing how a human 19x19 > scales down to 9x9 play. It's well known that programs scale up poorly. Ah yes, i forgot this :) My p

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
How does it deal with other gtp commands sent to it?Perhaps it can be used. Maybe Christoph can experiment with it. - Don Rémi Coulom wrote: > Don Dailey wrote: >> I saw that you made an illegal move! >> The way to do this is to the take the viewing client and hack it. >> Then you woul

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
I was wondering if gogui could be used - it would have to emulate a go program somehow. But gogui is a controller, not a program. However I know it comes with all kinds of filters to do various things. If it can be made to act like a go engine (where a human is the "brains") then it could be c

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Rémi Coulom
Don Dailey wrote: I saw that you made an illegal move! The way to do this is to the take the viewing client and hack it. Then you would get a nice gui and legal move testing (at the least the package to do legal move testing is there even if it's not being used.) If you are typing your mo

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Don Dailey wrote: But I don't really want humans playing except as a special experiment. I agree. But it's an interesting experiment ... Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.o

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Don Dailey wrote: It would be awkward at best. I could build a client to do this, but the human would have to be willing to sit and play games at the moment they were scheduled. You are right ... it's very awkward. I lost one game by typo and another by time. Christoph

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
I saw that you made an illegal move! The way to do this is to the take the viewing client and hack it. Then you would get a nice gui and legal move testing (at the least the package to do legal move testing is there even if it's not being used.) If you are typing your moves in manually, yo

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Don Dailey
The only issue is that I don't know if GnuGo is representative of 19x19 to 9x9 go strength. I am interested in knowing how a human 19x19 scales down to 9x9 play. It's well known that programs scale up poorly. However, this data should still be quite useful. - Don Alain Baeckeroot wrote:

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Don Dailey wrote: Yes, that would work. Some humans also could play on CGOS (just for a while) to establish a conversion from CGOS-ELO to human-ranks. It would be awkward at best. I could build a client to do this, but the human would have to be willing to sit and play ga

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Alain Baeckeroot wrote: For 9x9 ELO works better. For 19x19 it's less clear cut.The handicap system appears to be a good system at 19x19 and has the very nice merit of allowing grossly mismatched players to compete. I think the two systems can be married by addin

Re: [computer-go] Elo and handicap matching

2007-12-04 Thread Alain Baeckeroot
Le mardi 4 décembre 2007, Don Dailey a écrit : > > > For 9x9 ELO works better. For 19x19 it's less clear cut.The > handicap system appears to be a good system at 19x19 and has the very > nice merit of allowing grossly mismatched players to compete. I > think the two systems can be ma

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
Maybe it should be an official tournament on KGS. We should probably make it invitation only for bots and open to 1d+ from KGS. For invitation, maybe it should be 2200+ ELO bots? Looking at http://cgos.boardspace.net/9x9/standings.html, that seems to be: GreenPeep (2550) Zen (2472) MoGo (not lis

Re: [computer-go] erm...

2007-12-04 Thread Don Dailey
I would like to add that we are calibrating against 19x19 players. Even though their ratings are based on 19x19 play we just want a mapping from 19x19 dan to 9x9 cgos. The assumption is that 1 Dan 19x19 = 1 Dan 9x9 and on average this will be true. We don't expect to get a perfect table o

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
Christoph Birk wrote: > On Tue, 4 Dec 2007, Chris Fant wrote: >> MoGo. But it seems that it hasn't been playing recently (anyway, you >> would have had no idea of the settings and hardware used). You could >> play against it on your own hardware to understand it's strength >> against a human, a

Re: [computer-go] erm...

2007-12-04 Thread Don Dailey
But it does have real meaning. People talk about Dan level 9x9 go programs and so all I'm looking for is a way to instrument this in a meaningful way. If a 9x9 program is estimated to be 2 dan on CGOS, it means a typical 1 dan player will lose to it and a typical 3 dan player will beat it. It

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Chris Fant wrote: MoGo. But it seems that it hasn't been playing recently (anyway, you would have had no idea of the settings and hardware used). You could play against it on your own hardware to understand it's strength against a human, and let it get a CGOS rating using th

Re: [computer-go] erm...

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, steve uurtamo wrote: not to put too fine a point on it, but "estimating dan ranks" via 9x9 games is a bit silly. it doesn't actually capture any extra information about the program, since there's no such thing as a 9x9 rank to compare with/against, much less a dan rank. I d

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Chris Fant
MoGo. But it seems that it hasn't been playing recently (anyway, you would have had no idea of the settings and hardware used). You could play against it on your own hardware to understand it's strength against a human, and let it get a CGOS rating using the same hardware whenever you are not pla

Re: [computer-go] Speed of generating random playouts

2007-12-04 Thread Zach Wegner
On 12/4/07, Álvaro Begué <[EMAIL PROTECTED]> wrote: > > How do you keep that updated cheaply as moves are made? For instance, if I > put a black stone next to a white chain, how do I update the OR and AND > pseudoliberty values for that chain? John's complicated solution only > requires storing a s

[computer-go] erm...

2007-12-04 Thread steve uurtamo
not to put too fine a point on it, but "estimating dan ranks" via 9x9 games is a bit silly. it doesn't actually capture any extra information about the program, since there's no such thing as a 9x9 rank to compare with/against, much less a dan rank. ELO works well because it's strictly arbitrary

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Gunnar Farnebäck wrote: terry mcintyre wrote: Some of the MonteGNU code was just released on CVS. Check out Gnugo's development pages. Don't expect that code to do better than 2000 on CGOS though (mgtest2). The remaining code used by MonteGNU is still too messy. That's wh

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, Don Dailey wrote: note: this is only to estimate the playing strength relative to a 19x19 player since there is no real system that makes sense for 9x9. I would simple put this on the crosstable web pages in parenthesis. e.g. Rated: 2410 (1.1d est.) I don't

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Gunnar Farnebäck
terry mcintyre wrote: > Some of the MonteGNU code was just released on CVS. Check out Gnugo's > development pages. Don't expect that code to do better than 2000 on CGOS though (mgtest2). The remaining code used by MonteGNU is still too messy. /Gunnar _

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
Let's make a wild guess.What if I made the web site report approximate strength using the following formula: dan = (elo - 2300) / 100 So a 2400 player is 1 dan, a 2500 player is 2 dan etc. Here is a table: 2300 - 1.0 kyu 2310 - 0.9 kyu 2320 - 0.8 kyu ...

Re: [computer-go] Speed of generating random playouts

2007-12-04 Thread Álvaro Begué
On Dec 4, 2007 3:57 PM, Zach Wegner <[EMAIL PROTECTED]> wrote: > On Nov 13, 2007 2:44 PM, Jason House <[EMAIL PROTECTED]> wrote: > > > > > > > On Nov 13, 2007 3:32 PM, John Tromp <[EMAIL PROTECTED]> wrote: > > > > > > Is there any known way to get the best of the both worlds? :-) > > > > > > Yes,

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread terry mcintyre
Some of the MonteGNU code was just released on CVS. Check out Gnugo's development pages. Terry McIntyre <[EMAIL PROTECTED]> They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster - Original Message From: Chr

Re: [computer-go] Speed of generating random playouts

2007-12-04 Thread Zach Wegner
On Nov 13, 2007 2:44 PM, Jason House <[EMAIL PROTECTED]> wrote: > > > On Nov 13, 2007 3:32 PM, John Tromp <[EMAIL PROTECTED]> wrote: > > > > Is there any known way to get the best of the both worlds? :-) > > > > Yes, you can generalize pseudoliberties by extending them > > with another field, such

Re: [computer-go] The global search myth

2007-12-04 Thread Forrest Curo
Relatively speaking chess eval of adding piece values together and doing nothing else is far closer to optimal evaluation function that what is currently available in Go. A GOOD go evaluation function probably needs to incorporate lookahead... Through most of the game, the difference between "a

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Rémi Coulom
Rémi Coulom wrote: Hi, 13x13 StoneCrazy is currently connected to CGOS (computer go room). It will stay there for about 24h. Rémi So far, it lost 1 game against 3d, and 2 games against 2d. In this game, it started a nice ko fight at move 69 (but lost): http://files.gokgs.com/games/2007/12/

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Christoph Birk
Robert Jasiek wrote: Where can one play the latest versions of MoGo or other, similarly strong programs? Would it be possible to publish the MonteGNU code? If yes, then a few dan-players could play each at least 20 games against it and publish their results. That would allow for a rough estimat

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread David Doshay
At the Cotsen Open the encouragement is a prize for the best program. It has not been very satisfying for me to have SlugGo win it the past two years by the default of being the only program present. I would be much happier to have others show up too. I have heard from one programmer who says he

RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Christoph Birk
On Tue, 4 Dec 2007, David Fotland wrote: It's not clear if you are talking about professional Dan level or Amateur Dan level. I've played the top 9x9 programs at 9x9, and so have several other amateur Dan players, and I think we all agree that the top 9x9 programs have reached amateur Dan level.

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Robert Jasiek
David Doshay wrote: When tournament organizers allow and encourage it! Some (local) European tournaments would allow it. (Some have already done it.) "Encourage" - not yet :) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek
David Fotland wrote: It's not clear if you are talking about professional Dan level or Amateur Dan level. I have meant the latter. I've played the top 9x9 programs at 9x9, and so have several other amateur Dan players, and I think we all agree that the top 9x9 programs have reached amateur Da

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek
Don Dailey wrote: > For 19x19 it's less clear cut.The handicap system appears to be a good system I can't agree, but this has already been discussed at rec.games.go. (E.g., a player does not need to be good at handicap go if is good in even games.) -- robert jasiek _

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread David Doshay
On 4, Dec 2007, at 3:59 AM, Robert Jasiek wrote: When will we see the strong programs entering real world tournaments? When tournament organizers allow and encourage it! At this time AGA rules are that games against computers are not counted in a human player's ranking. The Cotsen Open

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey
David Fotland wrote: > You can't add a fixed ELO offset per stone because games between stronger > players have much lower variance in score. A handicap stone is > approximately a score offset (about 7.5 points for the first handicap stone, > and about 15 points for each additional stone). > > E

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
Robert Jasiek wrote: > Where can one play the latest versions of MoGo or other, similarly > strong programs? It is said that some programs are on KGS, but I > cannot find them. How to find them? Is it possible to play against > them as a human on CGOS? I, German 5d, would want to play even games

RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread David Fotland
You can't add a fixed ELO offset per stone because games between stronger players have much lower variance in score. A handicap stone is approximately a score offset (about 7.5 points for the first handicap stone, and about 15 points for each additional stone). ELO measures probability of winnin

RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread David Fotland
It's not clear if you are talking about professional Dan level or Amateur Dan level. I've played the top 9x9 programs at 9x9, and so have several other amateur Dan players, and I think we all agree that the top 9x9 programs have reached amateur Dan level. I don't think these programs are as stron

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey
Robert Jasiek wrote: > Don Dailey wrote: >> Just a few years ago it was widely held that computers will not reach >> Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9 >> go, it was not accepted - the day it happened passed us by and nobody >> noticed it. It's probably sti

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Rémi Coulom
Robert Jasiek wrote: Where can one play the latest versions of MoGo or other, similarly strong programs? It is said that some programs are on KGS, but I cannot find them. How to find them? Is it possible to play against them as a human on CGOS? I, German 5d, would want to play even games on 19

Re: [computer-go] The global search myth

2007-12-04 Thread Don Dailey
Relatively speaking chess eval of adding piece values together and > > doing nothing else is far closer to optimal evaluation function that > what is currently available in Go. > > Adding piece values together is just a crude starting point in chess. > It is true that there isn't an

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
On 12/4/07, Chris Fant <[EMAIL PROTECTED]> wrote: > > What I consider more of an issue is that MoGo seems to be very > > sensitive to (undocumented) configuration options. Such issues > > probably exist with all engines. It'd probably be smarter to set up a > > day where strong bots would connect

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Chris Fant
> What I consider more of an issue is that MoGo seems to be very > sensitive to (undocumented) configuration options. Such issues > probably exist with all engines. It'd probably be smarter to set up a > day where strong bots would connect to CGOS and invite dan-level > players to challenge them.

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek
Don Dailey wrote: Just a few years ago it was widely held that computers will not reach Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9 go, it was not accepted - the day it happened passed us by and nobody noticed it. It's probably still not common knowledge and it will

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Jason House
On 12/4/07, Chris Fant <[EMAIL PROTECTED]> wrote: > > > Where can one play the latest versions of MoGo or other, similarly > > > strong programs? > > > > But Mogo is now a free program.You can get a copy, find some good > > hardware and play at 9x9 and 19x19. > > > > But the released version is

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Chris Fant
> > Where can one play the latest versions of MoGo or other, similarly > > strong programs? It is said that some programs are on KGS, but I > > cannot find them. How to find them? Is it possible to play against > > them as a human on CGOS? > CGOS is designed for computer/computer only.You could

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Don Dailey
Robert Jasiek wrote: > Where can one play the latest versions of MoGo or other, similarly > strong programs? It is said that some programs are on KGS, but I > cannot find them. How to find them? Is it possible to play against > them as a human on CGOS? CGOS is designed for computer/computer only

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey
Hi Gian-Carlo, There is an interesting phenomenon going on when it comes to the perception and advertisement of game playing strength. One is that people take time to accept concepts they are used to thinking differently about. I remember one human (chess) player who was pretty weak for many ye

Re: [computer-go] Great day for CrazyStone!

2007-12-04 Thread Jason House
The summary looks good to me. Just to clarify HouseBot's round 3 performance... HouseBot would normally resign lost games, but it has a check in there that prevents resignation when it has not thought deeply enough about every move. 19x19 is such a big board that it does not hit that threshold i

Re: [computer-go] The global search myth

2007-12-04 Thread Don Dailey
Petri Pitkanen wrote: > I think Monte-Carlo is more attempting solve a different issue > altogether. Sure it is a search tree buyt main problem is the > evaluation function. Currently we do not know any good way to evaluate > the situation on go board until the game is at very late stages. And I

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Gian-Carlo Pascutto
> Mogo is around 2500 on CGOS: > http://cgos.boardspace.net/9x9/cross/MoGo_psg7.html > This implies you believe the ratings didn't shift over time. http://computer-go.org/pipermail/computer-go/2007-October/011405.html http://cgos.boardspace.net/9x9/cross/MoGo_monothreadC.html http://cgos.boardsp

Re: [computer-go] The global search myth

2007-12-04 Thread Álvaro Begué
On Dec 4, 2007 1:42 AM, Petri Pitkanen <[EMAIL PROTECTED]> wrote: > > There is something that the latest Monte Carlo programs have in common > > with the best chess programs - and seems to be the right way to > > structure a game tree search.Your selectivity should be > > progressive. In o

[computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Robert Jasiek
Where can one play the latest versions of MoGo or other, similarly strong programs? It is said that some programs are on KGS, but I cannot find them. How to find them? Is it possible to play against them as a human on CGOS? I, German 5d, would want to play even games on 19x19, 13x13, or 9x9 to

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Jacques Basaldúa
Christoph Birk wrote: I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level' play. Neither do I. In fact the whole kyu/dan rating system applies only to 19x19. 9x9 is not deep enough to have have so many ranks. On a 9x9 board an average amateur beats a pro with handicap 3. Th

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Rémi Coulom
Gian-Carlo Pascutto wrote: If someone has factual data[*] about 9 x 9 performance of current bots I'll gladly revise the estimate on the webpage on my own. Mogo is around 2500 on CGOS: http://cgos.boardspace.net/9x9/cross/MoGo_psg7.html In Amsterdam, ajahuang (kgs 6d) played a few games agai

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Hideki Kato
Hi all, Gian-Carlo Pascutto: <[EMAIL PROTECTED]>: >> On Sun, 2 Dec 2007, Russell Wallace wrote: >>> I haven't seen Leela before, but the claim of high dan-level >>> performance on 9x9 is certainly interesting. >> >> I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level' >> play.

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Gian-Carlo Pascutto
> On Sun, 2 Dec 2007, Russell Wallace wrote: >> I haven't seen Leela before, but the claim of high dan-level >> performance on 9x9 is certainly interesting. > > I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level' > play. I was under the impression that MoGo (approx 2350 CGOS)

[computer-go] UEC cup result

2007-12-04 Thread Hiroshi Yamashita
UEC cup was held in 2007/12/01-02 in The University of Electro-communications, Tyofu, Tokyo, Japan. 27 programs competed. (GNU Go also entered as a guest, so all 28 programs) First day was Swiss 5R, and second day was tournament by best 16. And Crazy Stone won. 2nd was Katshunari and 3rd was MoGo