On Tue, Jul 28, 2009 at 10:54, Jonatan Kilhamn wrote:
> 2009/7/28, Roger Hicks :
>> On Tue, Jul 28, 2009 at 00:53, Kerim Aydin wrote:
>> >
>> > On Tue, 28 Jul 2009, Roger Hicks wrote:
>> >> Each player has a non-negative integer value Hand Limit (default 15).
>> >> The Hand Limit of each player is
On Tue, Jul 28, 2009 at 10:52, Kerim Aydin wrote:
>
>
> Just some comments on these options:
>
>> 1. Destroy extras - The current system. If you have too many cards the
>> extras are randomly destroyed. This requires a lot of extra work on
>> the Dealors part, and also makes it difficult for player
On Tue, 28 Jul 2009, Roger Hicks wrote:
> I was thinking along similar lines (see my Court Jester proposal)
I like this your implementation:
[from the SLR archives:
* Caption: Hot Potato
Quota: 1
Elements: Persistent
Exploit: Transfer this Card to another entity. If
On Tue, Jul 28, 2009 at 10:59, Kerim Aydin wrote:
>
> On Tue, 28 Jul 2009, Roger Hicks wrote:
>> I guess I don't see the issue. The events that generate draws (officer
>> salaries, player salaries, judging, winning elections, adopted
>> proposals) are few enough that players can fairly easily track
On Tue, 28 Jul 2009, Roger Hicks wrote:
> I guess I don't see the issue. The events that generate draws (officer
> salaries, player salaries, judging, winning elections, adopted
> proposals) are few enough that players can fairly easily track what
> draws are owed to them and take this into accoun
2009/7/28, Roger Hicks :
> On Tue, Jul 28, 2009 at 00:53, Kerim Aydin wrote:
> >
> > On Tue, 28 Jul 2009, Roger Hicks wrote:
> >> Each player has a non-negative integer value Hand Limit (default 15).
> >> The Hand Limit of each player is tracked by the Registrar. If a
> >> player's Hand Limit would
Just some comments on these options:
> 1. Destroy extras - The current system. If you have too many cards the
> extras are randomly destroyed. This requires a lot of extra work on
> the Dealors part, and also makes it difficult for players to 'store
> up' cards for certain purposes.
>
> 2. Preve
On Tue, Jul 28, 2009 at 10:40, Kerim Aydin wrote:
>
> On Tue, 28 Jul 2009, Roger Hicks wrote:
>> Would your opinion of this proposal change if criminal penalty for
>> exceeding your hand limit were changed to a monthly offense (instead
>> of weekly), perhaps with an increased penalty?
>
> My sugges
On Tue, Jul 28, 2009 at 10:23, Kerim Aydin wrote:
>
> On Tue, 28 Jul 2009, Roger Hicks wrote:
>> I disagree. If you are worried about extra deals just prior to week's
>> end it is a simple matter to play out a few cards in advance so you're
>> not flirting with your Hand Limit. However, I am open t
On Tue, 28 Jul 2009, Roger Hicks wrote:
> Would your opinion of this proposal change if criminal penalty for
> exceeding your hand limit were changed to a monthly offense (instead
> of weekly), perhaps with an increased penalty?
My suggestion would just be to apply a Rest directly without invokin
On Tue, 28 Jul 2009, Roger Hicks wrote:
> I disagree. If you are worried about extra deals just prior to week's
> end it is a simple matter to play out a few cards in advance so you're
> not flirting with your Hand Limit. However, I am open to another
> option if someone can find a better one. Her
On Tue, Jul 28, 2009 at 4:02 PM, Roger Hicks wrote:
> Would your opinion of this proposal change if criminal penalty for
> exceeding your hand limit were changed to a monthly offense (instead
> of weekly), perhaps with an increased penalty?
I prefer this to any of the other options you have presen
On Tue, Jul 28, 2009 at 00:53, Kerim Aydin wrote:
>
> On Tue, 28 Jul 2009, Roger Hicks wrote:
>> Each player has a non-negative integer value Hand Limit (default 15).
>> The Hand Limit of each player is tracked by the Registrar. If a
>> player's Hand Limit would ever be set below 3, it is instead s
On Tue, 28 Jul 2009, Roger Hicks wrote:
> Each player has a non-negative integer value Hand Limit (default 15).
> The Hand Limit of each player is tracked by the Registrar. If a
> player's Hand Limit would ever be set below 3, it is instead set to 3.
>
> Owning more cards than your Hand Limit at t
14 matches
Mail list logo