On Tue, Jul 28, 2009 at 10:59, Kerim Aydin<ke...@u.washington.edu> wrote:
>
> On Tue, 28 Jul 2009, Roger Hicks wrote:
>> I guess I don't see the issue. The events that generate draws (officer
>> salaries, player salaries, judging, winning elections, adopted
>> proposals) are few enough that players can fairly easily track what
>> draws are owed to them and take this into account when determining how
>> many cards to hold. I don't think an UNAWARE defense would hold water.
>
> It would in my court, and I would raise it every time and clog the courts.
> And no... I have no idea when a dealer will actually deal me cards.  What if
> e doesn't deal until Thursday and I take a long weekend?  It gives the
> dealer a lot of power in terms of timing.
>
>> Aren't all criminal actions we define "gameplay" penalties?
>
> No.  That's not what the Courts are for.  This is in fact a very old debate -
> when you quantify penalties, are you making them mere calculated tradeoffs
> or punitive preventives?  But the way things are set up now...no.  The main
> feature of the courts right now is due process... you don't *need* to give a
> player access to the full range of criminal guilty/not guilty proceedings and 
> protections for a simple "gameplay" penalty.  Just apply the penalty and move
> on (with naturally CoEs or inquiry cases if there's an issue).
>
I see your point on this issue.

BobTHJ

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